5005 Commits

Author SHA1 Message Date
xen-42
c84dbefcab
Make slide reel better (#903)
Will explode if the cache is wrong.

Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE (#906)
## Bug fixes

- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE (#905)
## Bug fixes

- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c Don't try to load cache for vision reels 2024-06-17 18:06:25 -04:00
Nick
50db88ecbe Load all slides async 2024-06-17 17:58:03 -04:00
Nick
a946d87cdc Update SlideReelAsyncImageLoader.cs 2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3 Fixed slide reels not working after first loop 2024-06-17 17:35:51 -04:00
Nick
6623805d78 Merge branch 'dev' into make-slide-reel-better 2024-06-17 17:15:45 -04:00
Nick
9570e24f37 Make error message more clear for textblock length mismatch 2024-06-17 16:47:23 -04:00
JohnCorby
6eed6642f4 Revert "PathToUrl"
This reverts commit 396adcdbc6b5a770ffb3a69a8a8991368e8a305a.
2024-06-17 13:32:11 -07:00
JohnCorby
e12d357c1d Revert "Move further up"
This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
88f43e81f9 oops 2024-06-16 02:43:18 -04:00
Noah Pilarski
95116061f3 Move further up 2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6 PathToUrl 2024-06-14 23:02:03 -07:00
Noah Pilarski
3694723ee8 also do GetCustomSignalName
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31 Fix GetCustomFrequencyName NRE
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Noah Pilarski
15531e5ec4 unparent after moving 2024-06-14 23:11:29 -04:00
Nick
879b98bf2e Remove unused sequential loading 2024-06-14 21:54:07 -04:00
Noah Pilarski
92634dade1 Fix quantum planet NRE 2024-06-14 21:48:30 -04:00
Nick
827bf24339 Non sequential 2024-06-14 21:43:00 -04:00
Ben C
b10291fa1a Updated Schemas 2024-06-14 19:11:49 +00:00
Noah Pilarski
63cd86883b Patch UpdateEndTimesMusic 2024-06-14 15:09:13 -04:00
xen-42
28038c8999
Actual async slide loading (#897)
## Bug fixes

- Slides are now loaded in the background instead of freezing your game.
They were supposed to do this before, but clay wrote the code wrong and
none of us caught it until now. (Fixes #812)
2024-06-14 12:30:09 -04:00
Nick
5b830ceef1 Remove and sort usings 2024-06-14 12:27:42 -04:00
Nick
79c5c46403 Should not have been adding a listener per slide 2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9 Revert "make it match the path below"
This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
Nick
b71af63f2d Merge branch 'dev' into make-slide-reel-better 2024-06-14 11:56:29 -04:00
Ben C
d6604141dd
Fix Docs Build CI 2024-06-14 11:52:33 -04:00
xen-42
7e5e357c08
1.21.2 (#895)
## Bug fixes
- Fix compatibility issues with the Outsider that somehow got triggered
by Patch 15
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
- Potentially fix multiple star system cards appearing
v1.21.2
2024-06-14 11:47:37 -04:00
JohnCorby
23feed8b6f make it match the path below 2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595 comment all the async stuff, STOP USING LOCKS AND ATOMICS 2024-06-13 19:44:45 -07:00
Ben C
c0b8d9ebc9 Updated Schemas 2024-06-14 01:12:43 +00:00
Noah Pilarski
ee6e221a94 85 seconds 2024-06-13 21:10:26 -04:00
Noah Pilarski
88cdeccf28 use AudioTypes instead
or else end times doesn't work
2024-06-13 21:10:22 -04:00
Ben C
fe3dd1176b Updated Schemas 2024-06-13 20:20:45 +00:00
Noah Pilarski
e776fb2564 Add global music module 2024-06-13 16:18:23 -04:00
Noah Pilarski
ad72afb6fc fix bramble music not working because all dimensions have an ambient 2024-06-13 16:15:33 -04:00
Noah Pilarski
d325efc4bd set name of audio clips to their file name 2024-06-13 16:14:21 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies (#890)
## Bug fixes

- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
c9d4125f95 Fix it breaking between loops if it didnt finish 2024-06-13 13:40:13 -04:00
Nick
31ada350b4 Cache atlas, works first loop 2024-06-13 13:07:51 -04:00
Nick
540a501b9a Cache inverted images 2024-06-13 01:13:25 -04:00
Noah Pilarski
4c36a329b9
Update Actions (#896)
Updates all the actions to the latest version for speed and no warnings
hopefully
2024-06-12 23:20:54 -04:00
Ben C
7dbf7c1e15
Update all the actions 2024-06-12 22:15:24 -04:00
Nick
493365155f the guys 2024-06-12 22:05:49 -04:00
Nick
69fcc2b462 im fast as fuck boi 2024-06-12 22:00:11 -04:00
Nick
5cb900d772 what if coroutine 2024-06-12 21:04:41 -04:00
Nick
dc3f10ba33 Try stopping duplicate system cards 2024-06-12 20:51:26 -04:00
Nick
abfb3246d6 Update manifest.json 2024-06-12 20:37:17 -04:00
Nick
08e5fa2876 Map mode position outsider compat 2024-06-12 20:37:07 -04:00