xen-42
c84dbefcab
Make slide reel better ( #903 )
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Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
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## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE ( #905 )
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## Bug fixes
- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
50db88ecbe
Load all slides async
2024-06-17 17:58:03 -04:00
Nick
a946d87cdc
Update SlideReelAsyncImageLoader.cs
2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3
Fixed slide reels not working after first loop
2024-06-17 17:35:51 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
JohnCorby
6eed6642f4
Revert "PathToUrl"
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This reverts commit 396adcdbc6b5a770ffb3a69a8a8991368e8a305a.
2024-06-17 13:32:11 -07:00
JohnCorby
e12d357c1d
Revert "Move further up"
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This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
88f43e81f9
oops
2024-06-16 02:43:18 -04:00
Noah Pilarski
95116061f3
Move further up
2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6
PathToUrl
2024-06-14 23:02:03 -07:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
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even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
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happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Noah Pilarski
15531e5ec4
unparent after moving
2024-06-14 23:11:29 -04:00
Nick
879b98bf2e
Remove unused sequential loading
2024-06-14 21:54:07 -04:00
Noah Pilarski
92634dade1
Fix quantum planet NRE
2024-06-14 21:48:30 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
Ben C
b10291fa1a
Updated Schemas
2024-06-14 19:11:49 +00:00
Noah Pilarski
63cd86883b
Patch UpdateEndTimesMusic
2024-06-14 15:09:13 -04:00
xen-42
28038c8999
Actual async slide loading ( #897 )
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## Bug fixes
- Slides are now loaded in the background instead of freezing your game.
They were supposed to do this before, but clay wrote the code wrong and
none of us caught it until now. (Fixes #812 )
2024-06-14 12:30:09 -04:00
Nick
5b830ceef1
Remove and sort usings
2024-06-14 12:27:42 -04:00
Nick
79c5c46403
Should not have been adding a listener per slide
2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9
Revert "make it match the path below"
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This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
Nick
b71af63f2d
Merge branch 'dev' into make-slide-reel-better
2024-06-14 11:56:29 -04:00
Ben C
d6604141dd
Fix Docs Build CI
2024-06-14 11:52:33 -04:00
xen-42
7e5e357c08
1.21.2 ( #895 )
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## Bug fixes
- Fix compatibility issues with the Outsider that somehow got triggered
by Patch 15
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
- Potentially fix multiple star system cards appearing
v1.21.2
2024-06-14 11:47:37 -04:00
JohnCorby
23feed8b6f
make it match the path below
2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595
comment all the async stuff, STOP USING LOCKS AND ATOMICS
2024-06-13 19:44:45 -07:00
Ben C
c0b8d9ebc9
Updated Schemas
2024-06-14 01:12:43 +00:00
Noah Pilarski
ee6e221a94
85 seconds
2024-06-13 21:10:26 -04:00
Noah Pilarski
88cdeccf28
use AudioTypes instead
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or else end times doesn't work
2024-06-13 21:10:22 -04:00
Ben C
fe3dd1176b
Updated Schemas
2024-06-13 20:20:45 +00:00
Noah Pilarski
e776fb2564
Add global music module
2024-06-13 16:18:23 -04:00
Noah Pilarski
ad72afb6fc
fix bramble music not working because all dimensions have an ambient
2024-06-13 16:15:33 -04:00
Noah Pilarski
d325efc4bd
set name of audio clips to their file name
2024-06-13 16:14:21 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies ( #890 )
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## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
c9d4125f95
Fix it breaking between loops if it didnt finish
2024-06-13 13:40:13 -04:00
Nick
31ada350b4
Cache atlas, works first loop
2024-06-13 13:07:51 -04:00
Nick
540a501b9a
Cache inverted images
2024-06-13 01:13:25 -04:00
Noah Pilarski
4c36a329b9
Update Actions ( #896 )
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Updates all the actions to the latest version for speed and no warnings
hopefully
2024-06-12 23:20:54 -04:00
Ben C
7dbf7c1e15
Update all the actions
2024-06-12 22:15:24 -04:00
Nick
493365155f
the guys
2024-06-12 22:05:49 -04:00
Nick
69fcc2b462
im fast as fuck boi
2024-06-12 22:00:11 -04:00
Nick
5cb900d772
what if coroutine
2024-06-12 21:04:41 -04:00
Nick
dc3f10ba33
Try stopping duplicate system cards
2024-06-12 20:51:26 -04:00
Nick
abfb3246d6
Update manifest.json
2024-06-12 20:37:17 -04:00
Nick
08e5fa2876
Map mode position outsider compat
2024-06-12 20:37:07 -04:00