xen-42
ce2b247ebf
Repair Volumes ( #1085 )
...
## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves #1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59 )
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
2025-05-12 17:33:08 -04:00
xen-42
2ffca2b710
Update VanishVolumeInfo.cs
2025-04-25 11:56:34 -04:00
xen-42
b20cda59e9
Make VanishVolumes never use shapes
2025-04-25 11:48:48 -04:00
Joshua Thome
4212027aca
Repair volume builder and wire-up
2025-04-19 14:29:29 -05:00
Noah Pilarski
550f992398
Merge branch 'dev' into hawkbar-colliders
2025-04-19 00:20:33 -04:00
Noah Pilarski
781bb64e85
Comments
2025-04-19 00:08:33 -04:00
Noah Pilarski
5374448514
Speed Limiter
2025-04-10 14:30:56 -04:00
Joshua Thome
9fe04aad7d
Unify volume builders and support shapes on all volume types
2025-02-22 14:12:59 -06:00
Joshua Thome
be1b408da3
Clarify RevealVolume maxAngle
2025-02-22 11:03:47 -06:00
Joshua Thome
4a81798078
Add force volumes and give volumes rotation
2025-02-22 11:03:32 -06:00
xen-42
929b463c47
Add support to addon manifest
2025-02-14 22:32:52 -05:00
xen-42
0dfc2381a3
Move game over stuff to its own module, add condition
2025-02-14 21:51:37 -05:00
xen-42
392fc404f4
Fix no audio and eye closing effect
2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266
Merge branch 'dev' into improve-credit-volumes
2025-02-14 20:20:07 -05:00
xen-42
4a80fa7076
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
Nick
4a06a5891d
fade is weird when flashing back right after game over screen
2024-04-01 00:04:42 -04:00
Nick
5908cc1fe6
Give DayNightAudioVolume track setting, make them loop
2023-08-22 19:20:27 -04:00
Nick
04dab26ad6
Implement day night audio volume
2023-07-19 23:22:38 -04:00
Noah Pilarski
76c0cf895b
Add more to the descriptions of volumes
2023-07-12 02:45:30 -04:00
Noah Pilarski
b51b702313
Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies
...
because this is what it actually does
2023-07-12 02:44:49 -04:00
JohnCorby
114bb35cdc
doc
2023-06-05 18:35:11 -07:00
JohnCorby
6382aed77c
Revert "Audio volume direction settings"
...
This reverts commit df0a182a7827dafe29c0d656957d03de8d776fc8.
2023-06-05 17:53:34 -07:00
JohnCorby
0250265866
Merge branch 'dev' into audio-volume-direction
2023-06-05 17:53:12 -07:00
JohnCorby
a7557ac22d
bleh
2023-05-26 15:42:29 -07:00
Nick
da309ac849
Update PriorityVolumeInfo.cs
2023-05-26 18:40:24 -04:00
JohnCorby
b29cbb9a95
remove default cuz its not true
2023-05-26 14:39:25 -07:00
JohnCorby
08ac2e1256
clarify AGAIN
2023-05-26 14:29:25 -07:00
JohnCorby
c696129f56
clarify
2023-05-26 14:27:19 -07:00
JohnCorby
7b23580e56
doc layers
2023-05-26 13:45:09 -07:00
JohnCorby
2ce361e182
priority doc
2023-05-26 13:31:41 -07:00
TerrificTrifid
df0a182a78
Audio volume direction settings
2023-05-26 13:27:12 -05:00
Nick
219002bad8
Namespace issues
2023-03-25 15:21:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
c622b54cb6
Rename more enum
2023-03-25 14:52:09 -04:00
Nick
9b18438760
Rename serialized types
2023-03-25 14:50:07 -04:00
Nick
e8c05f4818
Done rearranging volumes
2023-03-25 14:18:52 -04:00
Nick
ce7ef3ee93
Split up more volumes, move FluidType enum
2023-03-25 14:09:54 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00