5466 Commits

Author SHA1 Message Date
Noah Pilarski
0e1f63bfcb always set alpha to 1 2025-01-25 06:23:25 -05:00
Noah Pilarski
3ae1e25975 Remove testing json 2025-01-25 06:23:25 -05:00
Noah Pilarski
310301ceee grah 2025-01-25 06:23:25 -05:00
Ben C
dafcb0687d Updated Schemas 2025-01-25 10:32:37 +00:00
Noah Pilarski
5fc78411ac I've gone past the point of insanity
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
0c2709bff6 Add simplified detail info to use later 2025-01-25 05:05:31 -05:00
Noah Pilarski
8e5d7369d6 Move skybox module to separate file 2025-01-25 05:04:55 -05:00
Noah Pilarski
02c771d1b8 Add schema 2025-01-25 04:21:59 -05:00
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Ben C
bba0a1a42b Updated Schemas 2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1 Updated Schemas 2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
Ben C
e494a82fea Updated Schemas 2025-01-15 22:11:43 +00:00
xen-42
e92a7ab121 Make config in code for testing 2025-01-15 17:10:21 -05:00
xen-42
01397d4d00 Merge branch 'title-screen-config' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into title-screen-config 2025-01-15 17:05:51 -05:00
xen-42
165be74d23 Finished tinting the menu 2025-01-15 17:05:45 -05:00
Ben C
2e78a3ce6e Updated Schemas 2025-01-15 21:35:13 +00:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00
xen-42
ffe41747fb
Remove duplicate classes (#1025)
## Bug fixes

- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e j 2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b Update manifest.json 2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus (#1024)
## Bug fixes

- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) (#717)
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70 Updated Schemas 2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
AnonymousStrangerOW
d7065d8631 updated quantum orbit message
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
7e66d1e574 Revert "add greyscale clouds for ringed stuff"
This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
AnonymousStrangerOW
64edcff026 better clarify quantum orbits in docs
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201 Fix the shaders 2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893 Fix path 2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00
Ben C
645fd5914a Updated Schemas 2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 23:02:46 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
Ben C
494021da7d Updated Schemas 2025-01-07 04:01:39 +00:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e Fix the randomize rotation and gravity alignment stuff with the new weird stuff 2025-01-06 22:08:43 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
b1253fc52c Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus 2025-01-06 21:34:58 -05:00
xen-42
efc085cb0a Update QuantumBuilder.cs 2025-01-06 21:34:57 -05:00