JohnCorby
|
7846ae1161
|
add ProxyShadowCaster to groundsize
|
2023-08-07 19:24:15 -07:00 |
|
Noah Pilarski
|
6caa2d8991
|
Get prefabs from solar system and then head back to eye
|
2022-09-11 01:32:07 -04:00 |
|
Noah Pilarski
|
6b7ed87084
|
More comments
|
2022-09-03 11:23:31 -04:00 |
|
Noah Pilarski
|
49e53af910
|
Merge branch 'dev' into eye-of-the-universe
|
2022-08-18 00:54:50 -04:00 |
|
Noah Pilarski
|
cc4194ccad
|
Proxy atmosphere, fog, and lightning
|
2022-08-15 06:30:27 -04:00 |
|
Noah Pilarski
|
ac6b6aa191
|
Multiply by 2 to match top layer
|
2022-08-11 17:07:11 -04:00 |
|
Noah Pilarski
|
b7ed58520d
|
Should not change radius if can't find top layer
|
2022-08-11 15:11:21 -04:00 |
|
Noah Pilarski
|
9532bd1206
|
Fix NRE in GeometryBuilder.cs
|
2022-08-11 14:50:50 -04:00 |
|
Nick
|
ef7b7cb5a2
|
Name spheres
|
2022-06-19 19:02:14 -04:00 |
|
Noah Pilarski
|
977c790ef5
|
Use SearchUtilities.Find instead GameObject.Find
|
2022-06-03 03:02:05 -04:00 |
|
Nick
|
e1e630aaef
|
Organize + validate
|
2022-05-17 19:41:45 -04:00 |
|
Nick
|
55e8be6546
|
Fix positions
|
2022-05-12 01:47:20 -04:00 |
|
Nick
|
0a548d5f12
|
Make all classes public
|
2022-05-11 22:07:51 -04:00 |
|
Nick
|
18ebcb85cc
|
Put sectors on everything
|
2022-05-10 21:42:30 -04:00 |
|
Nick J. Connors
|
f721781ef2
|
Reorganization + linear falloff equal mass binaries work
|
2021-12-22 12:25:52 -05:00 |
|