Nick
b86e5454cc
Merge branch 'dev' into slide-threading
2022-09-13 20:14:37 -04:00
Nick
9204432edd
Vision torch image loading bug ( #383 )
...
Makes it handle slides with no path better, properly log errors when it
fails to load images, added tracking for if the image is loaded yet or
not (unused currently, could disable the slide/vision target if the
image don't load?).
2022-09-13 20:14:12 -04:00
Nick
6600c1c4c1
Allow overriding far clip plane ( #377 )
...
## Minor features
- Can override the far clip plane for a system from the star system
config (you're welcome Jammer)
2022-09-13 20:01:06 -04:00
Nick
86957f2116
Ok john
2022-09-13 20:00:08 -04:00
Nick
7c183d7333
Fix up black images
2022-09-13 19:53:58 -04:00
Nick
13b714ac88
Default to black frame if no path supplied for slide
2022-09-13 19:12:43 -04:00
Nick
d3e44d0e69
Add locks to async image loading, count how many have loaded, fix error log
2022-09-13 19:06:50 -04:00
Damián Garro
5aba437596
Fix race conditions with slide textures loading
2022-09-13 19:30:23 -03:00
Noah Pilarski
14f0b04bdf
Use title instead
2022-09-13 16:24:12 -04:00
Noah Pilarski
c8e88707e4
Fix meteors (final)
2022-09-12 22:03:51 -04:00
Noah Pilarski
ab237624b2
Fix cloak
2022-09-12 19:44:54 -04:00
Noah Pilarski
9d93981350
Fix meteors
2022-09-12 19:24:16 -04:00
Noah Pilarski
e8b6bb3af4
Fix mind slide projector
2022-09-12 16:09:39 -04:00
Noah Pilarski
dbdff11e2f
Fix rafts
2022-09-12 16:00:01 -04:00
Noah
d20db7d211
fix credits (from eye pr lol) ( #380 )
...
yoinked
2022-09-12 15:26:56 -04:00
Noah Pilarski
a31c62ba37
Fix credits
2022-09-12 11:04:51 -07:00
Noah Pilarski
9b20e61a00
Add eye state activation for reference frame
2022-09-11 20:35:01 -04:00
Noah Pilarski
83acc03027
oops
2022-09-11 04:46:50 -04:00
Noah Pilarski
54a47d096a
__instance
2022-09-11 04:38:15 -04:00
Noah Pilarski
df4e0e237b
No more invincible
2022-09-11 04:36:56 -04:00
Noah Pilarski
e4e3e87892
Set ringworld fade renderers to empty array
2022-09-11 04:27:56 -04:00
Noah Pilarski
3a5b5f9b92
Don't do fixed update if there is no cloak sphere shape
2022-09-11 04:27:36 -04:00
Noah Pilarski
f145d5ccc8
Move cloak patches
2022-09-11 04:27:15 -04:00
Noah Pilarski
c44dd5d85f
Don't generate ship log when warping back to eye
2022-09-11 04:08:41 -04:00
Noah Pilarski
a501baf7d5
Stop reference frames warning you every second
2022-09-11 03:52:09 -04:00
Noah Pilarski
abed1b2439
Set airlock to open to an empty array
2022-09-11 03:51:38 -04:00
Noah Pilarski
ea1ff34e1c
Set black hole audio stuff
2022-09-11 03:23:06 -04:00
Noah Pilarski
b8c28e3734
Me when
2022-09-11 03:08:11 -04:00
Noah Pilarski
1182865753
Almost forgor
2022-09-11 02:35:31 -04:00
Noah Pilarski
6caa2d8991
Get prefabs from solar system and then head back to eye
2022-09-11 01:32:07 -04:00
Noah Pilarski
d0a5b35a35
Fix silly mistake
2022-09-10 23:09:21 -04:00
github-actions[bot]
7c54d20d63
Updated Schemas
2022-09-11 00:02:09 +00:00
Nick
e5b652ba22
Allow overriding far clip plane
2022-09-10 20:00:09 -04:00
Noah Pilarski
050e737217
Enable tunnel when you enter vortex
2022-09-10 19:58:37 -04:00
Noah Pilarski
2a9beb9194
Turn off when supernova happens
2022-09-10 19:41:21 -04:00
Noah Pilarski
a7e13a7f6d
Add EyeSunLightParamUpdater
2022-09-10 19:06:58 -04:00
Noah Pilarski
11a30e7204
Set default intensity at eye to 0.2
2022-09-10 19:06:31 -04:00
Noah Pilarski
65f6a68f78
Don't keep world position
2022-09-10 18:04:50 -04:00
Noah Pilarski
2fa9f6bf28
Merge branch 'dev' into enum
2022-09-10 16:19:05 -04:00
Noah Pilarski
e688939e8c
Merge branch 'dev' into eye-of-the-universe
2022-09-10 15:13:36 -04:00
Nick
073892c008
Add screen prompts for debug mode ( #352 )
2022-09-10 13:32:56 -04:00
Nick
ccb823dfaf
Allow creation of more than one ring ( #374 )
...
Because extinction
2022-09-10 13:32:23 -04:00
Nick
1cb5079764
Me when ( #375 )
2022-09-10 13:26:09 -04:00
Noah Pilarski
53e8b281a0
Me when
2022-09-10 13:24:33 -04:00
Noah Pilarski
8705bd54b6
Migrate
2022-09-10 12:15:21 -04:00
github-actions[bot]
a4dc54712a
Updated Schemas
2022-09-10 16:13:41 +00:00
Noah Pilarski
5ab727384b
Allow more than one ring
2022-09-10 12:11:44 -04:00
Nick
2da1015620
Fix dialog text not trimmed in translation table key ( #366 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- The game trims the text of `Page` and `DialogOption` and this is used
in the key that indexes the translation table. However, this trim was
missing in NH, causing the game to fail to find the translation (and
displaying the key as a fallback). For example,
[this](78dd665323/planets/Dialogue/Fixxion.xml (L46) )
would cause the error `String "1Jötunn is a really cold planet, it's
kinda hard to live in and it's so dark but" not found in table for
language ENG` because there is an space at the end of the string and the
game displays "1Jötunn is a really cold planet, it's kinda hard to live
in and it's so dark but" with the "1" at the start.
2022-09-10 10:57:04 -04:00
Nick
4e6a2446ad
Update faq.jinja2 ( #373 )
...
Update FAQ to reflect 1.0.0 update that totally just happened yep mhm.
2022-09-10 10:56:24 -04:00
Ben C
eb3dd9a827
Update faq.jinja2
2022-09-10 10:51:54 -04:00