xen-42
c844bafac3
Fix Outsider/Codec signal incompat
2024-10-09 20:45:53 -04:00
Joshua Thome
863717ee06
Update alarm properties on instances not the prefab
2024-10-07 22:03:30 -05:00
xen-42
0698e1f5ce
Do not destroy dreamworld ever
2024-10-07 23:01:47 -04:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00
xen-42
1754303208
Properly handle no DLC props
2024-10-07 19:02:35 -04:00
Joshua Thome
4876cf9ef8
Grapple totems
2024-10-06 18:14:36 -05:00
xen-42
3c1abb582e
I don't feel like uploading my visual studio
2024-10-06 11:30:56 -04:00
Joshua Thome
05d0dfc185
Use EnterDreamWorld/ExitDreamWorld events instead of polling in update
2024-10-05 22:47:02 -05:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
823aa36b56
Handle possible null parent parent
2024-10-05 01:40:23 -05:00
Joshua Thome
6528d2c654
Build simulation meshes
2024-10-05 00:55:29 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
cbffa8f5b4
Fix caches in other systems
2024-10-04 21:25:43 -04:00
xen-42
3de8dabe12
Fix Stranger Text Misalignment #924
2024-10-04 17:24:32 -04:00
xen-42
9624f6d3b8
Merge branch 'main' into prometheus
2024-10-03 01:08:07 -04:00
xen-42
96a08d410e
Log a warning if you do the anglerfish thing
2024-10-03 00:14:41 -04:00
xen-42
676fc3672d
Fix #940
2024-10-02 22:13:24 -04:00
Joshua Thome
8e7e85d9a1
Add support for dialogue attention points
2024-08-15 14:16:03 -05:00
xen-42
63cb8e6f5d
Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does
2024-07-14 20:48:56 -04:00
xen-42
18f35df554
Sequential loading works, is under new option, also redid default config to have tooltips and stuff
2024-07-14 18:47:50 -04:00
xen-42
784b1adb60
it doesnt work
2024-07-11 21:12:07 -04:00
Noah Pilarski
58996f2e85
Rename some more
2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111
comment
2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21
Rename
2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4
Fix warp computer log
2024-07-07 01:10:30 -04:00
Nick
a32ba6fbd1
Manually copy the lantern values in so that it works at the eye
2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289
gotta update visuals
2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f
possibly fix lantern petals
2024-06-19 14:53:48 -07:00
Nick
804665b3a9
Ignore asset bundle guys, remove unneeded comment, comment angler stuff
2024-06-18 22:33:20 -04:00
Nick
3530057a50
Fix an ernesto nre in the eye
2024-06-18 21:16:18 -04:00
Nick
e2f1fb681d
Update PropBuildManager.cs
2024-06-18 12:17:55 -04:00
Nick
6d7c2fef04
Fix an NRE in codec, still try to make props with invalid paths as before
2024-06-18 12:15:24 -04:00
Nick
c923af084b
Don't bother with regular images when using the cache
2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99
Save blank and inverted blank slide reels to nh
2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d
Dont use obsolete guy
2024-06-17 21:14:46 -04:00
Nick
96cebc3476
Fix atlas breaking if it had a blank slide, cache solid colour texture
2024-06-17 21:11:25 -04:00
Nick
45c7971347
better error message for bramblor
2024-06-17 20:20:34 -04:00
JohnCorby
37cad651f0
dont reinsert into image cache. we want it to error there
2024-06-17 16:32:54 -07:00
xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
...
## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75
Obsolete old RemoteBuilder method, give better name to used method
2024-06-17 18:57:46 -04:00
Nick
dd20750084
Split bool into for inverted and for atlas
2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better ( #903 )
...
Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
...
## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
...
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
...
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00