Nick
9e8f8dd1df
Update DialogueBuilder.cs
2024-03-07 18:04:46 -05:00
Nick
cab087d6f9
Fix dialogue replacement overwriting character names
2024-03-04 21:29:34 -05:00
xen-42
e1411db3af
Update manifest.json
2024-03-04 20:27:46 -05:00
xen-42
4a2a7636e4
Dialogue addition ( #788 )
...
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00
Nick
ca5816faf5
Merge branch 'dialogue-addition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dialogue-addition
2024-02-26 01:37:18 -05:00
Nick
95dfe6a690
Update DialogueBuilder.cs
2024-02-26 01:37:08 -05:00
Ben C
1a4b29ca61
Updated Schemas
2024-02-26 05:58:32 +00:00
Nick
0298173935
Set pathToExisting dialogue to merge dialogue into existing ones
2024-02-26 00:57:03 -05:00
Nick
3084a97df1
Manually add to dicts to avoid duplicate translation error spam
2024-02-25 23:03:06 -05:00
Nick
ceb688c988
Try catch pairing singularities, get radius from black hole size
2024-02-25 20:07:08 -05:00
Nick
73817ed54b
Delete StreamingWarpVolumeBuilder.cs
2024-02-25 19:29:09 -05:00
Nick
d706dec89d
Add streaming warp volume, make base volume sectored
2024-02-25 19:03:08 -05:00
Nick
e46ceefe04
Wtf how long have you been able to just warp to the eye wtf ahhh!!!!!!
2024-02-23 21:13:39 -05:00
Nick
04a7dc0af3
Zoinks I almost released a massive breaking change
2024-02-21 22:13:40 -05:00
Nick
d4eff832ce
Gotta commit something so I take away credit haha
2024-02-21 15:36:08 -05:00
Nick
b1320231ee
Default to auto mapmode positioning, account for scale when spacing
2024-02-21 15:27:05 -05:00
Nick
6f1bdb44f3
Fix "Ship log updated" displayed after warping
2024-02-12 13:27:27 -05:00
Nick
e5c8ed9255
If the EntitlementsManager isn't ready default to owning it
2024-02-07 11:33:20 -05:00
Nick
804ef01808
Log error if addon manifest couldn't load (improper formatting)
2024-02-07 11:29:00 -05:00
Nick
563370119a
Requires DLC check was NREing
2024-02-07 11:19:22 -05:00
Nick
e1c23b2a84
Bump version
2024-02-04 01:04:48 -05:00
Nick
8882b70b70
Luna was having an NRE in the runwhen so skip it if we don't need it
2024-02-04 01:04:35 -05:00
Nick
6921a0efb9
Whoops typo
2024-02-03 20:19:15 -05:00
JohnCorby
e73afbebc7
wait until preload bundles are loaded before loading scene
2024-02-03 15:20:51 -08:00
Nick
2bd8863c91
Merge branch 'preload-bundles' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into preload-bundles
2024-02-03 16:17:27 -05:00
Nick
f11099d62f
Don't impulsively change namespace brackets
2024-02-03 16:17:20 -05:00
Ben C
73b818d0b4
Updated Schemas
2024-02-03 21:11:25 +00:00
Nick
1a56fe1ab2
Preloading bundles and setting subtitle path
2024-02-03 16:09:50 -05:00
Nick
0528360cc0
Had to ToList to duplicate the arrays
2024-02-03 15:47:05 -05:00
Nick
5b5fb0b827
Also refresh force volumes affecting ship
2024-02-03 15:36:30 -05:00
Nick
f56d97fcf4
#738 fix spawn override, #728 warning popup for dlc mods
2024-02-03 14:52:23 -05:00
Nick
43e58bc987
More comments
2024-02-03 14:15:53 -05:00
Nick
6a2ef64a30
Probably fixes #748 resets landing pad sensor contact bodies
2024-02-03 14:13:32 -05:00
Nick
61102e25eb
Fixes a bug where the ship wasn't removed from volumes when spawning
2024-02-03 13:37:33 -05:00
xen-42
d71dc6c22d
Exhibitions in the museum on the Eye correctly reflects shiplog ( #770 )
...
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Exhibitions in the museum on the Eye correctly reflects shiplog
- By avoiding to make shiplog empty when arriving at the eye as in
solarsystem.
2024-01-13 11:04:54 -05:00
orclecle
0a79d7a041
avoid making shiplog empty when arriving at the eye as in solarsystem
2024-01-14 00:46:57 +09:00
coderCleric
68bac3a36c
Stop propagated signals from having a detection area
2024-01-09 15:03:16 -07:00
xen-42
891b65ec9a
Update manifest.json
2024-01-02 17:26:07 -05:00
xen-42
2ea38e6f81
Add Patreon link to manifest
2024-01-02 17:25:39 -05:00
Noah Pilarski
1349c05425
Replace shaders in tesselated renderers too
2024-01-02 00:37:47 -05:00
Noah Pilarski
375a18e401
silly error
2024-01-01 23:59:41 -05:00
Noah Pilarski
aedeb80f16
curse you stalker of dreams
2024-01-01 23:55:16 -05:00
Noah Pilarski
bcfe939d9d
typo
2024-01-01 23:54:28 -05:00
Noah Pilarski
2dbcb37577
bump version
2024-01-01 23:01:11 -05:00
Noah Pilarski
8a789b2ae2
fix looping of obsolete effects builder method
...
oopsie daisies. this only affected dreamstalker lol.
2024-01-01 22:58:53 -05:00
Noah Pilarski
02b4c2b522
Implement StopTime, SlowTime mod compat ( #760 )
...
## Improvements
- StopTime and SlowTime mods will now effect the time loop in new
systems
2024-01-01 22:43:38 -05:00
Nick
1f53e460b8
Re-add missing method signatures used by Dreamstalker
2023-12-29 16:38:20 -05:00
Nick
cb2d83e026
Implement StopTime, SlowTime mod compat
2023-12-23 13:37:02 -05:00
Nick
8e0fbbb69d
Mark method obsolete
2023-12-17 01:03:59 -05:00
Nick
725ccf00cd
Add back missing method signature for Outer Wives
2023-12-17 00:54:31 -05:00