15 Commits

Author SHA1 Message Date
JohnCorby
7846ae1161 add ProxyShadowCaster to groundsize 2023-08-07 19:24:15 -07:00
Noah Pilarski
6caa2d8991 Get prefabs from solar system and then head back to eye 2022-09-11 01:32:07 -04:00
Noah Pilarski
6b7ed87084 More comments 2022-09-03 11:23:31 -04:00
Noah Pilarski
49e53af910 Merge branch 'dev' into eye-of-the-universe 2022-08-18 00:54:50 -04:00
Noah Pilarski
cc4194ccad Proxy atmosphere, fog, and lightning 2022-08-15 06:30:27 -04:00
Noah Pilarski
ac6b6aa191 Multiply by 2 to match top layer 2022-08-11 17:07:11 -04:00
Noah Pilarski
b7ed58520d Should not change radius if can't find top layer 2022-08-11 15:11:21 -04:00
Noah Pilarski
9532bd1206 Fix NRE in GeometryBuilder.cs 2022-08-11 14:50:50 -04:00
Nick
ef7b7cb5a2 Name spheres 2022-06-19 19:02:14 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick J. Connors
f721781ef2 Reorganization + linear falloff equal mass binaries work 2021-12-22 12:25:52 -05:00