## Minor features
- Added `solarFlareSettings` to star where you can change the size, life
length, and time between spawns of solar flares. Fixes#368, fixes#369.
- Added `initialRotation` to orbit module. Fixes#360.
- NH will no longer free the map view angle by default. If you want it
in your star system, set `freeMapAngle` in the system config.
- "Returning to system" autopilot behaviour now works in other star
systems. Enable it using `returnToSolarSystemWhenTooFar` in the star
system config. Off by default.
- Add support for custom `fogColorRampTexture` (resolves#530)
## Improvements
- Bramble dimensions now support having gravity. Fixes#632.
- Warp-drive system images can go in the `systems` folder now instead of
in `planets`. Fixes#637.
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.
## Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes#643.
- Stability between loops should be improved as coroutines are now
cancelled when the scene unloads. If you were for some reason using the
`Delay` class from inside NH for your mod and relying on it doing things
between scenes, then what the hell is wrong with you.
- Warp drive lock-on now overrides the "returning to system" autopilot.
Fixes#649.
- Fixed the map pan, zoom, and view distance to make sense for each
system. Fixes#290.
- Fixed scout/ship HUD markers being hidden if there were no cloaking
fields in the system. Fixes#647.
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add support for custom `fogColorRampTexture` (resolves#530)
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
…o solar system
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
## Improvements
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Added `solarFlareSettings` to star where you can change the size, life
length, and time between spawns of solar flares. Fixes#368, fixes#369.
- Added `initialRotation` to orbit module. Fixes#360.
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Bramble dimensions now support having gravity. Fixes#632.
- Warp-drive system images can go in the `systems` folder now instead of
in `planets`. Fixes#637.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes#643.
- Stability between loops should be improved as coroutines are now
cancelled when the scene unloads. If you were for some reason using the
`Delay` class from inside NH for your mod and relying on it doing things
between scenes, then what the hell is wrong with you.
## Bug fixes
- Fixes dying on spawn in Evacuation
- Fixes the player seeing objects loading out when changing star system
- Fixes a NRE on reload without the Stranger
- No longer get burned by the sun when spawning in (for real this time)
This time without introducing a bug that breaks systems with only a
single planet!