## Bug fixes
- Fix translation keys containing <CDATA> breaking. Thanks orclecle for
the report!
- Added a sphere collision to item props if they had none. Thanks
Hawkbar!
## Minor features
- Added `colliderRadius` to custom items. All custom items will be given
a collider for cursor/hover detection unless this is set to 0.
## Bug fixes
- Fixed some edge cases in collision detection with custom items.
## Major features:
- Compatibility fixes for The Outsider!
## Minor features
- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
(#786 & #797)
- Rigidbody patches no longer run when QSB is installed and enabled.
- Implemented API method for adding subtitles
## Improvements
- Translation keys are much more forgiving now (they are
case-insensitive and ignore whitespace)
## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
- Fixed ocean fog radius: Water no longer looks weird just below the
surface. Thanks Can't Afford A Name for pointing the solution out.
- Stops time loop from still happening when the ATP is disabled #796
- Fix possible lag when near black holes
## Improvements
- Implemented features for potential Outsider compatibility
## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
Context is a guy reported the Codec black hole lagging their game, I
imagine it could be because of this but I couldn't reproduce it and have
no idea what would cause any of these things to be null.
## Bug fixes
- Fix possible lag when near black holes
## Minor features
- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)