the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes#916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Cached more stuff to improve loading times. Implements #683
- Cleaned up how planets are destroyed. Should make load screens faster.
Implements #573
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixes Bramble colours at a distance. Fixes#372
<!-- A new module or something else important -->
## Major features
- New `ParticleFields` module. Add particles to your planet (ex: leaves,
rain, snow, fireflies, and more). Resolves#219
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-