4192 Commits

Author SHA1 Message Date
Ben C
945484ed7d Updated Schemas 2025-01-07 00:37:36 +00:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
Ben C
e8e8559cfe Updated Schemas 2025-01-06 22:57:13 +00:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff Backwards compat 2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) (#1015)
resolves #1013 

this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
xen-42
3b29e25070
Better focal point sphere of influence (#1017)
## Improvements

- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
2025-01-06 16:01:20 -05:00
xen-42
ae09ab6a33
Set sector's ID (#1018)
## Improvements

- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
Noah Pilarski
ff7c72ab03 make focal gravity radius 0
i have no idea why i did 1 before as there is no reason to
2025-01-06 15:23:52 -05:00
Noah Pilarski
75b2e7caa5 disable minimap for focal points 2025-01-06 15:05:44 -05:00
Noah Pilarski
273ea6cd19 Merge branch 'dev' into soiFocalPoint 2025-01-06 14:53:51 -05:00
JohnCorby
a4ee4dbee7 no more debug menus (we removed both submenus so its just empty now) 2025-01-06 11:51:32 -08:00
JohnCorby
f70ce36d99 remove debug ship logs because that is empty 2025-01-06 11:49:33 -08:00
JohnCorby
eb56815aac remove prop placer 2025-01-06 11:21:59 -08:00
xen-42
b9e0eb3b43
Add option to toggle quantum object visualization separate from debug (#1011)
## Improvements

- Added option separate from Debug for visualizing quantum object
visibility shapes
2025-01-06 10:42:55 -05:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug (#1009)
## Minor features

- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
9b73dfe80a Add option to toggle quantum object visualization separate from debug 2025-01-06 00:23:24 -05:00
xen-42
1390e79345 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2025-01-05 23:19:37 -05:00
xen-42
de69e03b9d Update manifest.json 2025-01-05 23:19:31 -05:00
Ben C
60f4f00bc4 Updated Schemas 2025-01-06 04:17:54 +00:00
xen-42
e3f117c8d4 Add selectable to map mode, fix an NRE, make auto map gen lines debug 2025-01-05 23:16:32 -05:00
Ben C
11d58e0632 Updated Schemas 2025-01-06 03:17:02 +00:00
xen-42
1e9e3d832c It was double for a reason my bad 2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd requested changes 2025-01-05 20:26:52 -06:00
Ben C
aaeb529eb6 Updated Schemas 2024-12-25 21:24:59 +00:00
TerrificTrifid
da50a41171 more asteroid belt options 2024-12-25 15:23:08 -06:00
TerrificTrifid
36065fd3a5 fix the heightmap proxy caster guy 2024-12-19 22:57:31 -06:00
Ben C
8752778f45 Updated Schemas 2024-12-18 02:40:44 +00:00
xen-42
c543d01e44 blah blah file extensions 2024-12-17 21:38:33 -05:00
Ben C
f63bb18b90 Updated Schemas 2024-12-18 01:57:25 +00:00
xen-42
6093e10492
Allow planets to choose whether they're factored into changing map zoom speed (#1000)
## Minor features

- Allow planets to choose whether they're factored into changing map
zoom speed
2024-12-17 20:55:32 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9878234026 Add default value 2024-12-17 20:47:07 -05:00
xen-42
9d2f4f05f0 Include old method signature just in case some mod somewhere calls it directly 2024-12-17 20:45:59 -05:00
xen-42
20453f112f
Shiplog Entry Merging (#998)
## Minor features

- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996
2024-12-17 20:40:52 -05:00
xen-42
087e3d691e Also check if the planet is destroyed before trying to make the map mode object 2024-12-17 20:37:52 -05:00
xen-42
33b95fea83 wait not it wasnt 2024-12-16 17:11:10 -05:00
xen-42
0fee045aa8 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-12-16 16:58:57 -05:00
xen-42
2d24849f19 teehee credit qsb 2024-12-16 16:58:56 -05:00
ZygZagGaming
05a9516cf4 whoopsie daisie! no more errors 2024-12-11 12:40:03 -05:00
ZygZagGaming
ee6444ad76 quick fix 2024-12-11 12:33:40 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00
Joshua Thome
9588c027c5 Remove spurious import 2024-12-03 01:14:34 -06:00
Joshua Thome
eef0794446 Patch Ship Log Manager to merge ship log entries with the same ID 2024-12-03 01:09:14 -06:00
Ben C
66886f9b2f Updated Schemas 2024-11-28 00:26:50 +00:00
xen-42
fbd94b1876 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-11-27 15:18:13 -05:00
xen-42
6e254cd10a Add option to prevent bringing items into other systems #997 2024-11-27 15:18:08 -05:00
Ben C
1122c44744 Updated Schemas 2024-11-27 20:09:20 +00:00