Nick
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93ef061b4b
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Destroy prefab
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2022-08-31 19:09:05 -04:00 |
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Nick
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fb85ecdb35
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Set parent dingus
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2022-08-31 19:07:44 -04:00 |
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Nick
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3f6a0f04f5
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Set active dingus
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2022-08-31 19:04:36 -04:00 |
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Nick
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e73c48e5fc
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Only run detail builder once
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2022-08-31 19:00:27 -04:00 |
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Nick
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f4b05940e3
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Fibonacci deadass thought his sequence counted rabbits
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2022-08-31 18:31:26 -04:00 |
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Noah Pilarski
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5f7eae91ab
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rename MakeDetail and move removeChildren and removeComponents into it.
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2022-08-21 15:57:34 -04:00 |
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Nick
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a2da11a64a
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Change MakeDetail to take in just DetailInfo and not all the individual parameters
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2022-08-05 18:30:37 -04:00 |
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JohnCorby
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b0b661bd4d
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todo
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2022-07-30 12:00:27 -07:00 |
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JohnCorby
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83dad8d68e
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move water thing outta for loop
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2022-07-27 20:56:36 -07:00 |
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Nick
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5be88e7bfa
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John smart
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2022-07-27 23:54:18 -04:00 |
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Nick
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eba3affba5
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Don't scatter underwater by default
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2022-07-27 23:52:01 -04:00 |
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Nick
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25ab009e28
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Use quick remove
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2022-07-26 00:15:15 -04:00 |
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Nick
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00ef0e85f3
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Add min/max height to scatter
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2022-07-25 22:33:53 -04:00 |
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Nick
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e67ddc7fe6
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Cap the number of points we generate when doing scatter to not run out of memory
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2022-07-25 21:25:36 -04:00 |
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Nick
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d66f179eb7
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Fix scatterer being off
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2022-07-24 21:48:53 -04:00 |
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Nick
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5c5b4e0764
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Wrap Main.Instance.ModHelper.Events.Unity into Delay
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2022-07-13 23:48:43 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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JohnCorby
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12edcea9ee
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remove unused string uniqueModName parameter
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2022-05-25 14:29:40 -07:00 |
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JohnCorby
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b10106b66c
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height map: remove the texture next frame so it dont use memory
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2022-05-24 23:11:21 -07:00 |
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JohnCorby
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53dd88584b
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Revert "reformat again"
This reverts commit 93d82358
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2022-05-22 18:55:27 -07:00 |
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JohnCorby
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93d82358fa
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reformat again
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2022-05-22 18:48:23 -07:00 |
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JohnCorby
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656ff16305
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Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
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2022-05-22 18:41:34 -07:00 |
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Ben C
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7c0ba55977
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Reformat
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2022-05-22 21:30:45 -04:00 |
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Ben C
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466df12003
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Got Schema generation working!
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2022-05-22 18:57:05 -04:00 |
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Nick
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e1e630aaef
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Organize + validate
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2022-05-17 19:41:45 -04:00 |
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Nick
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eebccceaab
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Fix asset bundle issue and made a class of them
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2022-05-13 16:49:29 -04:00 |
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Nick
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18ebcb85cc
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Put sectors on everything
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2022-05-10 21:42:30 -04:00 |
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Nick
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40cb856d36
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Fix out of bounds
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2022-04-22 17:46:09 -04:00 |
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Nick
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3093a4d9c6
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Fix bad commit
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2022-04-22 17:04:54 -04:00 |
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Nick
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5eb07efc19
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Fix array out of bounds exception
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2022-04-22 17:04:27 -04:00 |
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Nick
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59f167248e
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Make scatter work as expected with no heightmap texture
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2022-03-06 11:58:24 -05:00 |
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Nick J. Connors
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51ebf19472
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Make scatters have random rotation
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2022-02-28 11:40:37 -05:00 |
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Nick J. Connors
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9b0d90ca9a
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Translation support
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2022-02-23 19:46:18 -05:00 |
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Nick J. Connors
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877e240d6b
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Switch over to loading textures manually
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2022-02-23 02:35:04 -05:00 |
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Nick J. Connors
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7f1f06f737
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Remove detail generateColliders, add in removeChildren list
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2022-02-11 00:38:57 -05:00 |
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Nick J. Connors
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bf0fc6f465
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Put random seed for scatterer
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2022-02-04 22:17:32 -05:00 |
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Nick J. Connors
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22ad62f9fb
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Move scatters into the ground slightly
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2022-02-02 21:14:42 -05:00 |
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Nick J. Connors
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572e5d2bca
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Rearrange prop building + start tornado support
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2022-01-26 16:08:55 -05:00 |
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