85 Commits

Author SHA1 Message Date
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
xen-42
51ea50ac68 Add allowShipAutoroll to Atmosphere and Water modules #935 2024-10-02 23:54:18 -04:00
Nick
3b9d3dce46 STEALING!!!! 2023-08-26 19:40:00 -04:00
Nick
eff2ab8ad9 Make cloud fog default to prefab if no tint is given #182 2023-07-21 23:48:20 -04:00
Nick
b8e326ad63 Fix basic cloud prefab not showing lightning. #321 2023-07-21 22:40:11 -04:00
JohnCorby
722442a4ac clouds: use inner and outer radius for volume 2023-06-05 20:11:44 -07:00
JohnCorby
5e2eedde15 make volume layers match base game 2023-06-05 19:51:55 -07:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
JohnCorby
0cfe62dda5 rename LayerUtilities to Layer 2023-03-21 17:27:07 -07:00
Nick
851b4608c2 Use layer util 2023-03-18 16:48:31 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
Noah Pilarski
6caa2d8991 Get prefabs from solar system and then head back to eye 2022-09-11 01:32:07 -04:00
Noah Pilarski
15d8d107e8 Create a new material for that 2022-09-04 20:51:17 -04:00
Noah Pilarski
d6b91acce5 Add render queue controller 2022-09-02 08:26:41 -04:00
TerrificTrifid
3ad7f47071 Just use bundle for material 2022-09-01 16:14:02 -05:00
TerrificTrifid
4d5d827398 Manual fade 2022-08-31 23:21:54 -05:00
TerrificTrifid
4517d30337 Transparent clouds 2022-08-31 21:02:16 -05:00
TerrificTrifid
3528141900 Use standard shader for basic clouds 2022-08-31 16:06:55 -05:00
Noah Pilarski
3cc1a3cf93 Merge branch 'dev' into remnant-rework 2022-08-25 20:15:38 -04:00
Noah Pilarski
6539260f14 Share function 2022-08-25 19:33:19 -04:00
Nick
807067ed95 Remove unused code, put var 2022-08-24 23:12:23 -04:00
Noah Pilarski
2af4e5b0cd Rename CloudFluidType to FluidType 2022-08-23 19:06:46 -04:00
Noah Pilarski
a9a82676d1 Wrap cap texture 2022-08-21 23:02:59 -04:00
Noah Pilarski
cc4194ccad Proxy atmosphere, fog, and lightning 2022-08-15 06:30:27 -04:00
Noah Pilarski
8c16a50989 Change default cloud rotation speed 2022-08-14 16:44:30 -04:00
JohnCorby
ea112a58c0 _Color is unused in top clouds shader lmao 2022-08-05 23:06:02 -07:00
JohnCorby
d79dcaa077 _TintColor does not exist on clouds 2022-08-05 22:48:29 -07:00
JohnCorby
cfe8c02c7b bruh 2022-08-05 22:45:16 -07:00
Nick
36708ff49d Add rotation speed parameter to clouds 2022-07-27 23:29:30 -04:00
Nick
a6a13671b4 Make unlit clouds not show blackholes behind them 2022-07-26 19:14:04 -04:00
JohnCorby
92743667a0 wrap with qm cloud type 2022-07-25 16:45:06 -07:00
JohnCorby
bef2a32cef just to exception tostring instead of printing message then stacktrace like gofy 2022-07-25 16:19:49 -07:00
Nick
a4092a64ca Print what clouds are missing 2022-07-09 14:36:11 -04:00
Noah Pilarski
4862947b06 Make cloaks also turn off tessellated renderers.
Stops water, sand, inner clouds, and any other tessellated renderer from showing even when player is not inside cloak.
2022-07-05 15:56:31 -04:00
Nick
85964d6315 Fix bad path 2022-06-15 13:07:25 -04:00
Nick
17a0e9d211 Merge branch 'dev' into achievements 2022-06-14 11:51:07 -04:00
JohnCorby
fc155a19c1 replace useBasicCloudShader with cloudsPrefab == CloudPrefabType.Basic 2022-06-08 11:43:50 -07:00
FreezeDriedMangoes
51a6077180 cherry picked commit that made useBasicShader obsolete 2022-06-07 08:27:58 -04:00
FreezeDriedMangoes
12700fc932 cherry picked commit that adds qm clouds as an option to base your planets clouds on, as opposed to the default of giants deep 2022-06-07 08:25:34 -04:00
JohnCorby
e514a52f2f Revert "Tidied CloudsBuilder.cs"
This reverts commit c02d43371bcd3bace12354be53df23ddc5ac9b59.
2022-06-06 09:57:50 -07:00
JohnCorby
740bba9879 Revert "Remove #region in CloudsBuilder.cs"
This reverts commit 9dd45a1f3eb47e71e0eb65d8f278c12e228dce19.
2022-06-06 09:57:49 -07:00
Ben C
9dd45a1f3e Remove #region in CloudsBuilder.cs 2022-06-06 12:26:02 -04:00
Ben C
c02d43371b Tidied CloudsBuilder.cs 2022-06-06 12:25:10 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
JohnCorby
cb1c3891fa revert color thing 2022-05-24 10:36:38 -07:00
Ben C
a3867276ed Merge branch 'dev' into schema-integration 2022-05-23 18:40:11 -04:00
Ben C
22f96ddea3 Fixed casing on more modules 2022-05-23 18:39:19 -04:00
Nick
5691985775 Set up Achievements+ support, rename Assets folder 2022-05-23 13:33:44 -04:00