xen-42
929b463c47
Add support to addon manifest
2025-02-14 22:32:52 -05:00
xen-42
841ee0a5df
Just check player state
2025-02-14 17:43:02 -05:00
JohnCorby
d1ceaaaf71
cache ship cockpit controller
2025-02-13 19:57:12 -08:00
xen-42
691cd8b096
Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
2025-02-13 16:31:04 -05:00
xen-42
daef166a39
Make slide reels work on ship log projector
2025-02-13 15:48:28 -05:00
xen-42
fa4e95b9b3
Update PlayerImpactAudioPatches.cs
2025-02-10 16:50:53 -05:00
xen-42
8a1fa3de97
Bring back patch to impact audio
2025-02-10 16:12:02 -05:00
xen-42
d1c8d132ae
Revert changes to InvulnerabilityHandler
2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed
Address review - use _invinicible in its own file, comment orbitlines
2025-02-10 10:01:51 -05:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
...
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
Joshua Thome
23c7efd36a
Add a null check for potentially missing custom traveler audio
2025-02-01 16:04:17 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
e3f117c8d4
Add selectable to map mode, fix an NRE, make auto map gen lines debug
2025-01-05 23:16:32 -05:00
Joshua Thome
eef0794446
Patch Ship Log Manager to merge ship log entries with the same ID
2024-12-03 01:09:14 -06:00
xen-42
c273b0d8cf
Make it actually work
2024-10-25 22:52:34 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props ( #973 )
...
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
6c1605d0e9
Fix alarm totem "face" angles when toggled by projection totem
2024-10-14 11:26:37 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
xen-42
f0213e8579
Fix seeing bramble fog when vessel warping #957
2024-10-09 22:14:24 -04:00
xen-42
417acafb36
Fix a NRE that destroyed band together
2024-10-08 19:39:01 -04:00
xen-42
3855d26f39
Removed preload on dreamworld death since its barely effective
2024-10-06 14:13:47 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support ( #953 )
...
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
3e0cd94497
Preload assets when dying in dream
2024-10-06 12:45:18 -04:00
xen-42
bfbf02a5c3
Fix dropping stuff, fix an annoying NRE when spawning, fix time loop in other systems when doing vessel warp shit
2024-10-05 23:14:53 -04:00
Joshua Thome
ae13194d13
Preserve original dream campfire when recursive dreaming so you get kicked out to the real world properly
2024-10-05 16:09:05 -05:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
06491ec9bd
Add comments to dreamworldcontroller patch
2024-10-05 01:40:15 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
Joshua Thome
682c1fc23e
Add postfix patch to disable orphaned signalscope reticles ( Fixes #925 )
2024-10-02 22:47:00 -05:00
xen-42
b82cf5aa75
Fix NH breaking ship hud marker with visible stranger installed
2024-08-07 14:21:28 -04:00
Noah Pilarski
f313e14ffa
Fix inactive signals being used with signalscope strongest signal method
2024-07-02 18:48:41 -04:00
Noah Pilarski
63cd86883b
Patch UpdateEndTimesMusic
2024-06-14 15:09:13 -04:00
Noah Pilarski
88cdeccf28
use AudioTypes instead
...
or else end times doesn't work
2024-06-13 21:10:22 -04:00
Noah Pilarski
e776fb2564
Add global music module
2024-06-13 16:18:23 -04:00
Noah Pilarski
ad72afb6fc
fix bramble music not working because all dimensions have an ambient
2024-06-13 16:15:33 -04:00
Nick
f914f121f5
Fix warp eyes
2024-06-10 23:12:19 -04:00
Noah Pilarski
c768ff4dcd
Better vessel warping
...
- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
xen-42
fef13f6710
Check InConversation to avoid unnecessary EndConversation calls ( #877 )
...
## Improvements
- fix #859 : CharacterDialogueTree.InConversation is now checked in our
attachment patch to avoid unnecessary EndConversation calls.
2024-06-03 22:46:04 -04:00
Noah Pilarski
fc1f25a70d
check InConversation to avoid unnecessary EndConversation calls ( #859 )
...
even though this already happens in CharacterDialogueTree.EndConversation itself, I did it for Ixrec anyways.
2024-06-01 22:19:03 -04:00
JohnCorby
7489ecb7f8
MAYBE fix eye softlock (and use owml methods instead of copied qsb ones)
2024-06-01 00:43:31 -07:00
Joshua Thome
2e68c57e66
Allow spawned rafts to change water fluids and prevent NRE if one isn't set
2024-05-18 07:49:48 -05:00
Noah Pilarski
6674a4c6e6
Upper/Lower extensions for translations
2024-04-27 20:51:42 -04:00
Nick
a188d5380a
Don't do invariant when its related to translations
2024-04-27 20:11:53 -04:00
Nick
ea47da32e7
Always use Upper/Lower Invariant to avoid issues with other languages
2024-04-27 19:59:09 -04:00
Nick
8f40db40b3
Fix compat issue with Visible Stranger where the probe marker would vanish
2024-03-28 00:57:49 -04:00