15 Commits

Author SHA1 Message Date
Nick
8f52a9a528 Debug raycast now prints rotation to align to normal 2022-11-06 21:24:55 -05:00
Damián Garro
ec84ee260f Log collider of debug raycast 2022-10-18 02:08:34 -03:00
Nick
70467b76a1 Fixed #393 2022-09-30 22:45:39 -04:00
Noah Pilarski
29ccf772bf Add screen prompts for debug stuff 2022-09-05 01:15:22 -04:00
Nick
a01c50a194 Renormalize line endings 2022-07-26 12:33:06 -04:00
Nick
2e47d170f9 Change fifty gorillion logs to be verbose 2022-07-05 19:28:38 -04:00
JohnCorby
fca19ba895 make getpath extension method 2022-06-30 20:30:35 -07:00
Ben C
5088749539 Add missing null check and fallback for DebugRaycaster.cs 2022-06-19 13:38:19 -04:00
Nick
979c09b1b5 Update DebugRaycaster.cs 2022-06-19 12:00:02 -04:00
FreezeDriedMangoes
e25fdb2de8 fixed merge conflict with dev 2022-06-10 17:26:40 -04:00
FreezeDriedMangoes
4e7330ce09 implemented basic UI skeleton for the text placer along with basic raycast-based placing functionality 2022-06-01 22:23:45 -04:00
FreezeDriedMangoes
c1a7750ad5 DebugRaycaster now reports a plane perpendicular to its normal and rotated so that the plane's positive y is as close to 'up' relative to the planet as possible 2022-06-01 13:08:17 -04:00
Noah Pilarski
d5d85cd7be Check for null hit object 2022-05-28 01:28:57 -04:00
FreezeDriedMangoes
d3f9a35cba fix: some pr review requests, chore: changed line endings to unix (how they should be Visual Studio) 2022-05-22 08:43:04 -04:00
FreezeDriedMangoes
f41e988b2e chore: moved debug classes to their own package 2022-05-21 23:23:59 -04:00