1013 Commits

Author SHA1 Message Date
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
xen-42
af98395686 Also do not doAsyncLoading on auto projector 2025-02-13 16:38:03 -05:00
xen-42
691cd8b096 Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches 2025-02-13 16:31:04 -05:00
JohnCorby
a3f2f9fd8c document StartAsyncLoader 2025-02-13 13:08:09 -08:00
JohnCorby
3e9ff8c616 comment 2025-02-13 12:55:50 -08:00
xen-42
a322c72f9f Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming 2025-02-13 15:48:34 -05:00
xen-42
daef166a39 Make slide reels work on ship log projector 2025-02-13 15:48:28 -05:00
Noah Pilarski
c483a8331c Set playWithShipLogFacts for auto projectors 2025-02-13 15:45:57 -05:00
xen-42
407980f2d7 Actually always have to load raw if no cache 2025-02-13 14:36:03 -05:00
xen-42
1191cbaef8 Fix that it was always loaded the raw slides 2025-02-13 14:35:30 -05:00
xen-42
064f9ffef1 I can't tell if this works or not 2025-02-13 14:00:31 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808 Fix anglerfish at eye 2025-02-09 23:17:54 -05:00
Joshua Thome
40d57b139e Fix persistent condition check 2025-02-07 13:48:09 -06:00
Joshua Thome
b5538f7627 Remove vestigial name property from traveler info 2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
xen-42
06870db051 Fix raft docks not working on NH rafts 2025-01-28 23:02:44 -05:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
0b2ea53201 Fix the shaders 2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893 Fix path 2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e Fix the randomize rotation and gravity alignment stuff with the new weird stuff 2025-01-06 22:08:43 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
efc085cb0a Update QuantumBuilder.cs 2025-01-06 21:34:57 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
_nebula
27a3bfce3b Fix #751
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
JohnCorby
eb56815aac remove prop placer 2025-01-06 11:21:59 -08:00
xen-42
9b73dfe80a Add option to toggle quantum object visualization separate from debug 2025-01-06 00:23:24 -05:00
Joshua Thome
e197179855
Coalesce to Vector3.zero if attention point offset not specified (#992)
## Bug fixes

- Resolve error when specifying a dialogue attention point but not an
offset for that attention point
2024-11-04 13:23:00 -06:00
Joshua Thome
74a5464a79 Coalesce to Vector3.zero if attention point offset not specified 2024-11-04 13:17:21 -06:00
xen-42
c273b0d8cf Make it actually work 2024-10-25 22:52:34 -04:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
xen-42
8c809e8b12 Fixed an Outsider-compat fix that ended up creating a new Outsider-compat bug 2024-10-24 21:08:03 -04:00
xen-42
65dbc6816b Add colliders to custom item sockets 2024-10-20 02:18:51 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props (#973)
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
fb537f7730 Projection totems 2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db Add vision cone model scaling for alarm totems 2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65 Dream candles 2024-10-14 01:45:44 -05:00
Joshua Thome
0f0f704b75 Correctly position portholes relative to provided position 2024-10-13 23:34:46 -05:00
Joshua Thome
9a2843c8dc Start of projection totems 2024-10-13 22:18:24 -05:00