Joshua Thome
8b49f94bd4
Fix null item audio types breaking custom items
2025-02-16 23:25:46 -06:00
Joshua Thome
25f36dcbb7
Handle merging conditionals lists in config
2025-02-16 16:50:59 -06:00
Joshua Thome
678c1e13ea
Conditional check data structures
2025-02-16 16:44:51 -06:00
xen-42
7697e5bb49
profiling nh ( #1030 )
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semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering ( #1051 )
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## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037 )
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Joshua Thome
c775fda2fc
Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner
2025-02-15 21:04:06 -06:00
JohnCorby
79231ee843
Merge branch 'dev' into profiler
2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines ( #1047 )
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## Improvements
- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2
Merge branch 'dev' into profiler
2025-02-15 12:39:08 -08:00
xen-42
506a781bff
Document
2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen ( #1045 )
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## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
0f259e1ccd
Add normal, metallic, smoothness to proc gen
2025-02-15 01:54:11 -05:00
xen-42
06fd45e83e
Add rock, make materials work, probably use less memory
2025-02-15 01:18:50 -05:00
xen-42
b4e02146e6
Merge branch 'dev' into better-proc-gen
2025-02-14 22:45:27 -05:00
xen-42
929b463c47
Add support to addon manifest
2025-02-14 22:32:52 -05:00
xen-42
0dfc2381a3
Move game over stuff to its own module, add condition
2025-02-14 21:51:37 -05:00
xen-42
392fc404f4
Fix no audio and eye closing effect
2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266
Merge branch 'dev' into improve-credit-volumes
2025-02-14 20:20:07 -05:00
Will Corby
bd125c0182
Update PlanetConfig.cs
2025-02-14 01:31:46 -08:00
JohnCorby
b8d7af90f1
field to not check for existing body
2025-02-13 21:31:03 -08:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d
Whoops put the wrong names
2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64
Fix issues with Escape Room
2025-01-07 00:33:40 -05:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff
Backwards compat
2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b
Fix #751
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Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
JohnCorby
a4ee4dbee7
no more debug menus (we removed both submenus so its just empty now)
2025-01-06 11:51:32 -08:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug ( #1009 )
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## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4
Add selectable to map mode, fix an NRE, make auto map gen lines debug
2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c
It was double for a reason my bad
2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd
requested changes
2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171
more asteroid belt options
2024-12-25 15:23:08 -06:00
xen-42
c543d01e44
blah blah file extensions
2024-12-17 21:38:33 -05:00
xen-42
8eed478d4a
Renamed it since it affects other calculations beyond zoom speed
2024-12-17 20:54:28 -05:00
xen-42
9878234026
Add default value
2024-12-17 20:47:07 -05:00
ZygZagGaming
21a9643b9e
Allowed planets to decide if they change SolarSystemRadius
2024-12-11 12:29:16 -05:00