801 Commits

Author SHA1 Message Date
Joshua Thome
8b49f94bd4 Fix null item audio types breaking custom items 2025-02-16 23:25:46 -06:00
Joshua Thome
25f36dcbb7 Handle merging conditionals lists in config 2025-02-16 16:50:59 -06:00
Joshua Thome
678c1e13ea Conditional check data structures 2025-02-16 16:44:51 -06:00
xen-42
7697e5bb49
profiling nh (#1030)
semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering (#1051)
## Minor features

- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037)

## Improvements

- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Joshua Thome
c775fda2fc Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner 2025-02-15 21:04:06 -06:00
JohnCorby
79231ee843 Merge branch 'dev' into profiler 2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines (#1047)
## Improvements

- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2 Merge branch 'dev' into profiler 2025-02-15 12:39:08 -08:00
xen-42
506a781bff Document 2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen (#1045)
## Minor features

- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
0f259e1ccd Add normal, metallic, smoothness to proc gen 2025-02-15 01:54:11 -05:00
xen-42
06fd45e83e Add rock, make materials work, probably use less memory 2025-02-15 01:18:50 -05:00
xen-42
b4e02146e6 Merge branch 'dev' into better-proc-gen 2025-02-14 22:45:27 -05:00
xen-42
929b463c47 Add support to addon manifest 2025-02-14 22:32:52 -05:00
xen-42
0dfc2381a3 Move game over stuff to its own module, add condition 2025-02-14 21:51:37 -05:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
Will Corby
bd125c0182
Update PlanetConfig.cs 2025-02-14 01:31:46 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
Joshua Thome
b5538f7627 Remove vestigial name property from traveler info 2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff Backwards compat 2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93 add defaultvalueattribute to new field 2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b Fix #751
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
JohnCorby
a4ee4dbee7 no more debug menus (we removed both submenus so its just empty now) 2025-01-06 11:51:32 -08:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug (#1009)
## Minor features

- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4 Add selectable to map mode, fix an NRE, make auto map gen lines debug 2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c It was double for a reason my bad 2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd requested changes 2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171 more asteroid belt options 2024-12-25 15:23:08 -06:00
xen-42
c543d01e44 blah blah file extensions 2024-12-17 21:38:33 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9878234026 Add default value 2024-12-17 20:47:07 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00