Noah Pilarski
892bf624f4
Fix sectors being rotated on tidally locked bodies
2024-05-31 00:13:04 -04:00
Noah Pilarski
c9132a1450
rearrange things
...
to somewhat match base games's xmls even if they aren't always consistent there
2024-05-24 03:24:27 -04:00
Noah Pilarski
811299579e
Fix and update xsd schemas
2024-05-24 03:07:41 -04:00
Will Corby
34763884f2
Fix wrong merge ( #864 )
...
Accidently merged into wrong branch so uhh yeah
2024-05-23 12:33:04 -07:00
Nick
566d840ada
Update NewHorizonsData.cs
2024-05-19 14:36:50 -04:00
Joshua Thome
2e68c57e66
Allow spawned rafts to change water fluids and prevent NRE if one isn't set
2024-05-18 07:49:48 -05:00
xen-42
70f3e92b56
ReuseDialogueOptionsListFrom ( #855 )
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## Minor features
- To avoid having to copy paste a repeated `DialogueOptionsList`, you
can instead put `ReuseDialogueOptionsListFrom` and reference another
`DialogueNode` whose options you want to repeat. Implements #854
2024-04-30 18:57:41 -04:00
Nick
5392a1f3b5
Fix dialogue reuse thing not including dialogue added by other mods
2024-04-30 18:00:07 -04:00
Nick
037d3e02f5
Prisoner and maybe solanum dialogue are really weird and idk it NREs here but this fixes it
2024-04-30 00:49:36 -04:00
Nick
71dafe9046
Fix translation issues when reusing dialogue options
2024-04-29 14:26:16 -04:00
Nick
8a983f18ce
Fix an NRE I just got
2024-04-29 12:46:40 -04:00
Nick
a7bbbc1bd1
Clean up some code to avoid making a billion XmlDocuments
2024-04-29 12:46:27 -04:00
Nick
700baec85a
Implement the feature
2024-04-29 12:07:50 -04:00
Noah Pilarski
a21b2c693c
Display name is localized so don't use + account for custom langs
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tested on the 3 current custom languages Czech Icelandic and Andalûh (Andalûh didn't work because it doesn't have a windows culture)
2024-04-27 21:07:36 -04:00
Noah Pilarski
6674a4c6e6
Upper/Lower extensions for translations
2024-04-27 20:51:42 -04:00
Nick
a188d5380a
Don't do invariant when its related to translations
2024-04-27 20:11:53 -04:00
Nick
9d1b1888b2
Update manifest.json
2024-04-27 19:59:23 -04:00
Nick
ea47da32e7
Always use Upper/Lower Invariant to avoid issues with other languages
2024-04-27 19:59:09 -04:00
Nick
cb4f9c57a2
Probably fix turkish breaking
2024-04-27 19:35:16 -04:00
xen-42
1ca0507375
Update manifest.json
2024-04-25 17:00:38 -04:00
JohnCorby
62ee681cb8
Merge branch 'dev' into scene-load-fixes
2024-04-25 00:03:36 -07:00
Nick
0d99669f81
Add mod unique id to NHAstroObject
2024-04-11 23:50:27 -04:00
Nick
641b1d7b97
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-04-11 20:34:46 -04:00
Nick
183db0aa68
Fix using API to make nomai text always NREing
2024-04-11 20:34:38 -04:00
Noah Pilarski
6769519c59
Position and rotation offsets for custom item holding and socketing ( #839 )
...
## Minor features
- Added `holdOffset`, `holdRotation`, `socketOffset`, and
`socketRotation` to control the positioning of custom items when held or
socketed (implements #821 ).
2024-04-11 12:22:57 -04:00
Ben C
811897279c
Updated Schemas
2024-04-11 15:36:32 +00:00
Joshua Thome
0a1e5428e8
Position and rotation offsets for custom item holding and socketing
2024-04-11 10:34:58 -05:00
Nick
b3da6970e1
Update INewHorizons.cs
2024-04-10 10:22:49 -04:00
Nick
8230427e53
Add some more people to the credits
2024-04-09 10:24:01 -04:00
Nick
2e18d7bca6
Prepend new dialogue options to top of list
2024-04-09 10:14:16 -04:00
Nick
791f7c33aa
Fix warp drive config spacing
2024-04-04 18:48:39 -04:00
Nick
9873a853db
Update manifest
2024-04-04 18:48:28 -04:00
Nick
ff999c271c
Merge branch 'dev' into scene-load-fixes
2024-04-04 18:47:13 -04:00
Nick
630ee9e375
Fix falling back to english failing
2024-04-03 11:28:20 -04:00
xen-42
d5968c7588
Jam fixes ( #828 )
...
## Bug fixes
- Don't look for old parent path when propagating signals.
- Don't explode if an object is deleted in a custom bramble node
- Fixes compat issue with Visible Stranger where the Probes map marker
would vanish forever.
2024-04-01 00:05:50 -04:00
Nick
f7dfe685ce
Update manifest.json
2024-04-01 00:05:12 -04:00
Noah Pilarski
fac769aa57
make collider radius 0
...
Fixes #834
2024-03-31 03:32:50 -04:00
xen-42
cfeabae5a5
Null check under bramble sector controller ( #827 )
...
## Bug fixes
- Don't explode if an object is deleted in a custom bramble node
2024-03-30 13:14:44 -04:00
Nick
8f40db40b3
Fix compat issue with Visible Stranger where the probe marker would vanish
2024-03-28 00:57:49 -04:00
Nick
fdaaa76588
Forgot to use the copy
2024-03-26 00:13:15 -04:00
Nick
f24c0f5c4e
Just get all the children each time
2024-03-26 00:09:27 -04:00
Nick
136176ddff
Null check under bramble sector controller
2024-03-25 23:54:36 -04:00
Nick
8b314058cb
Fix bramble signal propagation when parentPath is specified
2024-03-25 22:57:14 -04:00
Nick
e5f4d30e52
Update manifest.json
2024-03-25 18:28:28 -04:00
Nick
1e7b9f1e8c
Update SignalscopePatches.cs
2024-03-25 18:28:13 -04:00
Nick
14d75ff216
add to volume simpler
2024-03-25 17:58:14 -04:00
Nick
962e04994b
Fix signal related bugs, save only when base game does
2024-03-25 15:10:39 -04:00
Nick
086757a46c
Actually account for it being in the volume or not
2024-03-25 13:19:51 -04:00
Nick
738c41701a
Fix ship not being added to volumes
2024-03-25 13:08:53 -04:00
Nick
53d3f70a22
Fix opacity on star icon, fix generated map mode icon states
2024-03-25 13:08:42 -04:00