3666 Commits

Author SHA1 Message Date
JohnCorby
d972463f12 set stuff that matches base game 2023-01-30 14:14:07 -08:00
JohnCorby
245870c2b9 set RadialFluidVolume._radius in the size controller 2023-01-30 13:48:39 -08:00
JohnCorby
a7560279ef set sector on submerge controller 2023-01-30 10:59:52 -08:00
FreezeDriedMangoes
cca1afe034 finally switched startS and endS so they're consistent 2023-01-29 10:45:17 -05:00
JohnCorby
b0142b6ef8 bump version 2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc set field here too (same bug as detail builder bug) 2023-01-28 20:56:40 -08:00
FreezeDriedMangoes
155b7869bb fixed oob error with stranger arcs 2023-01-28 23:30:19 -05:00
FreezeDriedMangoes
932b0bf3e8 light refactoring 2023-01-28 23:19:42 -05:00
FreezeDriedMangoes
d5e771709f more refactoring in NomaiTextArcArranger 2023-01-28 23:14:19 -05:00
FreezeDriedMangoes
e7534b7629 some refactoring in NomaiTextArcArranger 2023-01-28 23:07:30 -05:00
FreezeDriedMangoes
8a1488a4ee consolidated AddChild functions 2023-01-28 22:53:42 -05:00
FreezeDriedMangoes
ab966c5f63 improved comments and slight refactoring on PlaceOnParentPoint for readability 2023-01-28 22:50:39 -05:00
FreezeDriedMangoes
3fa1e867fc organized code into regions and made BuildSpiralGameObject more readable 2023-01-28 22:44:17 -05:00
FreezeDriedMangoes
d5770df27d replaced static PlaceChildOnParentPoint with non static PlaceOnParentPoint because that just makes so much more sense 2023-01-28 22:43:44 -05:00
FreezeDriedMangoes
4ecfe3d5c9 removed commented out code and dead code 2023-01-28 19:19:59 -05:00
FreezeDriedMangoes
e9fb9f23f0 removed more features that have been moved from MathematicalSpiral to SpiralManipulator 2023-01-28 19:14:43 -05:00
FreezeDriedMangoes
40eea158a6 removed now unused syncRandomRanges feature 2023-01-28 19:07:55 -05:00
FreezeDriedMangoes
8152e78903 improved the child spiral profile a lot 2023-01-28 19:01:28 -05:00
FreezeDriedMangoes
5460929afc updated child spiral profile 2023-01-28 18:51:01 -05:00
FreezeDriedMangoes
9b01f5b053 fixed child spiral profile, so now generated child spirals look more like the original base game child spirals 2023-01-27 23:15:39 -05:00
FreezeDriedMangoes
73a542cd21 found a child spiral to steal the material from and added that to the setup 2023-01-27 22:26:13 -05:00
FreezeDriedMangoes
d2cb4edc5c removed temp disable and call to disabled function 2023-01-27 21:50:58 -05:00
FreezeDriedMangoes
1f91e2e57b forgot to commit the module change 2023-01-27 14:20:46 -05:00
FreezeDriedMangoes
05e4e0a1fa added a property to ArcInfo to allow for easy modification of auto placement results 2023-01-27 14:11:28 -05:00
FreezeDriedMangoes
befd23018c removed some commented code, implemented seed-by-file-hash, and readded support for manual spiral placements 2023-01-27 14:05:13 -05:00
FreezeDriedMangoes
24f7a9dfc8 removed debug code 2023-01-27 13:41:31 -05:00
FreezeDriedMangoes
d5480d9781 generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work 2023-01-27 13:40:06 -05:00
FreezeDriedMangoes
b62db562f0 fixed bug with wall text not rotating around its normal properly 2023-01-27 13:29:55 -05:00
FreezeDriedMangoes
a13b790145 when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds 2023-01-26 23:54:07 -05:00
FreezeDriedMangoes
179b94424c shrunk the bounds a bit to account for whiteboards being crumbly around the edges 2023-01-26 23:45:37 -05:00
FreezeDriedMangoes
775554fbe4 removed debugging hardcoded rotation 2023-01-26 23:39:25 -05:00
FreezeDriedMangoes
275008e15e prevented spirals from repeating the same mirrored status 3 in a row 2023-01-26 23:33:20 -05:00
FreezeDriedMangoes
941f971b5a updated the force directed graph code with the latest version from nh-unity 2023-01-26 22:28:01 -05:00
Will Corby
bb2dcb42f9
v1.8.6 (#503)
NOTE: CommonResources is now marked as an incompatible mod.

## Minor features
- Added `solarSystemVolume` and `creditsVolume` to the `Volumes` module.
Lets you change star system without setting up a black hole, and allows
going straight to the fast, final, or kazoo credits scenes.

## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
- Improved support for Discord Rich Presence
- Water, sand, and lava will appear on title screen planets

## Bug fixes
- Fixed funnels not working when the planet had no primary
vv1.8.6
2023-01-23 10:14:54 -08:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets (#495)
## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
2dd9b2e995
Fix funnels not working on static bodies (#510) 2023-01-23 09:14:08 -05:00
Nick
e827399255 Merge branch 'dev' into funnel 2023-01-23 08:51:23 -05:00
Nick
d42df46a33 Only use primary body sector if its a binary focal point 2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence (#508) 2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6 use planet sector if no primary body 2023-01-23 05:25:18 -05:00
Will Corby
53ea4a055d
Fix submerge controller PR (#507)
set a field instead of calling a method because Awake hasnt run yet
2023-01-22 14:38:13 -08:00
JohnCorby
e38b8b5319 fix 2023-01-22 12:59:45 -08:00
Nick
0cecf29799 Update TitleSceneHandler.cs 2023-01-22 15:07:07 -05:00
Nick
72ac673bcb Fix materials (thanks john) 2023-01-22 14:58:39 -05:00
Noah Pilarski
5b48346655 Change key to newhorizons 2023-01-22 14:52:38 -05:00
Noah Pilarski
a98b2dd2f2 Add fallback key to rich presence 2023-01-22 14:52:23 -05:00
Will Corby
d6479df127
Submerge dark matter (#504)
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Noah Pilarski
28a5188178 Add hazard to effect volumes 2023-01-22 00:28:59 -05:00
JohnCorby
65519b4563 fix 2023-01-21 21:28:17 -08:00
Nick
2e19aada53 Update HazardVolumeBuilder.cs 2023-01-22 00:22:51 -05:00