Nick
3f11a31d2d
Change furthest orbit to solar system radius
2023-07-18 23:36:36 -04:00
Nick
177f69861a
Don't be summoned back to the star by default
2023-07-18 23:28:03 -04:00
Nick
b74ef01c94
Don't free map angle by default, fix map scales, reimplement return to solar system
2023-07-18 23:15:46 -04:00
Nick
25b3c422ee
Fix player burning when spawning
2023-07-16 14:16:28 -04:00
Nick
6c3c47b011
Fixes spawn death, messes up rigidbodies sometimes
2023-07-15 16:39:19 -04:00
Nick
286a8a3a4b
Only show relevant frequencies ( #585 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Only signal frequencies in use by the current system will be shown.
(resolves #572 )
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-03 11:18:36 -04:00
Nick
6438f779ae
Fix QM, OPC, Sun Station debris labeled when locked on #623 ( #625 )
...
## Bug fixes
- Fixed vanilla objects being given labels (OPC, QM, SS) #623
2023-07-03 10:42:34 -04:00
Nick
b9e324d5a2
Custom spawn points ( #617 )
...
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Can now change the spawn point within the base game Hearthian system
(resolves #567 )
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed spawning on tidally locked planets (resolves #505 )
2023-07-03 10:17:39 -04:00
Nick
2f9e66398b
Fix QM, OPC, Sun Station debris labeled when locked on #623
2023-07-03 10:13:53 -04:00
Nick
efdcf47b25
Skipping unused frequencies works fine
2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109
Merge branch 'dev' into only-show-relevant-frequencies
2023-07-01 19:39:31 -04:00
Nick
f3c953faff
Make hearthian recording actually work
2023-07-01 19:08:22 -04:00
Nick
f354f99107
Player spawning cleanup, doesn't work in main system + kills player on first spawn sometimes
2023-07-01 14:44:00 -04:00
Nick
6fc6005537
Vio fixed Dreamworld fog
2023-06-28 16:42:08 -04:00
clay
9fa0b4606e
fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
2023-05-28 19:51:44 -04:00
Ben C
b1daa02d1f
Fix arg not found
2023-05-07 01:40:04 -04:00
Ben C
31923d50c6
Fix #586 and also __0 thing
2023-05-07 01:06:00 -04:00
JohnCorby
ee2c6dc2d3
ShapeManagerPatches.cs: make the fact that we're multiplying the base game capacities more obvious
2023-04-26 16:40:46 -07:00
TerrificTrifid
53be7efe1e
Increase detector list size
2023-04-25 22:17:04 -05:00
JohnCorby
62f7f6d61a
remove this patch, as it's implemented properly in vanillafix
2023-04-23 01:11:49 -07:00
Nick
08820b6ddb
Tried other stuff still don't work right
2023-04-22 22:11:53 -04:00
Nick
877d965677
Track signals that are actually present in the scene
2023-04-22 17:20:05 -04:00
Nick
4bac76b0bb
Merge branch 'dev' into better-comets
2023-04-22 15:53:09 -04:00
JohnCorby
cb08f4710d
patch forget frequency
2023-04-03 20:34:07 -07:00
Nick
446f07ee6f
Merge branch 'dev' into audio-sources
2023-04-01 13:03:08 -04:00
Nick
feeab3c7a9
Fix bug giving Archaeologist achievement early
2023-03-27 00:00:54 -04:00
Nick
031ad5266c
Added AudioSourceInfo as a new prop, refactors signals
2023-03-26 22:39:29 -04:00
Nick
64e2e3ce19
Rearrange components, add comet tail controller
2023-03-25 22:11:05 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Joshua Thome
5805908e6d
Fix vessel spawn overriding other spawns
2023-03-22 13:37:14 -05:00
Joshua Thome
d9134a4fd4
Patch bug when suiting up inside force volume on initial spawn
2023-03-21 12:51:28 -05:00
Nick
b040373123
Does it break if I do this
2023-03-18 16:28:05 -04:00
JohnCorby
577472c21b
do another pass on patches
2023-03-18 13:05:39 -07:00
Nick
6ecdc3d7a1
Rearrange and clean up patches
2023-03-18 13:30:22 -04:00
TerrificTrifid
12e6fc56ee
Fix fog fading occurring for bramble seeds
2023-02-22 13:08:09 -06:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
...
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00
Nick
3c500508f5
It's late I'm stupid ok
2023-01-18 00:32:38 -05:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
362204dcbb
Maybe fix RemoteDialogueTrigger softlock
2023-01-17 23:52:16 -05:00
Noah Pilarski
a06fd0ffcf
Stop signal logs
2023-01-11 00:53:54 -05:00
JohnCorby
ca07710866
MORE specific
2022-12-28 12:14:21 -08:00
JohnCorby
c3b343b4bf
be more specific
2022-12-28 12:11:56 -08:00
JohnCorby
f8de674a6d
filter out goofy error
2022-12-28 12:06:49 -08:00
Noah Pilarski
f08e7b264d
Narp
2022-12-24 13:24:36 -05:00
Nick
f6dcf2f4b8
Don't do achievement patches if achievements off
2022-12-24 12:27:02 -05:00
Noah Pilarski
e0db7127f0
Fix some time loop bugs ( #454 )
...
Should fix a few bugs from #407 and more
- Background stars no longer go supernova when time loop is disabled
- Sun no longer does supernova effects while disabled
- Sun will not expand into red giant when time loop is disabled
- Interloper no longer disappears when time loop is disabled
- End times music will not play when time loop is disabled
- Time loop component no longer triggers supernova when time loop is
disabled
2022-11-28 00:03:09 -05:00
Noah Pilarski
e6654c4fc3
Disable supernova trigger
2022-11-27 22:20:04 -05:00
Noah Pilarski
c4aafce3d8
Add time loop patches
2022-11-27 22:11:40 -05:00