4831 Commits

Author SHA1 Message Date
Noah Pilarski
746c84228d Fix NRE in NHSupernovaPlanetEffectController 2024-06-07 13:51:18 -04:00
Noah Pilarski
8b1db8d77c
Better vessel warp (#887)
## Improvements

- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping

## Bug fixes

- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
2024-06-04 20:24:58 -04:00
Noah Pilarski
24a53cb2cc
Allow replacing ship log map mode icons of existing planets (#885)
## Improvements
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875
2024-06-04 19:19:10 -04:00
Noah Pilarski
3ae5d2bb87 also check if did warp 2024-06-04 19:08:30 -04:00
Noah Pilarski
c768ff4dcd Better vessel warping
- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
793f16d718 Fix broken black and white holes 2024-06-04 18:46:22 -04:00
Noah Pilarski
232508c0b3 Do not play power up sound when putting the warp core in 2024-06-04 18:46:05 -04:00
Noah Pilarski
e6e77efffd Fix coordinate orb not unlocking 2024-06-04 18:46:05 -04:00
Noah Pilarski
f00d323de9 extensions 2024-06-04 18:45:46 -04:00
Noah Pilarski
b357dafa8f Load dark bramble earlier 2024-06-04 18:45:46 -04:00
Noah Pilarski
5218968e26 Make the base an NHAstroObject 2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc Fix nomai lamps being black 2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa Move these 2 into a folder 2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7 Fix dynamic props from vessel when under parent body 2024-06-04 18:36:33 -04:00
Noah Pilarski
e56a3e6440 also do vessel here 2024-06-04 18:34:38 -04:00
Noah Pilarski
91b6230a70 Reload into ship or vessel if you came into the system with them 2024-06-04 18:33:57 -04:00
Nick
8b40938d1f fix seeing solar system for one frame! 2024-06-04 18:01:43 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading (#884)
## Bug fixes

- Fix the world being visible when loading if an object had conditional
activation on it (#883)
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c Also check if late initialized 2024-06-04 16:31:21 -04:00
Nick
51c046283f Allow replacing ship log map mode icons of existing planets 2024-06-04 12:46:31 -04:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module (#878)
## Minor features

- Added a map marker module with display distance overrides (#847)
2024-06-04 11:44:00 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs (#879)
## Minor features

- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7 some extra thing 2024-06-04 09:24:15 -04:00
Ben C
978de836d8 Updated Schemas 2024-06-04 12:34:29 +00:00
Noah Pilarski
e70d9ba641 forgor 2024-06-04 08:32:06 -04:00
Ben C
e3b0dc0e34 Updated Schemas 2024-06-04 12:15:26 +00:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset (#868)
## Bug fixes

- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
c998a92cec Fix conditional object activation making everything viewable when loading 2024-06-04 02:03:43 -04:00
Nick
0f56b59d63 Update manifest.json 2024-06-03 23:06:10 -04:00
xen-42
802d6e13ee
Fix the solar system radius calculation (#869)
## Bug fixes

- Fixed returning to solar system radius not being calculated correctly
2024-06-03 22:54:33 -04:00
xen-42
fe896a5bc2
Scatter parenting and fixes for tidally locked bodies (#872)
## Minor features

- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).

## Bug fixes

- Fix scatter not working properly on tidally locked bodies
2024-06-03 22:52:25 -04:00
Nick
e617d98e1f Add comment 2024-06-03 22:52:04 -04:00
xen-42
803a6c2404
Fix sectors being rotated on tidally locked bodies (#870)
## Bug fixes

- Fixed sectors being rotated on tidally locked bodies
2024-06-03 22:50:04 -04:00
Nick
e74e690ef8 Add a comment 2024-06-03 22:49:26 -04:00
xen-42
5e237d5521
Fix disabled reference frames not being disabled AGAIN (#873)
## Bug fixes

- Fix disabled reference frames not being disabled (I swear I've done
this 3 times now)
2024-06-03 22:47:07 -04:00
xen-42
fef13f6710
Check InConversation to avoid unnecessary EndConversation calls (#877)
## Improvements

- fix #859: CharacterDialogueTree.InConversation is now checked in our
attachment patch to avoid unnecessary EndConversation calls.
2024-06-03 22:46:04 -04:00
Will Corby
2fe4267794
Fix eye softlock maybe (#874)
## Bug fixes

- fix #865: dont softlock when at the eye (johncorby's fault) 
- fix #783: pause on load like base game does
2024-06-03 13:06:40 -07:00
Ben C
230f4e842e Updated Schemas 2024-06-02 16:47:54 +00:00
Noah Pilarski
e40460845c Add different slide reel prefabs 2024-06-02 12:45:12 -04:00
Ben C
2e7f1b7508 Updated Schemas 2024-06-02 03:02:27 +00:00
Noah Pilarski
6951a40e58 Add map marker display distance overrides and make a map marker module 2024-06-01 23:00:51 -04:00
Noah Pilarski
fc1f25a70d check InConversation to avoid unnecessary EndConversation calls (#859)
even though this already happens in CharacterDialogueTree.EndConversation itself, I did it for Ixrec anyways.
2024-06-01 22:19:03 -04:00
JohnCorby
79ad86467f format 2024-06-01 12:59:26 -07:00
JohnCorby
8ec148bb9a do things as properly as i can 2024-06-01 12:30:52 -07:00
JohnCorby
1d41360c00 forgot to pass in the right arguments 2024-06-01 10:34:49 -07:00
JohnCorby
7489ecb7f8 MAYBE fix eye softlock (and use owml methods instead of copied qsb ones) 2024-06-01 00:43:31 -07:00
Noah Pilarski
4719831f45 Set reference frame collider radius to just above zero
because it being at zero makes it use the sphereOfInfluence instead
2024-05-31 06:33:05 -04:00
Noah Pilarski
6a516ef6af Move scatter after details
So that we can parent it to a root detail
2024-05-31 06:18:45 -04:00
Noah Pilarski
aa73043480 Allow adding an xml to an existing dialogue that had a null asset 2024-05-31 06:01:20 -04:00