JohnCorby
a17f0e88dc
use layer
2023-01-21 21:19:12 -08:00
Nick
4108683515
Fix fluid detector
2023-01-22 00:15:35 -05:00
Nick
739236c7c0
make cr incompatible instead of just randomizer ( #498 )
2023-01-22 00:00:01 -05:00
Noah Pilarski
0b74011f99
Add volumes for changing star system and triggering credits ( #502 )
...
## Minor features
- Added `solarSystemVolume` and `creditsVolume` to the `Volumes` module.
Lets you change star system without setting up a black hole, and allows
going straight to the fast, final, or kazoo credits scenes.
2023-01-21 23:57:34 -05:00
Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
d7c3e06e3a
Add submerge controller to dark matter
2023-01-21 23:52:51 -05:00
Ben C
3253ef6ce9
Updated Schemas
2023-01-22 04:37:47 +00:00
Nick
f1097a65d5
Add volumes for changing star system and triggering credits
2023-01-21 23:35:13 -05:00
JohnCorby
cd2104c6a5
Merge remote-tracking branch 'origin/main' into cr-incompat
2023-01-19 15:51:42 -08:00
JohnCorby
7d168c14fc
change randomizer to common resources
2023-01-19 15:51:24 -08:00
Ben C
dd3701b634
Fix the docs ( #497 )
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Gorp
2023-01-19 12:25:28 -05:00
Ben C
821d0d5fe8
Fix the docs
2023-01-19 12:29:40 -05:00
Nick
d1d9935698
1.8.5 ( #494 )
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## Improvements
- `Water` module now has `buoyancy` and `density` values.
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Heightmap error logging will properly deal with empty strings now.
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
v1.8.5
2023-01-18 19:49:12 -05:00
Nick
086ca65f9d
Bump version number
2023-01-18 01:13:46 -05:00
Nick
03c373c002
Merge branch 'main' into dev
2023-01-18 01:12:20 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
...
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00
Nick
c14c5bc5af
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-18 00:32:46 -05:00
Nick
3c500508f5
It's late I'm stupid ok
2023-01-18 00:32:38 -05:00
Nick
5c67877ff8
Make height map builder use string.IsNullOrEmpty instead ( #492 )
...
because Newtonsoft.Json makes strings empty by default
2023-01-18 00:15:48 -05:00
Ben C
f3fbf652ea
Updated Schemas
2023-01-18 05:15:37 +00:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
b378d2f715
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-17 23:53:24 -05:00
Nick
362204dcbb
Maybe fix RemoteDialogueTrigger softlock
2023-01-17 23:52:16 -05:00
Ben C
0ab7be1f71
Updated Schemas
2023-01-18 04:50:09 +00:00
Nick
a4bb3896c8
Expose prereqConditions and onTriggerEnterConditions
2023-01-17 23:45:21 -05:00
Noah Pilarski
1281dbd1a6
Add buoyancy and density properties to water ( #489 )
...
Resolves #488
2023-01-16 19:14:29 -05:00
Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
Ben C
0d160c30b0
Updated Schemas
2023-01-15 04:24:29 +00:00
Noah Pilarski
250d51abf4
Add buoyancy and density properties
2023-01-14 23:21:29 -05:00
Noah Pilarski
a2b47d3dce
1.8.4 ( #487 )
...
## Minor features
- Added "respawnHere" property for respawning in a custom system without
setting "startHere". (#485 )
- Added Simplified Chinese translation (#484 )
## Bug fixes
- Option to manually remove a sender warp for cases where the recursion
scanner fails.
- Stop recursion scanning if it runs too long
- Fix most OWRigidobjects not following a planet when it's moved.
- Fix slide projections being low-res on lower graphics settings. (#303 )
v1.8.4
2023-01-14 18:02:49 -05:00
Noah Pilarski
addc0041ab
Add Simplified Chinese translation ( #484 )
...
Simplified Chinese translation completed
2023-01-14 17:21:05 -05:00
Noah Pilarski
88b72364bf
Add respawn here option ( #486 )
...
Resolves #485
2023-01-14 17:12:03 -05:00
Ben C
dc0816b4bf
Updated Schemas
2023-01-14 22:11:35 +00:00
Noah Pilarski
09a3badb39
Funky summaries
2023-01-14 17:09:34 -05:00
Noah Pilarski
e292e5e776
Fix some bugs ( #477 )
2023-01-14 17:04:22 -05:00
Ben C
1578af447b
Updated Schemas
2023-01-14 22:00:02 +00:00
Noah Pilarski
fd9dc69fb1
respawnHere
2023-01-14 16:57:41 -05:00
solitary-sails
032af34e20
Add Simplified Chinese translation
2023-01-12 18:24:13 +08:00
Nick
5d02897ec1
Add water, sand, lava to title screen planets
...
Also fixed the sizes to not be random and to actually be consistent.
2023-01-11 23:42:29 -05:00
Noah Pilarski
a06fd0ffcf
Stop signal logs
2023-01-11 00:53:54 -05:00
JohnCorby
8932d8829f
make it default texture format
2023-01-11 00:52:50 -05:00
JohnCorby
29d5da4b7c
add mip/format for a few more image utility functions
2023-01-11 00:52:50 -05:00
JohnCorby
29bf73affb
optimize slightly
2023-01-11 00:52:50 -05:00
Mister_Nebula
5768cb7200
Fix slide projections being low-res on lower graphics settings. ( #303 )
2023-01-11 00:51:11 -05:00
Mister_Nebula
c02ca9da2b
Fix most OWRigidobjects not following a planet when it's moved.
2023-01-11 00:50:48 -05:00
Nick
744e2be78c
Are you happy nebula
2023-01-08 12:42:39 -05:00
Nick
22efb2f6bf
Update LICENSE
2023-01-08 12:38:01 -05:00
Nick
eaa8ffb131
Update LICENSE
2023-01-08 12:35:25 -05:00
TerrificTrifid
a974f354fd
Stop recursion scanning if it runs too long ( #481 )
2023-01-07 13:31:04 -06:00