1757 Commits

Author SHA1 Message Date
Noah Pilarski
6a516ef6af Move scatter after details
So that we can parent it to a root detail
2024-05-31 06:18:45 -04:00
Noah Pilarski
90f7d23479 Make it local so that scatter works on tidally locked bodies 2024-05-31 00:13:28 -04:00
Noah Pilarski
3265f8b076 Add parentPath to scatter 2024-05-31 00:11:36 -04:00
Joshua Thome
2e68c57e66 Allow spawned rafts to change water fluids and prevent NRE if one isn't set 2024-05-18 07:49:48 -05:00
Nick
5392a1f3b5 Fix dialogue reuse thing not including dialogue added by other mods 2024-04-30 18:00:07 -04:00
Nick
037d3e02f5 Prisoner and maybe solanum dialogue are really weird and idk it NREs here but this fixes it 2024-04-30 00:49:36 -04:00
Nick
71dafe9046 Fix translation issues when reusing dialogue options 2024-04-29 14:26:16 -04:00
Nick
a7bbbc1bd1 Clean up some code to avoid making a billion XmlDocuments 2024-04-29 12:46:27 -04:00
Nick
700baec85a Implement the feature 2024-04-29 12:07:50 -04:00
Nick
ea47da32e7 Always use Upper/Lower Invariant to avoid issues with other languages 2024-04-27 19:59:09 -04:00
Nick
0d99669f81 Add mod unique id to NHAstroObject 2024-04-11 23:50:27 -04:00
Nick
641b1d7b97 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-04-11 20:34:46 -04:00
Nick
183db0aa68 Fix using API to make nomai text always NREing 2024-04-11 20:34:38 -04:00
Noah Pilarski
6769519c59
Position and rotation offsets for custom item holding and socketing (#839)
## Minor features
- Added `holdOffset`, `holdRotation`, `socketOffset`, and
`socketRotation` to control the positioning of custom items when held or
socketed (implements #821).
2024-04-11 12:22:57 -04:00
Joshua Thome
0a1e5428e8 Position and rotation offsets for custom item holding and socketing 2024-04-11 10:34:58 -05:00
Nick
2e18d7bca6 Prepend new dialogue options to top of list 2024-04-09 10:14:16 -04:00
xen-42
d5968c7588
Jam fixes (#828)
## Bug fixes
- Don't look for old parent path when propagating signals.
- Don't explode if an object is deleted in a custom bramble node
- Fixes compat issue with Visible Stranger where the Probes map marker
would vanish forever.
2024-04-01 00:05:50 -04:00
Noah Pilarski
fac769aa57 make collider radius 0
Fixes #834
2024-03-31 03:32:50 -04:00
Nick
fdaaa76588 Forgot to use the copy 2024-03-26 00:13:15 -04:00
Nick
8b314058cb Fix bramble signal propagation when parentPath is specified 2024-03-25 22:57:14 -04:00
Nick
962e04994b Fix signal related bugs, save only when base game does 2024-03-25 15:10:39 -04:00
Nick
53d3f70a22 Fix opacity on star icon, fix generated map mode icon states 2024-03-25 13:08:42 -04:00
xen-42
0e10d31995
Fix SectorCullGroup NRE spam that xen was having (#823) 2024-03-23 17:52:30 -04:00
Nick
581f707279 Fix phanton shuttle 2024-03-23 17:51:57 -04:00
JohnCorby
fd3c5975eb move cull fix above FixSectoredComponent or else it nres 2024-03-23 14:38:11 -07:00
Nick
44141ad5c4 Fix ramp being null for some reason 2024-03-23 15:53:45 -04:00
Nick
5ed6d4c425 Fix cull group thing, remove redundant stuff 2024-03-22 15:38:41 -04:00
Nick
03620d80b6 Make ship log null 2024-03-20 18:05:40 -04:00
Nick
7ca82f5546 Fix HN map mode 2024-03-20 17:33:04 -04:00
JohnCorby
172fdca398 dont enable sectorcullgroup stuff (fix #792) 2024-03-17 16:41:14 -07:00
Nick
630b4d7840 Add translations on unity loaded assets 2024-03-16 13:50:03 -04:00
Nick
5b989100cb Adjust star start and end tinting to look better 2024-03-15 16:57:57 -04:00
Joshua Thome
9a0dbdf0a7 Add sphere collider to custom items 2024-03-13 14:54:54 -05:00
Nick
b1b7f43905 Fix bramble seeds being the wrong size 2024-03-12 13:59:31 -04:00
Nick
b5ec327c3b Track new fog warp volumes and only patch those 2024-03-12 13:19:58 -04:00
Nick
c21fd90834 Fix ocean fog 2024-03-12 00:43:46 -04:00
Nick
9e8f8dd1df Update DialogueBuilder.cs 2024-03-07 18:04:46 -05:00
Nick
cab087d6f9 Fix dialogue replacement overwriting character names 2024-03-04 21:29:34 -05:00
xen-42
4a2a7636e4
Dialogue addition (#788)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00
Nick
95dfe6a690 Update DialogueBuilder.cs 2024-02-26 01:37:08 -05:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
Nick
ceb688c988 Try catch pairing singularities, get radius from black hole size 2024-02-25 20:07:08 -05:00
Nick
73817ed54b Delete StreamingWarpVolumeBuilder.cs 2024-02-25 19:29:09 -05:00
Nick
d706dec89d Add streaming warp volume, make base volume sectored 2024-02-25 19:03:08 -05:00
Nick
04a7dc0af3 Zoinks I almost released a massive breaking change 2024-02-21 22:13:40 -05:00
Nick
b1320231ee Default to auto mapmode positioning, account for scale when spacing 2024-02-21 15:27:05 -05:00
coderCleric
68bac3a36c Stop propagated signals from having a detection area 2024-01-09 15:03:16 -07:00
Noah Pilarski
aedeb80f16 curse you stalker of dreams 2024-01-01 23:55:16 -05:00
Noah Pilarski
bcfe939d9d typo 2024-01-01 23:54:28 -05:00
Noah Pilarski
8a789b2ae2 fix looping of obsolete effects builder method
oopsie daisies. this only affected dreamstalker lol.
2024-01-01 22:58:53 -05:00