4679 Commits

Author SHA1 Message Date
Nick
67a9684eb3 Update manifest.json 2024-03-22 15:51:42 -04:00
xen-42
178318b80f
Remove MF dependency (#815)
## Improvements
- No longer required Menu Framework as popups are now supported in OWML

## Bug fixes
- Fixed sector stuff breaking in props loaded from asset bundles
2024-03-22 15:51:13 -04:00
Nick
5ed6d4c425 Fix cull group thing, remove redundant stuff 2024-03-22 15:38:41 -04:00
Nick
48e5229ca2 New owml changes, fix some debug menu stuff 2024-03-22 14:07:11 -04:00
Nick
bb9ace4dcb Merge branch 'dev' into remove-menu-framework-dep 2024-03-22 13:40:15 -04:00
xen-42
bb662a610a
Hn mapmode and subtitle borked (#816)
## Bug fixes
- Fix ship log map mode auto/manual placement
- Fix subtitle becoming invisible when image width is smaller than EOTE
subtitle
2024-03-21 23:10:37 -04:00
Noah Pilarski
273e720d39 Merge branch 'subtitleinvisible' into hn-mapmode-borked 2024-03-21 18:32:56 -04:00
Noah Pilarski
a6e1716826 Fix subtitles size being 0 when width is smaller than original
I noticed this on Hearth's Neighbor
2024-03-21 18:31:35 -04:00
Nick
03620d80b6 Make ship log null 2024-03-20 18:05:40 -04:00
Nick
7ca82f5546 Fix HN map mode 2024-03-20 17:33:04 -04:00
Nick
1930882a03 Remove MF dependency (waiting on next owml update for missing hooks) 2024-03-20 17:05:07 -04:00
xen-42
962a6f778b
Fix SectorCullGroup on details (#814)
## Bug fixes
- Sector cull groups now function properly (not erroneously enabled even
without KeepLoaded) (fix #792)
- Fixes a problem where projected slides are brighter than the source
image (fix #755)
2024-03-17 23:59:21 -04:00
Ben C
4406258739 Updated Schemas 2024-03-18 00:03:39 +00:00
JohnCorby
a7c1af8357 imageutilities.invert makes images linear now to HOPEFULLY fix the brightness bug 2024-03-17 17:01:37 -07:00
JohnCorby
ed0cb51ae0 update docs for keepLoaded 2024-03-17 16:58:51 -07:00
JohnCorby
172fdca398 dont enable sectorcullgroup stuff (fix #792) 2024-03-17 16:41:14 -07:00
Nick
630b4d7840 Add translations on unity loaded assets 2024-03-16 13:50:03 -04:00
Nick
5b989100cb Adjust star start and end tinting to look better 2024-03-15 16:57:57 -04:00
Nick
bb39c98411 Fix translations with cdata in keys breaking 2024-03-15 14:14:23 -04:00
Joshua Thome
4269d692c1
Add sphere collider to custom items (#806)
## Minor features
- Added `colliderRadius` to custom items. All custom items will be given
a collider for cursor/hover detection unless this is set to 0.
## Bug fixes
- Fixed some edge cases in collision detection with custom items.
2024-03-13 15:21:02 -05:00
Ben C
4314f510c9 Updated Schemas 2024-03-13 20:00:47 +00:00
Joshua Thome
9a0dbdf0a7 Add sphere collider to custom items 2024-03-13 14:54:54 -05:00
Nick
b0e9437b42 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-03-13 14:13:01 -04:00
Nick
00b3965524 Update manifest.json 2024-03-13 14:12:55 -04:00
xen-42
61a3717d68
Fixes for Outsider (#805)
## Improvements
- Implemented features for potential Outsider compatibility

## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
2024-03-13 14:11:49 -04:00
Nick
4997b915f6 Just return true 2024-03-12 18:00:54 -04:00
xen-42
80e9e347a5
Check for null refs inside streaming warp volume then destroy it (#802)
Context is a guy reported the Codec black hole lagging their game, I
imagine it could be because of this but I couldn't reproduce it and have
no idea what would cause any of these things to be null.

## Bug fixes
- Fix possible lag when near black holes
2024-03-12 16:21:41 -04:00
xen-42
b00aaa6d96
Dont add timeloopcontroller to base system (#804)
## Bug fixes
- Stops time loop from still happening when the ATP is disabled #796
2024-03-12 16:21:03 -04:00
Nick
90c3b9b785 Fix subtitle breaking when theres only one 2024-03-12 16:19:05 -04:00
Nick
c615902702 Subtitles can now be larger, added subtitle to api (outsider compat) 2024-03-12 16:01:38 -04:00
Nick
b1b7f43905 Fix bramble seeds being the wrong size 2024-03-12 13:59:31 -04:00
Nick
7bfe3d2fd1 Remove unused volume 2024-03-12 13:26:22 -04:00
Nick
b5ec327c3b Track new fog warp volumes and only patch those 2024-03-12 13:19:58 -04:00
Nick
13b28fa372 Dont add timeloopcontroller to base system 2024-03-12 12:57:16 -04:00
xen-42
717047b11d
Fix ocean fog (#803)
## Bug fixes
- Fixed ocean fog radius: Water no longer looks weird just below the
surface. Thanks Can't Afford A Name for pointing the solution out.
2024-03-12 12:30:00 -04:00
Nick
1c11c49cae Destroy whole game object 2024-03-12 00:57:02 -04:00
Nick
c21fd90834 Fix ocean fog 2024-03-12 00:43:46 -04:00
Nick
e8b0bf4a6b Check for null refs inside streaming warp volume then destroy it 2024-03-11 11:46:14 -04:00
Will Corby
0036028404
Don't run rigidbody patches when QSB is installed. (#800) 2024-03-10 11:21:04 -07:00
_nebula
e3ecb550da RigidbodyPatches - Don't run when QSB is installed 2024-03-10 18:12:55 +00:00
Ben C
159ffbbf3a
Add secret page docs 2024-03-09 00:38:12 -05:00
Will Corby
9f69964413
Add shipLogStartingPlanetID to Star System Config (#798)
## Minor features

- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
2024-03-08 21:22:53 -08:00
Ben C
8946ce360d Updated Schemas 2024-03-09 05:13:11 +00:00
JohnCorby
a5a068d32a fix compile error 2024-03-08 21:11:04 -08:00
Ben C
641084ae45
Add shipLogStartingPlanetID to star system config 2024-03-09 00:03:00 -05:00
xen-42
057554a55c
Translation fixes for Astral Codec (#794)
## Improvements
- Translation keys are much more forgiving now (they are
case-insensitive and ignore whitespace)
2024-03-08 17:42:25 -05:00
Nick
9191dc220b Update TranslationHandler.cs 2024-03-08 16:58:02 -05:00
Nick
ccd3e297e6 Keys are now much more forgiving (ignores whitespace casing why not) 2024-03-08 10:59:25 -05:00
Nick
9e8f8dd1df Update DialogueBuilder.cs 2024-03-07 18:04:46 -05:00
xen-42
1f2759cb8c
1.18.9 (#789)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 17:59:58 -05:00