Ben C
978de836d8
Updated Schemas
2024-06-04 12:34:29 +00:00
Noah Pilarski
e70d9ba641
forgor
2024-06-04 08:32:06 -04:00
Ben C
e3b0dc0e34
Updated Schemas
2024-06-04 12:15:26 +00:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
5a354e4bee
Base prop info
...
That only has the parent path and rename
2024-06-04 05:57:16 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset ( #868 )
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## Bug fixes
- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
c998a92cec
Fix conditional object activation making everything viewable when loading
2024-06-04 02:03:43 -04:00
Nick
bddcd88b16
Don't just cut to black
2024-06-04 01:08:28 -04:00
Nick
6a3473d291
Comments
2024-06-04 00:50:12 -04:00
Nick
a0eb445dcb
If parent cant be found try creating prop again
2024-06-04 00:46:41 -04:00
Nick
0f56b59d63
Update manifest.json
2024-06-03 23:06:10 -04:00
xen-42
802d6e13ee
Fix the solar system radius calculation ( #869 )
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## Bug fixes
- Fixed returning to solar system radius not being calculated correctly
2024-06-03 22:54:33 -04:00
xen-42
fe896a5bc2
Scatter parenting and fixes for tidally locked bodies ( #872 )
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## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Bug fixes
- Fix scatter not working properly on tidally locked bodies
2024-06-03 22:52:25 -04:00
Nick
e617d98e1f
Add comment
2024-06-03 22:52:04 -04:00
xen-42
803a6c2404
Fix sectors being rotated on tidally locked bodies ( #870 )
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## Bug fixes
- Fixed sectors being rotated on tidally locked bodies
2024-06-03 22:50:04 -04:00
Nick
e74e690ef8
Add a comment
2024-06-03 22:49:26 -04:00
xen-42
5e237d5521
Fix disabled reference frames not being disabled AGAIN ( #873 )
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## Bug fixes
- Fix disabled reference frames not being disabled (I swear I've done
this 3 times now)
2024-06-03 22:47:07 -04:00
xen-42
fef13f6710
Check InConversation to avoid unnecessary EndConversation calls ( #877 )
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## Improvements
- fix #859 : CharacterDialogueTree.InConversation is now checked in our
attachment patch to avoid unnecessary EndConversation calls.
2024-06-03 22:46:04 -04:00
Ben C
230f4e842e
Updated Schemas
2024-06-02 16:47:54 +00:00
Noah Pilarski
e40460845c
Add different slide reel prefabs
2024-06-02 12:45:12 -04:00
Ben C
2e7f1b7508
Updated Schemas
2024-06-02 03:02:27 +00:00
Noah Pilarski
6951a40e58
Add map marker display distance overrides and make a map marker module
2024-06-01 23:00:51 -04:00
Noah Pilarski
fc1f25a70d
check InConversation to avoid unnecessary EndConversation calls ( #859 )
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even though this already happens in CharacterDialogueTree.EndConversation itself, I did it for Ixrec anyways.
2024-06-01 22:19:03 -04:00
JohnCorby
79ad86467f
format
2024-06-01 12:59:26 -07:00
JohnCorby
8ec148bb9a
do things as properly as i can
2024-06-01 12:30:52 -07:00
JohnCorby
1d41360c00
forgot to pass in the right arguments
2024-06-01 10:34:49 -07:00
JohnCorby
7489ecb7f8
MAYBE fix eye softlock (and use owml methods instead of copied qsb ones)
2024-06-01 00:43:31 -07:00
JohnCorby
b04ee6885b
dont spam recenter on spawn
2024-05-31 21:13:32 -07:00
Noah Pilarski
4719831f45
Set reference frame collider radius to just above zero
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because it being at zero makes it use the sphereOfInfluence instead
2024-05-31 06:33:05 -04:00
Noah Pilarski
6a516ef6af
Move scatter after details
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So that we can parent it to a root detail
2024-05-31 06:18:45 -04:00
Noah Pilarski
aa73043480
Allow adding an xml to an existing dialogue that had a null asset
2024-05-31 06:01:20 -04:00
Noah Pilarski
f27bb25f86
Search in body instead of doing search utilities
2024-05-31 05:59:07 -04:00
Noah Pilarski
14cf9ced3b
Fix the solar system radius calculation
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needs to divide not multiply
2024-05-31 00:13:56 -04:00
Noah Pilarski
5027ca8fd0
Update schemas
2024-05-31 00:13:28 -04:00
Noah Pilarski
90f7d23479
Make it local so that scatter works on tidally locked bodies
2024-05-31 00:13:28 -04:00
Noah Pilarski
892bf624f4
Fix sectors being rotated on tidally locked bodies
2024-05-31 00:13:04 -04:00
Noah Pilarski
3265f8b076
Add parentPath to scatter
2024-05-31 00:11:36 -04:00
Noah Pilarski
c9132a1450
rearrange things
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to somewhat match base games's xmls even if they aren't always consistent there
2024-05-24 03:24:27 -04:00
Noah Pilarski
811299579e
Fix and update xsd schemas
2024-05-24 03:07:41 -04:00
Will Corby
34763884f2
Fix wrong merge ( #864 )
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Accidently merged into wrong branch so uhh yeah
2024-05-23 12:33:04 -07:00
Nick
566d840ada
Update NewHorizonsData.cs
2024-05-19 14:36:50 -04:00
Joshua Thome
2e68c57e66
Allow spawned rafts to change water fluids and prevent NRE if one isn't set
2024-05-18 07:49:48 -05:00
xen-42
70f3e92b56
ReuseDialogueOptionsListFrom ( #855 )
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## Minor features
- To avoid having to copy paste a repeated `DialogueOptionsList`, you
can instead put `ReuseDialogueOptionsListFrom` and reference another
`DialogueNode` whose options you want to repeat. Implements #854
2024-04-30 18:57:41 -04:00
Nick
5392a1f3b5
Fix dialogue reuse thing not including dialogue added by other mods
2024-04-30 18:00:07 -04:00
Nick
037d3e02f5
Prisoner and maybe solanum dialogue are really weird and idk it NREs here but this fixes it
2024-04-30 00:49:36 -04:00
Nick
71dafe9046
Fix translation issues when reusing dialogue options
2024-04-29 14:26:16 -04:00
Nick
8a983f18ce
Fix an NRE I just got
2024-04-29 12:46:40 -04:00
Nick
a7bbbc1bd1
Clean up some code to avoid making a billion XmlDocuments
2024-04-29 12:46:27 -04:00
Nick
700baec85a
Implement the feature
2024-04-29 12:07:50 -04:00
Noah Pilarski
a21b2c693c
Display name is localized so don't use + account for custom langs
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tested on the 3 current custom languages Czech Icelandic and Andalûh (Andalûh didn't work because it doesn't have a windows culture)
2024-04-27 21:07:36 -04:00