596 Commits

Author SHA1 Message Date
JohnCorby
2543d8b94d SearchUtilities.FindAll 2025-02-14 16:27:47 -08:00
JohnCorby
5beb803835 Revert "revert load prefab cache cuz i think it already happens"
This reverts commit d0a61ba88d7077fb6b9427fb04e0a1f1b8a21aa9.
2025-02-13 21:24:25 -08:00
JohnCorby
ece07be2d6 oops 2025-02-13 20:32:21 -08:00
JohnCorby
d0a61ba88d revert load prefab cache cuz i think it already happens 2025-02-13 19:11:09 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
JohnCorby
ebb1871a3a Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming 2025-02-13 14:21:51 -08:00
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
JohnCorby
a6c20cb231 document 2025-02-13 14:20:39 -08:00
xen-42
691cd8b096 Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches 2025-02-13 16:31:04 -05:00
xen-42
853e03cc99 Only unload textures once nobody is using them anymore 2025-02-13 14:54:14 -05:00
JohnCorby
1961076664 cache LoadPrefab 2025-01-29 17:10:48 -08:00
JohnCorby
043269e6ac preprocessor define for profiler 2025-01-29 16:38:14 -08:00
JohnCorby
6be9150223 search utilities fast and slow path 2025-01-29 16:34:22 -08:00
JohnCorby
649883ab4e j 2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
Noah Pilarski
285ff38371 add lightning to private bundle and destroy old bundle 2025-01-06 23:38:55 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
JohnCorby
a4ee4dbee7 no more debug menus (we removed both submenus so its just empty now) 2025-01-06 11:51:32 -08:00
JohnCorby
f70ce36d99 remove debug ship logs because that is empty 2025-01-06 11:49:33 -08:00
JohnCorby
eb56815aac remove prop placer 2025-01-06 11:21:59 -08:00
xen-42
9b73dfe80a Add option to toggle quantum object visualization separate from debug 2025-01-06 00:23:24 -05:00
xen-42
33b95fea83 wait not it wasnt 2024-12-16 17:11:10 -05:00
xen-42
2d24849f19 teehee credit qsb 2024-12-16 16:58:56 -05:00
JohnCorby
c560715f9d bad grammar 2024-10-31 12:55:47 -07:00
JohnCorby
4e4d69c41a update comments 2024-10-31 12:54:18 -07:00
JohnCorby
5ea7b82a6c comment 2024-10-31 01:33:39 -07:00
JohnCorby
732e981a8b comment 2024-10-31 01:32:40 -07:00
JohnCorby
0583b22788 comment 2024-10-31 01:30:29 -07:00
JohnCorby
14ad72eef7 DONT keep it linear 2024-10-31 01:28:36 -07:00
JohnCorby
2ff4d909e6 i am stupid 2024-10-31 00:59:56 -07:00
JohnCorby
41ec0e8ecb do it on individual channels 2024-10-31 00:59:09 -07:00
JohnCorby
cf263a6609 dont invert alpha 2024-10-31 00:56:28 -07:00
JohnCorby
2b25c6b9f2 keep it linear 2024-10-31 00:34:00 -07:00
JohnCorby
90b421314b remove doc comment since name is obvious 2024-10-31 00:22:02 -07:00
JohnCorby
ea668ae28c do it simpler 2024-10-31 00:12:31 -07:00
JohnCorby
b8afb5df71 fix slide reel inverting (do gamma-to-linear before invert instead of linear-to-gamma after convert) 2024-10-31 00:12:00 -07:00
xen-42
cbffa8f5b4 Fix caches in other systems 2024-10-04 21:25:43 -04:00
xen-42
9624f6d3b8 Merge branch 'main' into prometheus 2024-10-03 01:08:07 -04:00
xen-42
2b3b7e277e Update SlideReelAsyncImageLoader.cs 2024-08-08 11:50:21 -04:00
xen-42
a564afcf0c Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not 2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
xen-42
3977b92844 Update SlideReelAsyncImageLoader.cs 2024-07-11 19:20:28 -04:00
xen-42
05126b3539 Tell them to delete slide reel cache if image missing 2024-07-11 19:18:34 -04:00
xen-42
ba5f5ee7b8 Fix part of how stupid prop placer is 2024-07-11 19:08:20 -04:00
xen-42
ed2b22a0c3 More shader replacement from grask of the pask 2024-07-09 00:10:51 -04:00
Nick
aaa21aa3ba Make scatter work too and dont set warpedToEye since its unneeded 2024-06-18 22:48:13 -04:00
Nick
67ef927725 Don't cache guys continuously forever, make reload configs work at eye 2024-06-18 22:30:40 -04:00