JohnCorby
5beb803835
Revert "revert load prefab cache cuz i think it already happens"
...
This reverts commit d0a61ba88d7077fb6b9427fb04e0a1f1b8a21aa9.
2025-02-13 21:24:25 -08:00
JohnCorby
ece07be2d6
oops
2025-02-13 20:32:21 -08:00
JohnCorby
89a58c2a93
Merge branch 'slide-reel-streaming' into profiler
2025-02-13 19:59:10 -08:00
JohnCorby
d1ceaaaf71
cache ship cockpit controller
2025-02-13 19:57:12 -08:00
JohnCorby
6d2739f931
broaden profile filter
2025-02-13 19:13:42 -08:00
JohnCorby
d0a61ba88d
revert load prefab cache cuz i think it already happens
2025-02-13 19:11:09 -08:00
JohnCorby
511ffda580
evil patch
2025-02-13 18:19:32 -08:00
JohnCorby
98c86fa63c
Merge branch 'slide-reel-streaming' into profiler
2025-02-13 16:55:51 -08:00
xen-42
c93ed5fc14
Fix caching the ship log slide projector
2025-02-13 18:37:01 -05:00
JohnCorby
05a1596493
i get it now
2025-02-13 14:32:10 -08:00
JohnCorby
a2d3822d84
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 14:26:53 -08:00
Ben C
d10d79719d
Updated Schemas
2025-02-13 22:23:29 +00:00
JohnCorby
8b4989fbee
document
2025-02-13 14:23:12 -08:00
JohnCorby
ebb1871a3a
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 14:21:51 -08:00
xen-42
5a9b9c56ce
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
JohnCorby
a6c20cb231
document
2025-02-13 14:20:39 -08:00
JohnCorby
b1e64c1491
dont need to check CacheExists
2025-02-13 13:54:03 -08:00
JohnCorby
1d69fd063e
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 13:44:03 -08:00
JohnCorby
e825882fd1
use direct cast so exception is cast exception instead of nre
2025-02-13 13:40:43 -08:00
xen-42
af98395686
Also do not doAsyncLoading on auto projector
2025-02-13 16:38:03 -05:00
xen-42
691cd8b096
Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
2025-02-13 16:31:04 -05:00
JohnCorby
a3f2f9fd8c
document StartAsyncLoader
2025-02-13 13:08:09 -08:00
JohnCorby
28bf75d09a
comment
2025-02-13 12:58:37 -08:00
JohnCorby
3e9ff8c616
comment
2025-02-13 12:55:50 -08:00
xen-42
a322c72f9f
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 15:48:34 -05:00
xen-42
daef166a39
Make slide reels work on ship log projector
2025-02-13 15:48:28 -05:00
Noah Pilarski
c483a8331c
Set playWithShipLogFacts for auto projectors
2025-02-13 15:45:57 -05:00
xen-42
25fd6cd761
Make it async
2025-02-13 15:05:02 -05:00
xen-42
853e03cc99
Only unload textures once nobody is using them anymore
2025-02-13 14:54:14 -05:00
xen-42
407980f2d7
Actually always have to load raw if no cache
2025-02-13 14:36:03 -05:00
xen-42
1191cbaef8
Fix that it was always loaded the raw slides
2025-02-13 14:35:30 -05:00
xen-42
064f9ffef1
I can't tell if this works or not
2025-02-13 14:00:31 -05:00
xen-42
9f5257d087
Only correct spawn velocity when NH is handling spawn (fix archipelago incompat)
2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88
Merge branch 'dev' into profiler
2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d
Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
2025-02-11 23:26:23 -05:00
xen-42
fa4e95b9b3
Update PlayerImpactAudioPatches.cs
2025-02-10 16:50:53 -05:00
xen-42
8a1fa3de97
Bring back patch to impact audio
2025-02-10 16:12:02 -05:00
xen-42
d5d9200331
Don't use patch, use invincible field on player resources
2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae
Revert changes to InvulnerabilityHandler
2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed
Address review - use _invinicible in its own file, comment orbitlines
2025-02-10 10:01:51 -05:00
xen-42
52f164a458
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-09 23:28:37 -05:00
xen-42
71d6f5732d
Bump version
2025-02-09 23:28:36 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns ( #1036 )
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## Bug fixes
- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816
Reorganize a bit and add more comments
2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
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## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808
Fix anglerfish at eye
2025-02-09 23:17:54 -05:00
xen-42
0f38b022f3
Changes I requested
2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc
fixes warping to other systems death bug
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- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
xen-42
037261ed26
Update README.md
2025-02-08 22:47:53 -05:00