577 Commits

Author SHA1 Message Date
xen-42
25fd6cd761 Make it async 2025-02-13 15:05:02 -05:00
xen-42
853e03cc99 Only unload textures once nobody is using them anymore 2025-02-13 14:54:14 -05:00
xen-42
064f9ffef1 I can't tell if this works or not 2025-02-13 14:00:31 -05:00
JohnCorby
1f02e7fe88 Merge branch 'dev' into profiler 2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d Fix the EOTP ending bug (that pikpik will probably fix in EOTP) 2025-02-11 23:26:23 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
Joshua Thome
3999db71a2 Fix signals playing on awake and not disabling after finale 2025-01-29 19:36:19 -06:00
JohnCorby
6da9071208 try and apply some simple optimizations 2025-01-29 16:26:34 -08:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
Noah Pilarski
6dc6c030ee Merge branch 'dev' into coloured-splashes 2025-01-12 00:26:27 -05:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
dea646bf8e Fix the randomize rotation and gravity alignment stuff with the new weird stuff 2025-01-06 22:08:43 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
c273b0d8cf Make it actually work 2024-10-25 22:52:34 -04:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
xen-42
834fc03ea7 Remove and sort usings 2024-10-20 02:35:37 -04:00
xen-42
1b3a1a2c81 Merge branch 'dev' into coloured-splashes 2024-10-07 20:16:52 -04:00
xen-42
afe2bd558a Allow NH water to extinguish dreamworld lanterns 2024-10-06 12:26:53 -04:00
xen-42
3c1abb582e I don't feel like uploading my visual studio 2024-10-06 11:30:56 -04:00
Joshua Thome
05d0dfc185 Use EnterDreamWorld/ExitDreamWorld events instead of polling in update 2024-10-05 22:47:02 -05:00
Joshua Thome
8a3841730a Merged dev into hawkbar-dreamworld 2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819 Dreamworld dimensions 2024-10-05 09:55:03 -05:00
Joshua Thome
3317221f58 Remove ambient light code 2024-10-05 01:29:25 -05:00
Joshua Thome
637fa401cf Disable ambient lights in dream world 2024-10-05 00:55:40 -05:00
Joshua Thome
6528d2c654 Build simulation meshes 2024-10-05 00:55:29 -05:00
xen-42
1ca9b63b64 Merge branch 'dev' into coloured-splashes 2024-10-04 22:17:30 -04:00
xen-42
4a80fa7076 Allow system change volumes to specify custom targets #917 2024-10-04 15:04:50 -04:00
xen-42
d2f88ed9ad After enabling exiting via warp drive, only enable if we actually have a system 2024-10-04 13:46:06 -04:00
xen-42
7cb47ec1b1
Merge branch 'dev' into coloured-splashes 2024-10-03 00:27:33 -04:00
xen-42
c7402bf60f Change to can exit 2024-09-27 15:38:50 -04:00
Nick
4664ff59df Merge branch 'dev' into globalMusicModule 2024-06-17 19:08:41 -04:00
Noah Pilarski
15531e5ec4 unparent after moving 2024-06-14 23:11:29 -04:00
Noah Pilarski
92634dade1 Fix quantum planet NRE 2024-06-14 21:48:30 -04:00
Noah Pilarski
88cdeccf28 use AudioTypes instead
or else end times doesn't work
2024-06-13 21:10:22 -04:00
Noah Pilarski
e776fb2564 Add global music module 2024-06-13 16:18:23 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies (#890)
## Bug fixes

- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
dc3f10ba33 Try stopping duplicate system cards 2024-06-12 20:51:26 -04:00
Nick
4cb3b07d88 Update ShipWarpController.cs 2024-06-10 23:24:14 -04:00
Nick
f914f121f5 Fix warp eyes 2024-06-10 23:12:19 -04:00
Noah Pilarski
746c84228d Fix NRE in NHSupernovaPlanetEffectController 2024-06-07 13:51:18 -04:00
Noah Pilarski
c768ff4dcd Better vessel warping
- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
5218968e26 Make the base an NHAstroObject 2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc Fix nomai lamps being black 2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa Move these 2 into a folder 2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7 Fix dynamic props from vessel when under parent body 2024-06-04 18:36:33 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading (#884)
## Bug fixes

- Fix the world being visible when loading if an object had conditional
activation on it (#883)
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c Also check if late initialized 2024-06-04 16:31:21 -04:00
Nick
c998a92cec Fix conditional object activation making everything viewable when loading 2024-06-04 02:03:43 -04:00
Noah Pilarski
6951a40e58 Add map marker display distance overrides and make a map marker module 2024-06-01 23:00:51 -04:00