## Bug fixes
- Stops trying to go supernova when they shouldn't
- Stop end game scene breaking when looking for the sun
- Use correct path for vision torch target
- Supernova fixes
- Stop eotu breaking because there is no sun controller
- Use correct prisoner path for vision torch target
- Update packages to latest version
1.5.0
New Horizons now requires [Vanilla Fix](https://outerwildsmods.com/mods/vanillafix/). Might as well ensure the base game is as stable as possible before we go and break everything ourselves right.
## Major Features
- Stars can now be set to go supernova at any set time during the loop
- After going supernova, stars will be replaced by a stellar remnant. You can set this to be a white dwarf, neutron star, or black hole, or create your own custom remnant using a config!
- Custom credits can be written in the `addon-manifest.json` file and will appear during the in-game credits.
- Added support for custom projection stones, projection platforms, and shared Nomai whiteboards.
## Minor Features
- Added support for MegaPiggy's [OWRichPresence](https://outerwildsmods.com/mods/discordrichpresence/) mod. Lets your friends on Discord know when you're exploring NH planets!
- An emission map texture and colour can now be applied to heightmap planets.
- Geysers can be manually offset, and will start at the spout instead of the shaft by default now
- Added geyser tint, force, volume, and interval settings
- Overhauled bramble node tints
- Can change the "oxygen detected" to mention trees or not with `hasTrees`
- Supernova shockwave effect will display on planets when their stars explode. Can be customized with `ShockEffect` module
- Added fluid types to tornados.
- Added opacity curve to rings. Allows you to fade rings in or out.
- Added nomai trailmarkers.
## Improvements
- Stars look much better now
- Bramble dimensions now disappear when not inside
- Proxy planets/stars now have atmospheres, fog, and lightning if applicable
- Added plasma splash effect to player
- Added splash effects to planets for when they collide with a fluid volume (water, sand, clouds, lava, star)
- `removeChildren` now works on all planets and after NH is done adding stuff to them, so you can remove certain things. For example, add a black hole but remove the destruction volume and just keep visuals, or add a star but remove the surface.
- Can now specifically set the fact required to show coordinates for a system in the Vessel in your star system config.
- Added localization support to some warp drive related lines.
- Updated French localization.
## Bugfixes
- Fixed pre-crash computers to allow 5 rings
- Fixed lots of bramble scale issues
- **_Default bramble dimension radius is now 750 instead of 1705_**
- Bramble dimension entrances and exits are fixed now
- Stop alpha value being set for Bramble fog (has strange effects, fog density should be used instead)
- Fixed Nomai recorders not animating
- Fixed default tornado type (had been changed by accident before)
- Vision torches no longer continue projecting on the ground
- Fixed sectors of Attlerock and Hollow's Lantern
- Base game assets should stay loaded now regardless of sector shenanigans
- Vanilla locator now registers Attlerock, Hollow's Lantern, Map Satellite, Hourglass Focal Point, and Sun Station. Potentially useful for mods which use NH as a dependency.
- Fixed a bug where eccentric binary orbits didn't work.
- Fixed a bug when adding atmosphere to non-planets.
- Fixed the bug where Bob would venture to the center of the Hearth (he's on vacation).
- Probably a lot more that I forgor.
Thank you MegaPiggy and Trifid for contributing so much to this update.