Noah Pilarski
e70d9ba641
forgor
2024-06-04 08:32:06 -04:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
5a354e4bee
Base prop info
...
That only has the parent path and rename
2024-06-04 05:57:16 -04:00
Noah Pilarski
e40460845c
Add different slide reel prefabs
2024-06-02 12:45:12 -04:00
Noah Pilarski
6951a40e58
Add map marker display distance overrides and make a map marker module
2024-06-01 23:00:51 -04:00
Noah Pilarski
90f7d23479
Make it local so that scatter works on tidally locked bodies
2024-05-31 00:13:28 -04:00
Noah Pilarski
3265f8b076
Add parentPath to scatter
2024-05-31 00:11:36 -04:00
Joshua Thome
0a1e5428e8
Position and rotation offsets for custom item holding and socketing
2024-04-11 10:34:58 -05:00
Nick
4a06a5891d
fade is weird when flashing back right after game over screen
2024-04-01 00:04:42 -04:00
JohnCorby
ed0cb51ae0
update docs for keepLoaded
2024-03-17 16:58:51 -07:00
Joshua Thome
9a0dbdf0a7
Add sphere collider to custom items
2024-03-13 14:54:54 -05:00
Nick
0298173935
Set pathToExisting dialogue to merge dialogue into existing ones
2024-02-26 00:57:03 -05:00
xen-42
ddcd1cdf4e
Fix some slide bugs ( #756 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- [ ] make async slide loading actually async. maybe try to find a way
to unload them too, idk
- [ ] maybe fix #755
- [x] fix #754
- [x] fix #746
2023-12-17 00:43:25 -05:00
JohnCorby
914ff4df5c
actually provide default values
2023-11-28 13:22:05 -08:00
JohnCorby
67ff544fb3
document base game defaults for slides
2023-11-28 13:11:04 -08:00
Joshua Thome
5d4e09a3f8
Items and sockets can reveal ship log facts
2023-11-02 22:30:10 -05:00
Joshua Thome
9c87237174
Item audio and minor fixes
2023-10-31 01:31:23 -05:00
Joshua Thome
6d1bbfb84e
Info data structures for item and item socket
2023-10-30 23:29:10 -05:00
Nick
4ae5ec17b1
Obsolete pulsars
2023-09-08 01:16:15 -04:00
JohnCorby
12a114d4a0
revert "remove pulsar" else it explodes
2023-09-07 15:04:23 -07:00
JohnCorby
7343d52307
this doenst do anything
2023-09-03 14:20:43 -07:00
clay
c3009c692e
removed FailedValidation from docs
2023-08-31 23:02:11 -04:00
Nick
9fe2b5cede
Clean up more and refactor more
2023-08-26 19:56:41 -04:00
Nick
b92e67f79c
MMM obsolete
2023-08-26 19:48:31 -04:00
Nick
10f4c7a5a1
gruh
2023-08-26 19:43:10 -04:00
Nick
3b9d3dce46
STEALING!!!!
2023-08-26 19:40:00 -04:00
Nick
bd91422054
Removed pulsars, use custom if you care
2023-08-26 17:13:05 -04:00
Noah Pilarski
d1072e10cb
Particle/Vection Fields ( #665 )
...
<!-- A new module or something else important -->
## Major features
- New `ParticleFields` module. Add particles to your planet (ex: leaves,
rain, snow, fireflies, and more). Resolves #219
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-08-24 16:32:46 -04:00
Noah Pilarski
ca7e0f25e7
rename to Particle Fields
2023-08-24 16:28:56 -04:00
Nick
acadcc8300
Don't make hasRain obsolete
2023-08-24 14:11:42 -04:00
Nick
89480333c8
Allow changing orbit line distance shown at #225
2023-08-23 12:37:57 -04:00
Nick
5908cc1fe6
Give DayNightAudioVolume track setting, make them loop
2023-08-22 19:20:27 -04:00
Nick
37032ca222
Add option to disable proxy generation #700
2023-08-22 19:15:01 -04:00
Nick
7008c546d6
Rename addPhysics to pushable
2023-08-11 18:19:58 -04:00
Nick
3cf224540b
AddPhysics on planet allows it to be deorbited #194 ( #688 )
...
## Minor features
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194
## Bug Fixes
- Fix default system override being unreliable #687
2023-08-11 16:45:28 -04:00
JohnCorby
2a67040fb1
default value
2023-08-10 17:48:04 -07:00
JohnCorby
41285823ca
docs and comments
2023-08-10 17:45:03 -07:00
JohnCorby
fb1085e7b9
better doc
2023-08-10 17:40:47 -07:00
JohnCorby
4c60dcc0f8
remove hacks. add suspend until impact
2023-08-10 16:32:43 -07:00
Nick
03455b5426
AddPhysics on planet allows it to be deorbited #194
2023-08-09 23:49:41 -04:00
Nick
59980f8635
Do non detailed
2023-08-04 21:15:28 -04:00
Nick
e4c8b14f6f
Add in the platform, allow separately placing the cannon and the controls
2023-07-22 14:41:01 -04:00
Nick
1f68a12296
Can't use vessel computers
2023-07-22 12:18:25 -04:00
Nick
ed66cb0665
Fix update from dev
2023-07-22 12:04:02 -04:00
Noah Pilarski
71240150b2
Vection fields ( #219 )
2023-07-22 08:46:38 -04:00
Nick
f62c8ba377
Allow setting hazard volume info on tornados #496
2023-07-20 19:42:20 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume ( #656 )
...
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Nick
04dab26ad6
Implement day night audio volume
2023-07-19 23:22:38 -04:00
Nick
58a49ff9fd
If detail path is null create an empty game object
2023-07-19 21:28:43 -04:00
Nick
3ede915cc4
Implement conditional object activation
2023-07-19 21:21:29 -04:00