4557 Commits

Author SHA1 Message Date
JohnCorby
a51e87f002 manual sample markers for streaming 2025-02-13 22:34:47 -08:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
Ben C
c9d6335a6b Updated Schemas 2025-02-14 05:35:02 +00:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
JohnCorby
5beb803835 Revert "revert load prefab cache cuz i think it already happens"
This reverts commit d0a61ba88d7077fb6b9427fb04e0a1f1b8a21aa9.
2025-02-13 21:24:25 -08:00
JohnCorby
ece07be2d6 oops 2025-02-13 20:32:21 -08:00
JohnCorby
89a58c2a93 Merge branch 'slide-reel-streaming' into profiler 2025-02-13 19:59:10 -08:00
JohnCorby
d1ceaaaf71 cache ship cockpit controller 2025-02-13 19:57:12 -08:00
JohnCorby
6d2739f931 broaden profile filter 2025-02-13 19:13:42 -08:00
JohnCorby
d0a61ba88d revert load prefab cache cuz i think it already happens 2025-02-13 19:11:09 -08:00
JohnCorby
511ffda580 evil patch 2025-02-13 18:19:32 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
xen-42
c93ed5fc14 Fix caching the ship log slide projector 2025-02-13 18:37:01 -05:00
JohnCorby
05a1596493 i get it now 2025-02-13 14:32:10 -08:00
JohnCorby
a2d3822d84 Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming 2025-02-13 14:26:53 -08:00
Ben C
d10d79719d Updated Schemas 2025-02-13 22:23:29 +00:00
JohnCorby
8b4989fbee document 2025-02-13 14:23:12 -08:00
JohnCorby
ebb1871a3a Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming 2025-02-13 14:21:51 -08:00
xen-42
5a9b9c56ce Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming 2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
JohnCorby
a6c20cb231 document 2025-02-13 14:20:39 -08:00
JohnCorby
b1e64c1491 dont need to check CacheExists 2025-02-13 13:54:03 -08:00
JohnCorby
1d69fd063e Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming 2025-02-13 13:44:03 -08:00
JohnCorby
e825882fd1 use direct cast so exception is cast exception instead of nre 2025-02-13 13:40:43 -08:00
xen-42
af98395686 Also do not doAsyncLoading on auto projector 2025-02-13 16:38:03 -05:00
xen-42
691cd8b096 Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches 2025-02-13 16:31:04 -05:00
JohnCorby
a3f2f9fd8c document StartAsyncLoader 2025-02-13 13:08:09 -08:00
JohnCorby
28bf75d09a comment 2025-02-13 12:58:37 -08:00
JohnCorby
3e9ff8c616 comment 2025-02-13 12:55:50 -08:00
xen-42
a322c72f9f Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming 2025-02-13 15:48:34 -05:00
xen-42
daef166a39 Make slide reels work on ship log projector 2025-02-13 15:48:28 -05:00
Noah Pilarski
c483a8331c Set playWithShipLogFacts for auto projectors 2025-02-13 15:45:57 -05:00
xen-42
25fd6cd761 Make it async 2025-02-13 15:05:02 -05:00
xen-42
853e03cc99 Only unload textures once nobody is using them anymore 2025-02-13 14:54:14 -05:00
xen-42
407980f2d7 Actually always have to load raw if no cache 2025-02-13 14:36:03 -05:00
xen-42
1191cbaef8 Fix that it was always loaded the raw slides 2025-02-13 14:35:30 -05:00
xen-42
064f9ffef1 I can't tell if this works or not 2025-02-13 14:00:31 -05:00
xen-42
9f5257d087 Only correct spawn velocity when NH is handling spawn (fix archipelago incompat) 2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88 Merge branch 'dev' into profiler 2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d Fix the EOTP ending bug (that pikpik will probably fix in EOTP) 2025-02-11 23:26:23 -05:00
xen-42
fa4e95b9b3 Update PlayerImpactAudioPatches.cs 2025-02-10 16:50:53 -05:00
xen-42
8a1fa3de97 Bring back patch to impact audio 2025-02-10 16:12:02 -05:00
xen-42
d5d9200331 Don't use patch, use invincible field on player resources 2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae Revert changes to InvulnerabilityHandler 2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed Address review - use _invinicible in its own file, comment orbitlines 2025-02-10 10:01:51 -05:00
xen-42
52f164a458 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2025-02-09 23:28:37 -05:00
xen-42
71d6f5732d Bump version 2025-02-09 23:28:36 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns (#1036)
## Bug fixes

- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816 Reorganize a bit and add more comments 2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00