xen-42
294a709361
Custom Eye Travelers ( #1031 )
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## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808
Fix anglerfish at eye
2025-02-09 23:17:54 -05:00
Joshua Thome
40d57b139e
Fix persistent condition check
2025-02-07 13:48:09 -06:00
xen-42
a8b9c3648e
Update GravityBuilder.cs
2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7
Try really hard to not have the gravity well for a focal point affect you
2025-02-04 19:03:25 -05:00
xen-42
458c202fa4
Revert "Revert changes by MegaPiggy"
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This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc
Revert another change
2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7
Revert changes by MegaPiggy
2025-02-04 18:46:40 -05:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
JohnCorby
011cd4b44a
womp womp
2025-01-29 17:17:18 -08:00
JohnCorby
1961076664
cache LoadPrefab
2025-01-29 17:10:48 -08:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
Noah Pilarski
5d37898ce1
null check
2025-01-25 22:17:44 -05:00
Noah Pilarski
8e5d7369d6
Move skybox module to separate file
2025-01-25 05:04:55 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
JohnCorby
06023b7754
delete duplicate BoundsUtilities stuff
2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044
delete duplicate box shape fixer
2025-01-13 16:49:28 -08:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
0b2ea53201
Fix the shaders
2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893
Fix path
2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371
add lightning to private bundle and destroy old bundle
2025-01-06 23:38:55 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e
Fix the randomize rotation and gravity alignment stuff with the new weird stuff
2025-01-06 22:08:43 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
efc085cb0a
Update QuantumBuilder.cs
2025-01-06 21:34:57 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) ( #1015 )
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resolves #1013
this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
xen-42
3b29e25070
Better focal point sphere of influence ( #1017 )
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## Improvements
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0
## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
2025-01-06 16:01:20 -05:00
xen-42
ae09ab6a33
Set sector's ID ( #1018 )
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## Improvements
- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
Noah Pilarski
ff7c72ab03
make focal gravity radius 0
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i have no idea why i did 1 before as there is no reason to
2025-01-06 15:23:52 -05:00
_nebula
27a3bfce3b
Fix #751
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Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
Noah Pilarski
75b2e7caa5
disable minimap for focal points
2025-01-06 15:05:44 -05:00
Noah Pilarski
273ea6cd19
Merge branch 'dev' into soiFocalPoint
2025-01-06 14:53:51 -05:00
JohnCorby
eb56815aac
remove prop placer
2025-01-06 11:21:59 -08:00
xen-42
b9e0eb3b43
Add option to toggle quantum object visualization separate from debug ( #1011 )
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## Improvements
- Added option separate from Debug for visualizing quantum object
visibility shapes
2025-01-06 10:42:55 -05:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug ( #1009 )
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## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
9b73dfe80a
Add option to toggle quantum object visualization separate from debug
2025-01-06 00:23:24 -05:00
xen-42
e3f117c8d4
Add selectable to map mode, fix an NRE, make auto map gen lines debug
2025-01-05 23:16:32 -05:00
TerrificTrifid
664eb0f2dd
requested changes
2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171
more asteroid belt options
2024-12-25 15:23:08 -06:00
TerrificTrifid
36065fd3a5
fix the heightmap proxy caster guy
2024-12-19 22:57:31 -06:00
xen-42
20453f112f
Shiplog Entry Merging ( #998 )
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## Minor features
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996
2024-12-17 20:40:52 -05:00
xen-42
087e3d691e
Also check if the planet is destroyed before trying to make the map mode object
2024-12-17 20:37:52 -05:00