## Minor features
- Added `holdOffset`, `holdRotation`, `socketOffset`, and
`socketRotation` to control the positioning of custom items when held or
socketed (implements #821).
## Improvements
- Dialogue options added to existing characters will go to the top of
the list not the bottom.
## Bug fixes
- Disabled reference frames are no longer targetable (#834)
- Don't look for old parent path when propagating signals.
- Don't explode if an object is deleted in a custom bramble node
- Fixes compat issue with Visible Stranger where the Probe's map marker
would vanish forever.
- Fixes translation failing when falling back to English from an
unsupported language
## Bug fixes
- Don't look for old parent path when propagating signals.
- Don't explode if an object is deleted in a custom bramble node
- Fixes compat issue with Visible Stranger where the Probes map marker
would vanish forever.
## Improvements
- NH will save data less often, only when base game does.
## Bug fixes
- Fixes ship not being added to volumes when warping
- Fixed generated map mode icons being ugly, especially when they have
no logs attached
- Fixed signal related crashes, "change frequency" prompt being shown at
the wrong times
## Improvements
- NH will save data less often, only when base game does.
## Bug fixes
- Fixes ship not being added to volumes when warping
- Fixed generated map mode icons being ugly, especially when they have
no logs attached
- Fixed signal related crashes, "change frequency" prompt being shown at
the wrong times
## Improvements
- Conditional object activation GameObject will now be a sibling of the
object it acts on. Makes it easier to copy details.
- When starting a new expedition in another solar system, you will skip
to loop 2. This means that quitting the game or entering a game over
scene will still give you the "Resume Expedition" option on the main
menu and not erase your progress.
## Bug fixes
- Fixed fog ramp being null sometimes.
- Fixed getting locked into the "ship warp drive activated" dialogue
when spawning inside the ship.
## Improvements
- No longer required Menu Framework as popups are now supported in OWML
## Bug fixes
- Fixed sector stuff breaking in props loaded from asset bundles
- Fix ship log map mode auto/manual placement
- Fix subtitle becoming invisible when image width is smaller than EOTE
subtitle
- Fixes a bug where projecting into Dark Bramble can teleport you
(thanks @TRSasasusu for the fix from the Outsider)
- Fix drowning inside the ship if you spawn inside it (fixes#808)