37 Commits

Author SHA1 Message Date
Noah Pilarski
30d0f551d1 forgor ; 2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874 Merge branch 'dev' into relative 2022-11-09 01:04:28 -05:00
JohnCorby
0380bc5d5a use player data a lil better 2022-10-16 14:46:42 -07:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Nick
feb22deba1 Implement #401 2022-10-10 12:24:09 -04:00
Noah Pilarski
088dc07fed Merge branch 'dev' into relative 2022-10-08 12:49:08 -04:00
Noah Pilarski
9599003f87 Null check instead 2022-09-17 14:41:04 -04:00
Nick
126547be6f Make everything use Path.Combine instead of concat for Linux 2022-09-15 18:47:26 -04:00
Damián Garro
867c180ae9 Rename variables 2022-09-09 18:55:21 -03:00
Damián Garro
79b842cc24 Swap comments 2022-09-09 18:53:28 -03:00
Damián Garro
e450a2b459 Fix dialog text not trimmed in translation table key 2022-09-09 18:48:31 -03:00
Noah Pilarski
dc53042f92 Add relative to parent option 2022-09-03 12:08:12 -04:00
Nick
3587424bbb Stop dialogue from breaking entirely if pathToAnimController is invalid 2022-07-21 23:23:04 -04:00
Nick
79cff0645c Oops. 2022-07-13 22:26:14 -04:00
Nick
4a77631dbe Add SpawnSignal and SpawnDialogue to the API 2022-07-13 22:20:20 -04:00
Nick
21ace3d11a Add comments for why we name TextAssets 2022-07-10 10:58:59 -04:00
Nick
351694bb8c Update dialogue + nomai text to give the text asset a name 2022-06-30 17:53:46 -04:00
Nick
6ca256b138 Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-06-19 17:02:20 -04:00
Nick
5cf13d27f1 me when 2022-06-19 17:02:10 -04:00
Ben C
c12898bec3
Rename interactRange to range 2022-06-19 16:54:09 -04:00
Ben C
45c80d3cf5
Merge remote-tracking branch 'origin/dev' into dev 2022-06-19 16:48:31 -04:00
Ben C
2d68d51159
Added interactRange, resolves #191 2022-06-19 16:48:24 -04:00
Nick
85892e5041 Attach dialogue to the character 2022-06-19 16:45:12 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
2e7fa09734 Allow separately setting dialogue interact radius and remote trigger radius 2022-05-04 20:18:20 -04:00
Nick
45d8324cb3 Option to have character's face the player (#83)
Implements #83
2022-05-01 18:02:30 -04:00
Nick
96941ffe54 Remote dialogue triggers were 4x too small 2022-04-21 23:50:46 -04:00
Nick J. Connors
9b0d90ca9a Translation support 2022-02-23 19:46:18 -05:00
Nick J. Connors
877e240d6b Switch over to loading textures manually 2022-02-23 02:35:04 -05:00
Nick J. Connors
701f908798 Brought over changes from ship log branch 2022-02-07 23:27:35 -05:00
Nick J. Connors
77131b9aca Fix xml dialogue loading and changed parameter name 2022-02-04 14:57:27 -05:00
Nick J. Connors
8bac10ddc6 Added RemoteDialogueTrigger to dialogue config info 2022-02-04 12:13:09 -05:00
Nick J. Connors
028ee62987 Prop build fixes 2022-02-02 17:12:15 -05:00
Dylan Nagel
98469c1e75 Follow the .NET capitalization convention 2022-01-31 20:54:33 -05:00
Dylan Nagel
9955c5b8d3 Custom Dialogue 2022-01-31 20:41:22 -05:00
Nick J. Connors
1c40a8e664 Put in the dialogue stuff 2022-01-31 18:32:03 -05:00