294 Commits

Author SHA1 Message Date
JohnCorby
361fc2aa57 Reapply "unload immediate"
This reverts commit b0f445e415f9e0b19131ee99c0d67f16630235d4.
2025-07-19 01:14:38 -07:00
JohnCorby
b0f445e415 Revert "unload immediate"
This reverts commit d38d9fa1c86323d48376f79ea55efd71e1a50fab.
2025-07-19 01:11:15 -07:00
JohnCorby
d38d9fa1c8 unload immediate 2025-07-19 01:07:04 -07:00
JohnCorby
20126dfe91 unload streaming in custom systems 2025-07-19 00:59:47 -07:00
xen-42
e38884037b Remove unused usings 2025-04-19 15:20:17 -04:00
Noah Pilarski
d759f1843b Allow comet tails on vanilla bodies 2025-03-15 02:16:21 -04:00
JohnCorby
79231ee843 Merge branch 'dev' into profiler 2025-02-15 15:46:18 -08:00
JohnCorby
5e1fa2aac2 Merge branch 'dev' into profiler 2025-02-15 12:39:08 -08:00
xen-42
0ce4b20ac1
Colour splashes (#773)
## Improvements
- Colourize splash effects to custom fluid volumes (implements #740)
2025-02-15 03:18:53 -05:00
xen-42
3228dbad0a Merge branch 'dev' into coloured-splashes 2025-02-15 02:20:48 -05:00
xen-42
06fd45e83e Add rock, make materials work, probably use less memory 2025-02-15 01:18:50 -05:00
JohnCorby
3a490cee89 use FindAll 2025-02-14 21:28:13 -08:00
JohnCorby
c5ae20d22b Revert "test both remove children methods"
This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
JohnCorby
165f94d1cd i made an oopsie 2025-02-14 21:20:05 -08:00
JohnCorby
0fa7cfe2c5 test both remove children methods 2025-02-14 21:15:53 -08:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
xen-42
90cf5880ed Address review - use _invinicible in its own file, comment orbitlines 2025-02-10 10:01:51 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
Noah Pilarski
6dc6c030ee Merge branch 'dev' into coloured-splashes 2025-01-12 00:26:27 -05:00
xen-42
ae09ab6a33
Set sector's ID (#1018)
## Improvements

- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9d2f4f05f0 Include old method signature just in case some mod somewhere calls it directly 2024-12-17 20:45:59 -05:00
ZygZagGaming
ee6444ad76 quick fix 2024-12-11 12:33:40 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00
xen-42
c1cc8029ee Move spawning to shared 2024-10-30 20:09:58 -04:00
xen-42
f41b57a97e Fix moving satellites of satellites 2024-10-09 21:45:45 -04:00
xen-42
1b3a1a2c81 Merge branch 'dev' into coloured-splashes 2024-10-07 20:16:52 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support (#953)
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.

## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
9cf94e601e Do not load bodies twice 2024-10-05 13:07:58 -04:00
xen-42
c27e2ed665 Update PlanetCreationHandler.cs 2024-10-05 12:03:54 -04:00
xen-42
cfd4fc3750 Probably fixes duplicate OrbitLines 2024-10-05 11:53:31 -04:00
Joshua Thome
8a3841730a Merged dev into hawkbar-dreamworld 2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819 Dreamworld dimensions 2024-10-05 09:55:03 -05:00
xen-42
1ca9b63b64 Merge branch 'dev' into coloured-splashes 2024-10-04 22:17:30 -04:00
xen-42
aeb08f1480 Merge branch 'dev' into ship-spawn-facts 2024-10-04 13:34:15 -04:00
xen-42
25aceb676d Should actually work now with priorities 2024-10-04 12:47:22 -04:00
xen-42
3f92573c4c Allow making multiple spawns and choosing which with fact or persistent condition 2024-10-04 12:33:01 -04:00
xen-42
7cb47ec1b1
Merge branch 'dev' into coloured-splashes 2024-10-03 00:27:33 -04:00
xen-42
95bd1f78e2 Fix #933 probably 2024-10-02 22:25:26 -04:00
Noah Pilarski
25ba23cc1b set idString 2024-09-26 22:31:10 -04:00
Noah Pilarski
24a53cb2cc
Allow replacing ship log map mode icons of existing planets (#885)
## Improvements
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875
2024-06-04 19:19:10 -04:00
Nick
51c046283f Allow replacing ship log map mode icons of existing planets 2024-06-04 12:46:31 -04:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module (#878)
## Minor features

- Added a map marker module with display distance overrides (#847)
2024-06-04 11:44:00 -04:00
Noah Pilarski
6951a40e58 Add map marker display distance overrides and make a map marker module 2024-06-01 23:00:51 -04:00
Noah Pilarski
14cf9ced3b Fix the solar system radius calculation
needs to divide not multiply
2024-05-31 00:13:56 -04:00