xen-42
cdb5604cff
Backwards compat
2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b
Fix #751
...
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
JohnCorby
a4ee4dbee7
no more debug menus (we removed both submenus so its just empty now)
2025-01-06 11:51:32 -08:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug ( #1009 )
...
## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4
Add selectable to map mode, fix an NRE, make auto map gen lines debug
2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c
It was double for a reason my bad
2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd
requested changes
2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171
more asteroid belt options
2024-12-25 15:23:08 -06:00
xen-42
c543d01e44
blah blah file extensions
2024-12-17 21:38:33 -05:00
xen-42
8eed478d4a
Renamed it since it affects other calculations beyond zoom speed
2024-12-17 20:54:28 -05:00
xen-42
9878234026
Add default value
2024-12-17 20:47:07 -05:00
ZygZagGaming
21a9643b9e
Allowed planets to decide if they change SolarSystemRadius
2024-12-11 12:29:16 -05:00
xen-42
6e254cd10a
Add option to prevent bringing items into other systems #997
2024-11-27 15:18:08 -05:00
xen-42
acc2cfc016
Document images are png
2024-11-27 15:07:03 -05:00
xen-42
a46902381c
Add gravity alignment radius override
2024-11-09 21:14:14 -05:00
xen-42
a16c479728
Document pathToAnimController more
2024-11-01 15:35:54 -04:00
xen-42
ec1da98800
Also ignore empty primary
2024-10-27 16:13:09 -04:00
xen-42
c189482f67
Fall back to file name before validating also dont call migrate twice
2024-10-27 16:11:03 -04:00
xen-42
9408fd43f8
Format summary better
2024-10-27 13:03:39 -04:00
xen-42
a7e446b37b
Complaints from wyrm
2024-10-26 19:07:52 -04:00
xen-42
162237d3ad
Add them
2024-10-25 22:32:43 -04:00
xen-42
c566aa4075
what if i do this
2024-10-25 15:39:11 -04:00
xen-42
564e16ffad
Will the website document death types
2024-10-25 15:34:47 -04:00
xen-42
65dbc6816b
Add colliders to custom item sockets
2024-10-20 02:18:51 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props ( #973 )
...
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
fb537f7730
Projection totems
2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db
Add vision cone model scaling for alarm totems
2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc
Start of projection totems
2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
xen-42
d0e23ca5aa
Update AtmosphereModule.cs
2024-10-09 22:25:30 -04:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8
Grapple totems
2024-10-06 18:14:36 -05:00
xen-42
afe2bd558a
Allow NH water to extinguish dreamworld lanterns
2024-10-06 12:26:53 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
fd06497193
Document simulation planets should be static
2024-10-05 00:58:28 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
acce12e166
Fix typo
2024-10-04 21:49:53 -04:00
xen-42
44d9469139
Update PlanetConfig.cs
2024-10-04 21:48:21 -04:00
xen-42
fad1cd82c5
Multiple spawn points ( #947 )
...
## Minor features
- The spawn module now has `playerSpawnPoints` and `shipSpawnPoints`
allowing you to define multiple possible spawns on one planet.
- Spawn points now have `makeDefaultIfFactRevealed` and
`makeDefaultIfPersistentCondition` allowing you to change which spawn
the player uses. Priority goes fact -> persistent condition -> default
- Black holes and change star system volumes now have `spawnPointID`. If
this is set, entering one of these volumes will send you to the spawn
with a matching `id` (fixes #917 )
## Bug fixes:
- Fix empty warp drive ship log page appearing
- Use save data directly when checking for facts for ship log warp drive
2024-10-04 21:26:41 -04:00
xen-42
4a80fa7076
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
xen-42
b3fdc1317f
Document fog alpha doing nothing
2024-10-04 14:45:26 -04:00
xen-42
aeb08f1480
Merge branch 'dev' into ship-spawn-facts
2024-10-04 13:34:15 -04:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00