867 Commits

Author SHA1 Message Date
Joshua Thome
25f36dcbb7 Handle merging conditionals lists in config 2025-02-16 16:50:59 -06:00
Joshua Thome
678c1e13ea Conditional check data structures 2025-02-16 16:44:51 -06:00
xen-42
899e66e7ed Comment what SimplifiedDetailInfo is and change title scene handler remove children to use findall 2025-02-16 17:40:41 -05:00
xen-42
731bd64bdf Merge branch 'dev' into title-screen-config 2025-02-16 17:32:56 -05:00
xen-42
7697e5bb49
profiling nh (#1030)
semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering (#1051)
## Minor features

- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037)

## Improvements

- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Joshua Thome
c775fda2fc Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner 2025-02-15 21:04:06 -06:00
JohnCorby
79231ee843 Merge branch 'dev' into profiler 2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines (#1047)
## Improvements

- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2 Merge branch 'dev' into profiler 2025-02-15 12:39:08 -08:00
xen-42
506a781bff Document 2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen (#1045)
## Minor features

- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
Noah Pilarski
cdf977d652 keepLoaded and sectorOccupantsUpdated 2025-02-15 02:18:50 -05:00
xen-42
0f259e1ccd Add normal, metallic, smoothness to proc gen 2025-02-15 01:54:11 -05:00
xen-42
06fd45e83e Add rock, make materials work, probably use less memory 2025-02-15 01:18:50 -05:00
Noah Pilarski
4c552db703 make background module 2025-02-15 01:00:46 -05:00
Noah Pilarski
323bf6549e add builders, randomization, and sharing 2025-02-15 00:02:08 -05:00
xen-42
b4e02146e6 Merge branch 'dev' into better-proc-gen 2025-02-14 22:45:27 -05:00
xen-42
929b463c47 Add support to addon manifest 2025-02-14 22:32:52 -05:00
xen-42
0dfc2381a3 Move game over stuff to its own module, add condition 2025-02-14 21:51:37 -05:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
Noah Pilarski
73c42161c1 Merge branch 'dev' into title-screen-config 2025-02-14 17:51:20 -05:00
Will Corby
bd125c0182
Update PlanetConfig.cs 2025-02-14 01:31:46 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
xen-42
8c3649bb40 Can set which slides to display, make empty slide reels transparent (#888) 2025-02-13 17:21:00 -05:00
Joshua Thome
b5538f7627 Remove vestigial name property from traveler info 2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
Noah Pilarski
fcd4ab4fe6 Null check for profile 2025-01-29 00:10:21 -05:00
Noah Pilarski
1380bbb4e0 bleh 2025-01-25 07:30:16 -05:00
Noah Pilarski
dd917ade85 gabagool 2025-01-25 07:12:52 -05:00
Noah Pilarski
c726b089e8 do ambience too because might as well 2025-01-25 06:37:41 -05:00
Noah Pilarski
310301ceee grah 2025-01-25 06:23:25 -05:00
Noah Pilarski
5fc78411ac I've gone past the point of insanity
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
0c2709bff6 Add simplified detail info to use later 2025-01-25 05:05:31 -05:00
Noah Pilarski
8e5d7369d6 Move skybox module to separate file 2025-01-25 05:04:55 -05:00
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
e92a7ab121 Make config in code for testing 2025-01-15 17:10:21 -05:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00