17 Commits

Author SHA1 Message Date
xen-42
831a94cdbc Fixed a floating point rounding error 2025-08-04 21:44:18 -04:00
xen-42
8089de358a Just expect 32 signals max instead of constantly refreshing the array 2025-08-04 21:12:00 -04:00
xen-42
8c809e8b12 Fixed an Outsider-compat fix that ended up creating a new Outsider-compat bug 2024-10-24 21:08:03 -04:00
xen-42
c844bafac3 Fix Outsider/Codec signal incompat 2024-10-09 20:45:53 -04:00
Noah Pilarski
3694723ee8 also do GetCustomSignalName
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31 Fix GetCustomFrequencyName NRE
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Nick
962e04994b Fix signal related bugs, save only when base game does 2024-03-25 15:10:39 -04:00
JohnCorby
553e48e4e9 teehee 2023-08-25 22:16:03 -07:00
Nick
53f7bc0b67 Throw error when making signal without name or frequency #660 2023-07-21 19:53:29 -04:00
Nick
9b81cdc275 Use a more reliable event to check all frequencies 2023-07-03 11:17:23 -04:00
Nick
0c1f0a0d30 Gruh 2023-07-01 20:05:47 -04:00
Nick
efdcf47b25 Skipping unused frequencies works fine 2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109 Merge branch 'dev' into only-show-relevant-frequencies 2023-07-01 19:39:31 -04:00
clay
9fa0b4606e fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals 2023-05-28 19:51:44 -04:00
Nick
25068561cc Speed up checking if a signal is QM or Cloaked 2023-04-22 17:21:49 -04:00
Nick
877d965677 Track signals that are actually present in the scene 2023-04-22 17:20:05 -04:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00