xen-42
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831a94cdbc
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Fixed a floating point rounding error
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2025-08-04 21:44:18 -04:00 |
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xen-42
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8089de358a
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Just expect 32 signals max instead of constantly refreshing the array
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2025-08-04 21:12:00 -04:00 |
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xen-42
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8c809e8b12
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Fixed an Outsider-compat fix that ended up creating a new Outsider-compat bug
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2024-10-24 21:08:03 -04:00 |
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xen-42
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c844bafac3
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Fix Outsider/Codec signal incompat
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2024-10-09 20:45:53 -04:00 |
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Noah Pilarski
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3694723ee8
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also do GetCustomSignalName
even though there is no NRE there could be in future
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2024-06-14 23:41:25 -04:00 |
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Noah Pilarski
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d3f8c55f31
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Fix GetCustomFrequencyName NRE
happens when going to solar system to get prefabs for eye
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2024-06-14 23:39:04 -04:00 |
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Nick
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962e04994b
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Fix signal related bugs, save only when base game does
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2024-03-25 15:10:39 -04:00 |
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JohnCorby
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553e48e4e9
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teehee
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2023-08-25 22:16:03 -07:00 |
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Nick
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53f7bc0b67
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Throw error when making signal without name or frequency #660
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2023-07-21 19:53:29 -04:00 |
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Nick
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9b81cdc275
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Use a more reliable event to check all frequencies
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2023-07-03 11:17:23 -04:00 |
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Nick
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0c1f0a0d30
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Gruh
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2023-07-01 20:05:47 -04:00 |
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Nick
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efdcf47b25
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Skipping unused frequencies works fine
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2023-07-01 19:55:23 -04:00 |
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Nick
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4dfc8fa109
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Merge branch 'dev' into only-show-relevant-frequencies
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2023-07-01 19:39:31 -04:00 |
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clay
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9fa0b4606e
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fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
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2023-05-28 19:51:44 -04:00 |
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Nick
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25068561cc
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Speed up checking if a signal is QM or Cloaked
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2023-04-22 17:21:49 -04:00 |
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Nick
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877d965677
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Track signals that are actually present in the scene
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2023-04-22 17:20:05 -04:00 |
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Nick
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031ad5266c
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Added AudioSourceInfo as a new prop, refactors signals
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2023-03-26 22:39:29 -04:00 |
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