xen-42
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25fd6cd761
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Make it async
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2025-02-13 15:05:02 -05:00 |
|
xen-42
|
853e03cc99
|
Only unload textures once nobody is using them anymore
|
2025-02-13 14:54:14 -05:00 |
|
xen-42
|
064f9ffef1
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I can't tell if this works or not
|
2025-02-13 14:00:31 -05:00 |
|
JohnCorby
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1f02e7fe88
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Merge branch 'dev' into profiler
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2025-02-11 22:26:45 -08:00 |
|
xen-42
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cb64f79c5d
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Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
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2025-02-11 23:26:23 -05:00 |
|
xen-42
|
0f38b022f3
|
Changes I requested
|
2025-02-09 21:14:35 -05:00 |
|
Joshua Thome
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3999db71a2
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Fix signals playing on awake and not disabling after finale
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2025-01-29 19:36:19 -06:00 |
|
JohnCorby
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6da9071208
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try and apply some simple optimizations
|
2025-01-29 16:26:34 -08:00 |
|
Joshua Thome
|
e0f79ae3ea
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Eye sequence fixes
|
2025-01-18 17:26:02 -06:00 |
|
Joshua Thome
|
63fbc8afeb
|
Eye sequence props first pass
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2025-01-18 10:09:15 -06:00 |
|
Noah Pilarski
|
6dc6c030ee
|
Merge branch 'dev' into coloured-splashes
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2025-01-12 00:26:27 -05:00 |
|
xen-42
|
ceb0ad970b
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Remove things that we've already made obsolete
|
2025-01-06 23:05:54 -05:00 |
|
xen-42
|
dea646bf8e
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Fix the randomize rotation and gravity alignment stuff with the new weird stuff
|
2025-01-06 22:08:43 -05:00 |
|
xen-42
|
20d524d3de
|
Port over quantum stuff from escape room
|
2025-01-06 17:51:09 -05:00 |
|
xen-42
|
c273b0d8cf
|
Make it actually work
|
2024-10-25 22:52:34 -04:00 |
|
xen-42
|
162237d3ad
|
Add them
|
2024-10-25 22:32:43 -04:00 |
|
xen-42
|
834fc03ea7
|
Remove and sort usings
|
2024-10-20 02:35:37 -04:00 |
|
xen-42
|
1b3a1a2c81
|
Merge branch 'dev' into coloured-splashes
|
2024-10-07 20:16:52 -04:00 |
|
xen-42
|
afe2bd558a
|
Allow NH water to extinguish dreamworld lanterns
|
2024-10-06 12:26:53 -04:00 |
|
xen-42
|
3c1abb582e
|
I don't feel like uploading my visual studio
|
2024-10-06 11:30:56 -04:00 |
|
Joshua Thome
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05d0dfc185
|
Use EnterDreamWorld/ExitDreamWorld events instead of polling in update
|
2024-10-05 22:47:02 -05:00 |
|
Joshua Thome
|
8a3841730a
|
Merged dev into hawkbar-dreamworld
|
2024-10-05 09:57:26 -05:00 |
|
Joshua Thome
|
9b8d44a819
|
Dreamworld dimensions
|
2024-10-05 09:55:03 -05:00 |
|
Joshua Thome
|
3317221f58
|
Remove ambient light code
|
2024-10-05 01:29:25 -05:00 |
|
Joshua Thome
|
637fa401cf
|
Disable ambient lights in dream world
|
2024-10-05 00:55:40 -05:00 |
|
Joshua Thome
|
6528d2c654
|
Build simulation meshes
|
2024-10-05 00:55:29 -05:00 |
|
xen-42
|
1ca9b63b64
|
Merge branch 'dev' into coloured-splashes
|
2024-10-04 22:17:30 -04:00 |
|
xen-42
|
4a80fa7076
|
Allow system change volumes to specify custom targets #917
|
2024-10-04 15:04:50 -04:00 |
|
xen-42
|
d2f88ed9ad
|
After enabling exiting via warp drive, only enable if we actually have a system
|
2024-10-04 13:46:06 -04:00 |
|
xen-42
|
7cb47ec1b1
|
Merge branch 'dev' into coloured-splashes
|
2024-10-03 00:27:33 -04:00 |
|
xen-42
|
c7402bf60f
|
Change to can exit
|
2024-09-27 15:38:50 -04:00 |
|
Nick
|
4664ff59df
|
Merge branch 'dev' into globalMusicModule
|
2024-06-17 19:08:41 -04:00 |
|
Noah Pilarski
|
15531e5ec4
|
unparent after moving
|
2024-06-14 23:11:29 -04:00 |
|
Noah Pilarski
|
92634dade1
|
Fix quantum planet NRE
|
2024-06-14 21:48:30 -04:00 |
|
Noah Pilarski
|
88cdeccf28
|
use AudioTypes instead
or else end times doesn't work
|
2024-06-13 21:10:22 -04:00 |
|
Noah Pilarski
|
e776fb2564
|
Add global music module
|
2024-06-13 16:18:23 -04:00 |
|
xen-42
|
e55818bfb8
|
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies (#890)
## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
|
2024-06-13 13:41:41 -04:00 |
|
Nick
|
dc3f10ba33
|
Try stopping duplicate system cards
|
2024-06-12 20:51:26 -04:00 |
|
Nick
|
4cb3b07d88
|
Update ShipWarpController.cs
|
2024-06-10 23:24:14 -04:00 |
|
Nick
|
f914f121f5
|
Fix warp eyes
|
2024-06-10 23:12:19 -04:00 |
|
Noah Pilarski
|
746c84228d
|
Fix NRE in NHSupernovaPlanetEffectController
|
2024-06-07 13:51:18 -04:00 |
|
Noah Pilarski
|
c768ff4dcd
|
Better vessel warping
- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
|
2024-06-04 18:47:34 -04:00 |
|
Noah Pilarski
|
5218968e26
|
Make the base an NHAstroObject
|
2024-06-04 18:45:45 -04:00 |
|
Noah Pilarski
|
19b0cdddbc
|
Fix nomai lamps being black
|
2024-06-04 18:45:45 -04:00 |
|
Noah Pilarski
|
26dc4aebaa
|
Move these 2 into a folder
|
2024-06-04 18:37:07 -04:00 |
|
Noah Pilarski
|
3f337a6ad7
|
Fix dynamic props from vessel when under parent body
|
2024-06-04 18:36:33 -04:00 |
|
Noah Pilarski
|
26723f3d67
|
Fix conditional object activation making everything viewable when loading (#884)
## Bug fixes
- Fix the world being visible when loading if an object had conditional
activation on it (#883)
|
2024-06-04 16:35:38 -04:00 |
|
Noah Pilarski
|
3069130c5c
|
Also check if late initialized
|
2024-06-04 16:31:21 -04:00 |
|
Nick
|
c998a92cec
|
Fix conditional object activation making everything viewable when loading
|
2024-06-04 02:03:43 -04:00 |
|
Noah Pilarski
|
6951a40e58
|
Add map marker display distance overrides and make a map marker module
|
2024-06-01 23:00:51 -04:00 |
|