xen-42
63cb8e6f5d
Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does
2024-07-14 20:48:56 -04:00
xen-42
18f35df554
Sequential loading works, is under new option, also redid default config to have tooltips and stuff
2024-07-14 18:47:50 -04:00
xen-42
784b1adb60
it doesnt work
2024-07-11 21:12:07 -04:00
Noah Pilarski
58996f2e85
Rename some more
2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111
comment
2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21
Rename
2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4
Fix warp computer log
2024-07-07 01:10:30 -04:00
Nick
a32ba6fbd1
Manually copy the lantern values in so that it works at the eye
2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289
gotta update visuals
2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f
possibly fix lantern petals
2024-06-19 14:53:48 -07:00
Nick
804665b3a9
Ignore asset bundle guys, remove unneeded comment, comment angler stuff
2024-06-18 22:33:20 -04:00
Nick
3530057a50
Fix an ernesto nre in the eye
2024-06-18 21:16:18 -04:00
Nick
e2f1fb681d
Update PropBuildManager.cs
2024-06-18 12:17:55 -04:00
Nick
6d7c2fef04
Fix an NRE in codec, still try to make props with invalid paths as before
2024-06-18 12:15:24 -04:00
Nick
c923af084b
Don't bother with regular images when using the cache
2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99
Save blank and inverted blank slide reels to nh
2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d
Dont use obsolete guy
2024-06-17 21:14:46 -04:00
Nick
96cebc3476
Fix atlas breaking if it had a blank slide, cache solid colour texture
2024-06-17 21:11:25 -04:00
Nick
45c7971347
better error message for bramblor
2024-06-17 20:20:34 -04:00
JohnCorby
37cad651f0
dont reinsert into image cache. we want it to error there
2024-06-17 16:32:54 -07:00
xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
...
## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75
Obsolete old RemoteBuilder method, give better name to used method
2024-06-17 18:57:46 -04:00
Nick
dd20750084
Split bool into for inverted and for atlas
2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better ( #903 )
...
Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
...
## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
...
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
...
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
Nick
79c5c46403
Should not have been adding a listener per slide
2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9
Revert "make it match the path below"
...
This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
JohnCorby
23feed8b6f
make it match the path below
2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595
comment all the async stuff, STOP USING LOCKS AND ATOMICS
2024-06-13 19:44:45 -07:00
Nick
31ada350b4
Cache atlas, works first loop
2024-06-13 13:07:51 -04:00
Nick
540a501b9a
Cache inverted images
2024-06-13 01:13:25 -04:00
Noah Pilarski
96bb04ef6b
Add remote builder to multi pass
...
Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
2024-06-07 07:22:09 -04:00
Noah Pilarski
3cf384accf
Add extra error message functions to the each builder
2024-06-07 07:21:07 -04:00
Noah Pilarski
341652b4e7
Move local methods to static and add extra error message stuff
2024-06-07 07:19:37 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs ( #879 )
...
## Minor features
- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811 )
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7
some extra thing
2024-06-04 09:24:15 -04:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
5a354e4bee
Base prop info
...
That only has the parent path and rename
2024-06-04 05:57:16 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset ( #868 )
...
## Bug fixes
- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
6a3473d291
Comments
2024-06-04 00:50:12 -04:00
Nick
a0eb445dcb
If parent cant be found try creating prop again
2024-06-04 00:46:41 -04:00
Nick
e617d98e1f
Add comment
2024-06-03 22:52:04 -04:00
Noah Pilarski
e40460845c
Add different slide reel prefabs
2024-06-02 12:45:12 -04:00
Noah Pilarski
6a516ef6af
Move scatter after details
...
So that we can parent it to a root detail
2024-05-31 06:18:45 -04:00