4675 Commits

Author SHA1 Message Date
xen-42
21d49587e5
1.19.3 (#813)
## Improvements
- CharacterDialogueTrees from a Unity asset bundle will now load
properly and have translations supported

## Bug fixes
- Sector cull groups now function properly (not erroneously enabled even
without KeepLoaded) (fix #792)
- Fixes a problem where projected slides are brighter than the source
image (fix #755)
v1.19.3
2024-03-18 00:25:24 -04:00
xen-42
962a6f778b
Fix SectorCullGroup on details (#814)
## Bug fixes
- Sector cull groups now function properly (not erroneously enabled even
without KeepLoaded) (fix #792)
- Fixes a problem where projected slides are brighter than the source
image (fix #755)
2024-03-17 23:59:21 -04:00
Will Corby
2d702c73ed
Update getting-started.md (#810)
Change le link for the getting started guide
2024-03-17 17:15:22 -07:00
Ben C
4406258739 Updated Schemas 2024-03-18 00:03:39 +00:00
JohnCorby
a7c1af8357 imageutilities.invert makes images linear now to HOPEFULLY fix the brightness bug 2024-03-17 17:01:37 -07:00
JohnCorby
ed0cb51ae0 update docs for keepLoaded 2024-03-17 16:58:51 -07:00
JohnCorby
172fdca398 dont enable sectorcullgroup stuff (fix #792) 2024-03-17 16:41:14 -07:00
Nick
630b4d7840 Add translations on unity loaded assets 2024-03-16 13:50:03 -04:00
xen-42
67e5a028cc
1.19.2 (#809)
## Improvements
- Starts using start and end tint now look way less awful
v1.19.2
2024-03-16 12:22:17 -04:00
Ben C
c87c525a2e
Update getting-started.md 2024-03-15 17:25:30 -04:00
Nick
5b989100cb Adjust star start and end tinting to look better 2024-03-15 16:57:57 -04:00
xen-42
13ea363c5e
1.19.1 (#807)
## Bug fixes
- Fix translation keys containing <CDATA> breaking. Thanks orclecle for
the report!
- Added a sphere collision to item props if they had none. Thanks
Hawkbar!
v1.19.1
2024-03-15 14:29:53 -04:00
Nick
bb39c98411 Fix translations with cdata in keys breaking 2024-03-15 14:14:23 -04:00
Joshua Thome
4269d692c1
Add sphere collider to custom items (#806)
## Minor features
- Added `colliderRadius` to custom items. All custom items will be given
a collider for cursor/hover detection unless this is set to 0.
## Bug fixes
- Fixed some edge cases in collision detection with custom items.
2024-03-13 15:21:02 -05:00
Ben C
4314f510c9 Updated Schemas 2024-03-13 20:00:47 +00:00
Joshua Thome
9a0dbdf0a7 Add sphere collider to custom items 2024-03-13 14:54:54 -05:00
xen-42
5a47796040
1.19.0 (#795)
## Major features:
- Compatibility fixes for The Outsider!

## Minor features
- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
(#786 & #797)
- Rigidbody patches no longer run when QSB is installed and enabled.
- Implemented API method for adding subtitles

## Improvements
- Translation keys are much more forgiving now (they are
case-insensitive and ignore whitespace)

## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
- Fixed ocean fog radius: Water no longer looks weird just below the
surface. Thanks Can't Afford A Name for pointing the solution out.
- Stops time loop from still happening when the ATP is disabled #796
- Fix possible lag when near black holes
v1.19.0
2024-03-13 14:16:22 -04:00
Nick
b0e9437b42 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-03-13 14:13:01 -04:00
Nick
00b3965524 Update manifest.json 2024-03-13 14:12:55 -04:00
xen-42
61a3717d68
Fixes for Outsider (#805)
## Improvements
- Implemented features for potential Outsider compatibility

## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
2024-03-13 14:11:49 -04:00
Nick
4997b915f6 Just return true 2024-03-12 18:00:54 -04:00
xen-42
80e9e347a5
Check for null refs inside streaming warp volume then destroy it (#802)
Context is a guy reported the Codec black hole lagging their game, I
imagine it could be because of this but I couldn't reproduce it and have
no idea what would cause any of these things to be null.

## Bug fixes
- Fix possible lag when near black holes
2024-03-12 16:21:41 -04:00
xen-42
b00aaa6d96
Dont add timeloopcontroller to base system (#804)
## Bug fixes
- Stops time loop from still happening when the ATP is disabled #796
2024-03-12 16:21:03 -04:00
Nick
90c3b9b785 Fix subtitle breaking when theres only one 2024-03-12 16:19:05 -04:00
Nick
c615902702 Subtitles can now be larger, added subtitle to api (outsider compat) 2024-03-12 16:01:38 -04:00
Nick
b1b7f43905 Fix bramble seeds being the wrong size 2024-03-12 13:59:31 -04:00
Nick
7bfe3d2fd1 Remove unused volume 2024-03-12 13:26:22 -04:00
Nick
b5ec327c3b Track new fog warp volumes and only patch those 2024-03-12 13:19:58 -04:00
Nick
13b28fa372 Dont add timeloopcontroller to base system 2024-03-12 12:57:16 -04:00
xen-42
717047b11d
Fix ocean fog (#803)
## Bug fixes
- Fixed ocean fog radius: Water no longer looks weird just below the
surface. Thanks Can't Afford A Name for pointing the solution out.
2024-03-12 12:30:00 -04:00
Nick
1c11c49cae Destroy whole game object 2024-03-12 00:57:02 -04:00
Nick
c21fd90834 Fix ocean fog 2024-03-12 00:43:46 -04:00
Nick
e8b0bf4a6b Check for null refs inside streaming warp volume then destroy it 2024-03-11 11:46:14 -04:00
Will Corby
0036028404
Don't run rigidbody patches when QSB is installed. (#800) 2024-03-10 11:21:04 -07:00
_nebula
e3ecb550da RigidbodyPatches - Don't run when QSB is installed 2024-03-10 18:12:55 +00:00
Ben C
159ffbbf3a
Add secret page docs 2024-03-09 00:38:12 -05:00
Will Corby
9f69964413
Add shipLogStartingPlanetID to Star System Config (#798)
## Minor features

- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
2024-03-08 21:22:53 -08:00
Ben C
8946ce360d Updated Schemas 2024-03-09 05:13:11 +00:00
JohnCorby
a5a068d32a fix compile error 2024-03-08 21:11:04 -08:00
Ben C
641084ae45
Add shipLogStartingPlanetID to star system config 2024-03-09 00:03:00 -05:00
xen-42
057554a55c
Translation fixes for Astral Codec (#794)
## Improvements
- Translation keys are much more forgiving now (they are
case-insensitive and ignore whitespace)
2024-03-08 17:42:25 -05:00
Nick
9191dc220b Update TranslationHandler.cs 2024-03-08 16:58:02 -05:00
Nick
ccd3e297e6 Keys are now much more forgiving (ignores whitespace casing why not) 2024-03-08 10:59:25 -05:00
xen-42
d184751774
1.18.9 (#793)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 18:08:50 -05:00
Nick
9e8f8dd1df Update DialogueBuilder.cs 2024-03-07 18:04:46 -05:00
xen-42
1f2759cb8c
1.18.9 (#789)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 17:59:58 -05:00
Nick
cab087d6f9 Fix dialogue replacement overwriting character names 2024-03-04 21:29:34 -05:00
xen-42
e1411db3af
Update manifest.json 2024-03-04 20:27:46 -05:00
xen-42
0dfde49a1b
Update dialogue.md 2024-02-26 11:20:04 -05:00
xen-42
4a2a7636e4
Dialogue addition (#788)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00