548 Commits

Author SHA1 Message Date
Noah Pilarski
7a44824b0d
Add different slide reel prefabs (#879)
## Minor features

- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
e70d9ba641 forgor 2024-06-04 08:32:06 -04:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
5a354e4bee Base prop info
That only has the parent path and rename
2024-06-04 05:57:16 -04:00
Noah Pilarski
e40460845c Add different slide reel prefabs 2024-06-02 12:45:12 -04:00
Noah Pilarski
6951a40e58 Add map marker display distance overrides and make a map marker module 2024-06-01 23:00:51 -04:00
Noah Pilarski
90f7d23479 Make it local so that scatter works on tidally locked bodies 2024-05-31 00:13:28 -04:00
Noah Pilarski
3265f8b076 Add parentPath to scatter 2024-05-31 00:11:36 -04:00
Joshua Thome
0a1e5428e8 Position and rotation offsets for custom item holding and socketing 2024-04-11 10:34:58 -05:00
Nick
4a06a5891d fade is weird when flashing back right after game over screen 2024-04-01 00:04:42 -04:00
JohnCorby
ed0cb51ae0 update docs for keepLoaded 2024-03-17 16:58:51 -07:00
Joshua Thome
9a0dbdf0a7 Add sphere collider to custom items 2024-03-13 14:54:54 -05:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
xen-42
ddcd1cdf4e
Fix some slide bugs (#756)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- [ ] make async slide loading actually async. maybe try to find a way
to unload them too, idk
- [ ] maybe fix #755 
- [x] fix #754
- [x] fix #746
2023-12-17 00:43:25 -05:00
JohnCorby
914ff4df5c actually provide default values 2023-11-28 13:22:05 -08:00
JohnCorby
67ff544fb3 document base game defaults for slides 2023-11-28 13:11:04 -08:00
Joshua Thome
5d4e09a3f8 Items and sockets can reveal ship log facts 2023-11-02 22:30:10 -05:00
Joshua Thome
9c87237174 Item audio and minor fixes 2023-10-31 01:31:23 -05:00
Joshua Thome
6d1bbfb84e Info data structures for item and item socket 2023-10-30 23:29:10 -05:00
Nick
4ae5ec17b1 Obsolete pulsars 2023-09-08 01:16:15 -04:00
JohnCorby
12a114d4a0 revert "remove pulsar" else it explodes 2023-09-07 15:04:23 -07:00
JohnCorby
7343d52307 this doenst do anything 2023-09-03 14:20:43 -07:00
clay
c3009c692e removed FailedValidation from docs 2023-08-31 23:02:11 -04:00
Nick
9fe2b5cede Clean up more and refactor more 2023-08-26 19:56:41 -04:00
Nick
b92e67f79c MMM obsolete 2023-08-26 19:48:31 -04:00
Nick
10f4c7a5a1 gruh 2023-08-26 19:43:10 -04:00
Nick
3b9d3dce46 STEALING!!!! 2023-08-26 19:40:00 -04:00
Nick
bd91422054 Removed pulsars, use custom if you care 2023-08-26 17:13:05 -04:00
Noah Pilarski
d1072e10cb
Particle/Vection Fields (#665)
<!-- A new module or something else important -->
## Major features
- New `ParticleFields` module. Add particles to your planet (ex: leaves,
rain, snow, fireflies, and more). Resolves #219

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-08-24 16:32:46 -04:00
Noah Pilarski
ca7e0f25e7 rename to Particle Fields 2023-08-24 16:28:56 -04:00
Nick
acadcc8300 Don't make hasRain obsolete 2023-08-24 14:11:42 -04:00
Nick
89480333c8 Allow changing orbit line distance shown at #225 2023-08-23 12:37:57 -04:00
Nick
5908cc1fe6 Give DayNightAudioVolume track setting, make them loop 2023-08-22 19:20:27 -04:00
Nick
37032ca222 Add option to disable proxy generation #700 2023-08-22 19:15:01 -04:00
Nick
7008c546d6 Rename addPhysics to pushable 2023-08-11 18:19:58 -04:00
Nick
3cf224540b
AddPhysics on planet allows it to be deorbited #194 (#688)
## Minor features
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194

## Bug Fixes
- Fix default system override being unreliable #687
2023-08-11 16:45:28 -04:00
JohnCorby
2a67040fb1 default value 2023-08-10 17:48:04 -07:00
JohnCorby
41285823ca docs and comments 2023-08-10 17:45:03 -07:00
JohnCorby
fb1085e7b9 better doc 2023-08-10 17:40:47 -07:00
JohnCorby
4c60dcc0f8 remove hacks. add suspend until impact 2023-08-10 16:32:43 -07:00
Nick
03455b5426 AddPhysics on planet allows it to be deorbited #194 2023-08-09 23:49:41 -04:00
Nick
59980f8635 Do non detailed 2023-08-04 21:15:28 -04:00
Nick
e4c8b14f6f Add in the platform, allow separately placing the cannon and the controls 2023-07-22 14:41:01 -04:00
Nick
1f68a12296 Can't use vessel computers 2023-07-22 12:18:25 -04:00
Nick
ed66cb0665 Fix update from dev 2023-07-22 12:04:02 -04:00
Noah Pilarski
71240150b2 Vection fields (#219) 2023-07-22 08:46:38 -04:00
Nick
f62c8ba377 Allow setting hazard volume info on tornados #496 2023-07-20 19:42:20 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume (#656)
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Nick
04dab26ad6 Implement day night audio volume 2023-07-19 23:22:38 -04:00
Nick
58a49ff9fd If detail path is null create an empty game object 2023-07-19 21:28:43 -04:00