JohnCorby
89a58c2a93
Merge branch 'slide-reel-streaming' into profiler
2025-02-13 19:59:10 -08:00
JohnCorby
d1ceaaaf71
cache ship cockpit controller
2025-02-13 19:57:12 -08:00
JohnCorby
6d2739f931
broaden profile filter
2025-02-13 19:13:42 -08:00
JohnCorby
d0a61ba88d
revert load prefab cache cuz i think it already happens
2025-02-13 19:11:09 -08:00
JohnCorby
511ffda580
evil patch
2025-02-13 18:19:32 -08:00
JohnCorby
98c86fa63c
Merge branch 'slide-reel-streaming' into profiler
2025-02-13 16:55:51 -08:00
xen-42
c93ed5fc14
Fix caching the ship log slide projector
2025-02-13 18:37:01 -05:00
JohnCorby
05a1596493
i get it now
2025-02-13 14:32:10 -08:00
JohnCorby
a2d3822d84
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 14:26:53 -08:00
Ben C
d10d79719d
Updated Schemas
2025-02-13 22:23:29 +00:00
JohnCorby
8b4989fbee
document
2025-02-13 14:23:12 -08:00
JohnCorby
ebb1871a3a
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 14:21:51 -08:00
xen-42
5a9b9c56ce
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
JohnCorby
a6c20cb231
document
2025-02-13 14:20:39 -08:00
JohnCorby
b1e64c1491
dont need to check CacheExists
2025-02-13 13:54:03 -08:00
JohnCorby
1d69fd063e
Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
2025-02-13 13:44:03 -08:00
JohnCorby
e825882fd1
use direct cast so exception is cast exception instead of nre
2025-02-13 13:40:43 -08:00
xen-42
af98395686
Also do not doAsyncLoading on auto projector
2025-02-13 16:38:03 -05:00
xen-42
691cd8b096
Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
2025-02-13 16:31:04 -05:00
JohnCorby
a3f2f9fd8c
document StartAsyncLoader
2025-02-13 13:08:09 -08:00
JohnCorby
28bf75d09a
comment
2025-02-13 12:58:37 -08:00
JohnCorby
3e9ff8c616
comment
2025-02-13 12:55:50 -08:00
xen-42
a322c72f9f
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 15:48:34 -05:00
xen-42
daef166a39
Make slide reels work on ship log projector
2025-02-13 15:48:28 -05:00
Noah Pilarski
c483a8331c
Set playWithShipLogFacts for auto projectors
2025-02-13 15:45:57 -05:00
xen-42
25fd6cd761
Make it async
2025-02-13 15:05:02 -05:00
xen-42
853e03cc99
Only unload textures once nobody is using them anymore
2025-02-13 14:54:14 -05:00
xen-42
407980f2d7
Actually always have to load raw if no cache
2025-02-13 14:36:03 -05:00
xen-42
1191cbaef8
Fix that it was always loaded the raw slides
2025-02-13 14:35:30 -05:00
xen-42
064f9ffef1
I can't tell if this works or not
2025-02-13 14:00:31 -05:00
xen-42
9f5257d087
Only correct spawn velocity when NH is handling spawn (fix archipelago incompat)
2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88
Merge branch 'dev' into profiler
2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d
Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
2025-02-11 23:26:23 -05:00
xen-42
fa4e95b9b3
Update PlayerImpactAudioPatches.cs
2025-02-10 16:50:53 -05:00
xen-42
8a1fa3de97
Bring back patch to impact audio
2025-02-10 16:12:02 -05:00
xen-42
d5d9200331
Don't use patch, use invincible field on player resources
2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae
Revert changes to InvulnerabilityHandler
2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed
Address review - use _invinicible in its own file, comment orbitlines
2025-02-10 10:01:51 -05:00
xen-42
52f164a458
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-09 23:28:37 -05:00
xen-42
71d6f5732d
Bump version
2025-02-09 23:28:36 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns ( #1036 )
...
## Bug fixes
- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816
Reorganize a bit and add more comments
2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
...
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808
Fix anglerfish at eye
2025-02-09 23:17:54 -05:00
xen-42
0f38b022f3
Changes I requested
2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc
fixes warping to other systems death bug
...
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
xen-42
624c030889
Populates the portuguese_br.xml translation file. ( #1032 )
...
## Major features
- Translation for the Portuguese (Brazil) language based on current
English translation file.
I tried to keep game's actual context translations by extracting its
actual pt_BR file and checking translation choices made throughout the
game.
Hope this little contribution is welcome.
2025-02-08 22:46:20 -05:00
Heavenly Avenger
71050a2160
Coesion in pt_BR "gender" matching to "mod".
...
Elsewhere used as female gender, "a mod", from the "modificação" noun,
uses also the female gender to this message.
The "modificação" noun is a feminine noun, in Brazillian Portuguese.
The article (a/o) here is necessary.
2025-02-08 12:56:02 -03:00
Heavenly Avenger
7f6a25fd49
Corrects "premises" translation to pt_BR.
...
Closest to "premises", "premisas" used is wrong. Closest correct would
be "premissas" which means something different (presumptions perhaps).
Translated then to "limits" which would translate literally to
"boundaries" but reflects better the meaning of the sentence.
2025-02-08 12:54:19 -03:00