Noah Pilarski
11d0980153
Add visor effect volumes
2022-11-25 17:58:53 -05:00
Noah Pilarski
f7066781eb
Add clip selection option
2022-11-25 17:44:35 -05:00
Noah Pilarski
3dd77773ec
Add more audio volume properties
2022-11-25 17:32:22 -05:00
Noah Pilarski
49996e5f48
Add probe volumes
2022-11-25 17:23:13 -05:00
Noah Pilarski
4754dfe043
Add fluid volumes
2022-11-25 17:13:13 -05:00
Noah Pilarski
439eebd2b5
Add oxygen volumes
2022-11-25 16:35:59 -05:00
Noah Pilarski
4742139408
Add layer
2022-11-25 16:35:16 -05:00
Noah Pilarski
6b7563b7fd
Set revealFor on achievement volume
2022-11-25 16:12:22 -05:00
Noah Pilarski
0763b306c5
Add destruction volumes
2022-11-25 13:42:22 -05:00
TerrificTrifid
dc7a2df5df
Use CurrentScale correctly
2022-11-23 14:54:57 -06:00
TerrificTrifid
c0b294b289
Don't local scale proxy
2022-11-23 14:36:26 -06:00
TerrificTrifid
c4b5d615a6
Fix lava scaling
2022-11-23 13:51:28 -06:00
Noah Pilarski
7249124f67
comment
2022-11-15 22:31:11 -05:00
Noah Pilarski
98cf27b003
Add reveal for option to enter reveal volumes
2022-11-15 22:25:31 -05:00
Nick
5f71b64943
Add relative to parent option ( #349 )
...
Minor Features:
- Adds `isRelativeToParent` to allow applying position and rotation
relative to the parent defined by `parentPath`. Applies to details,
dialogue, Nomai text, slides, whiteboards, projection pools, projection
stones, and signals.
2022-11-10 22:09:10 -05:00
JohnCorby
41571af86d
do align to normal fix on relative to parent guy as well
2022-11-09 14:50:53 -08:00
Noah Pilarski
8af38577ed
match
2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1
forgor ;
2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
TerrificTrifid
967d909651
Fix lava glow ( #441 )
...
Scales the shader stuff properly
2022-11-08 23:25:31 -06:00
TerrificTrifid
00688b4531
Account for all properties
2022-11-08 23:18:56 -06:00
JohnCorby
bdf715d1d4
do max of curve instead of min
2022-11-08 19:39:01 -08:00
TerrificTrifid
998969f16e
Rewrite singularities ( #439 )
...
- Merged methods into MakeSingularity, MakeSingularityGraphics, and
MakeSingularityProxy
- Merged size controllers
- Removed `makeZeroGVolume`
- Split `size` into `horizonRadius` and `distortRadius`
- Added `hasWarpEffects`, `renderQueueOverride`, and `rotation`
2022-11-08 20:47:07 -06:00
TerrificTrifid
08cf0cb22e
Remove light
2022-11-08 20:05:53 -06:00
TerrificTrifid
15b2d51b6d
Rotation last
2022-11-08 17:42:53 -06:00
TerrificTrifid
9444b49059
Rotation
2022-11-08 17:32:17 -06:00
TerrificTrifid
53230dfcf3
Warp particles and render queue
2022-11-07 23:27:47 -06:00
TerrificTrifid
9388246de3
Missed one
2022-11-06 22:07:28 -06:00
JohnCorby
9bb197ac6a
Revert "make rotation-after-align work"
...
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c
make rotation-after-align work
2022-11-06 18:29:06 -08:00
TerrificTrifid
41cf405cc1
Actually do default
2022-11-06 20:14:04 -06:00
TerrificTrifid
7fffa92ff0
Rewrite singularities
2022-11-06 19:55:50 -06:00
Nick
aaa87cc858
Fix rotation on stock planets
2022-11-06 18:41:01 -05:00
Nick
b604192a2b
Include sector in the key for detail cache
2022-10-20 21:20:24 -04:00
Noah
ac423de88b
use playerdata a lil better ( #421 )
2022-10-17 01:31:13 -04:00
Nick
a0094c96b3
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a
use player data a lil better
2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b
Merge branch 'dev' into eye-of-the-universe
2022-10-11 17:46:11 -07:00
JohnCorby
0d3a6604b5
RFVolumeBuilder: return early if !module.enabled
2022-10-11 17:43:13 -07:00
Nick
aea47b433c
Make asteroids not use reference frame volume
2022-10-11 19:08:59 -04:00
JohnCorby
2410da4fa6
Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
...
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority ( #417 )
...
## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename ( #416 )
...
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
...
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f
Implement #389 playWithShipLogFacts, fix #392
2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6
Make zero g volumes inheritable
2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00