60 Commits

Author SHA1 Message Date
Noah Pilarski
cc4194ccad Proxy atmosphere, fog, and lightning 2022-08-15 06:30:27 -04:00
Noah Pilarski
8c16a50989 Change default cloud rotation speed 2022-08-14 16:44:30 -04:00
JohnCorby
ea112a58c0 _Color is unused in top clouds shader lmao 2022-08-05 23:06:02 -07:00
JohnCorby
d79dcaa077 _TintColor does not exist on clouds 2022-08-05 22:48:29 -07:00
JohnCorby
cfe8c02c7b bruh 2022-08-05 22:45:16 -07:00
Nick
36708ff49d Add rotation speed parameter to clouds 2022-07-27 23:29:30 -04:00
Nick
a6a13671b4 Make unlit clouds not show blackholes behind them 2022-07-26 19:14:04 -04:00
JohnCorby
92743667a0 wrap with qm cloud type 2022-07-25 16:45:06 -07:00
JohnCorby
bef2a32cef just to exception tostring instead of printing message then stacktrace like gofy 2022-07-25 16:19:49 -07:00
Nick
a4092a64ca Print what clouds are missing 2022-07-09 14:36:11 -04:00
Noah Pilarski
4862947b06 Make cloaks also turn off tessellated renderers.
Stops water, sand, inner clouds, and any other tessellated renderer from showing even when player is not inside cloak.
2022-07-05 15:56:31 -04:00
Nick
85964d6315 Fix bad path 2022-06-15 13:07:25 -04:00
Nick
17a0e9d211 Merge branch 'dev' into achievements 2022-06-14 11:51:07 -04:00
JohnCorby
fc155a19c1 replace useBasicCloudShader with cloudsPrefab == CloudPrefabType.Basic 2022-06-08 11:43:50 -07:00
FreezeDriedMangoes
51a6077180 cherry picked commit that made useBasicShader obsolete 2022-06-07 08:27:58 -04:00
FreezeDriedMangoes
12700fc932 cherry picked commit that adds qm clouds as an option to base your planets clouds on, as opposed to the default of giants deep 2022-06-07 08:25:34 -04:00
JohnCorby
e514a52f2f Revert "Tidied CloudsBuilder.cs"
This reverts commit c02d43371bcd3bace12354be53df23ddc5ac9b59.
2022-06-06 09:57:50 -07:00
JohnCorby
740bba9879 Revert "Remove #region in CloudsBuilder.cs"
This reverts commit 9dd45a1f3eb47e71e0eb65d8f278c12e228dce19.
2022-06-06 09:57:49 -07:00
Ben C
9dd45a1f3e Remove #region in CloudsBuilder.cs 2022-06-06 12:26:02 -04:00
Ben C
c02d43371b Tidied CloudsBuilder.cs 2022-06-06 12:25:10 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
JohnCorby
cb1c3891fa revert color thing 2022-05-24 10:36:38 -07:00
Ben C
a3867276ed Merge branch 'dev' into schema-integration 2022-05-23 18:40:11 -04:00
Ben C
22f96ddea3 Fixed casing on more modules 2022-05-23 18:39:19 -04:00
Nick
5691985775 Set up Achievements+ support, rename Assets folder 2022-05-23 13:33:44 -04:00
Ben C
1d6a43c4fe
Make CloudFluidType not nullable anymore 2022-05-23 09:19:16 -04:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
Nick
e1cf0a6414 Reorganize textures + colour fog/cloud ramps 2022-05-22 21:51:31 -04:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca make color good 2022-05-22 16:25:53 -07:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Ben C
cbd0109ea0 Merge branch 'dev' into schema-integration
# Conflicts:
#	NewHorizons/Builder/Body/FunnelBuilder.cs
#	NewHorizons/External/Configs/PlanetConfig.cs
#	NewHorizons/External/Configs/StarSystemConfig.cs
#	NewHorizons/External/Modules/AsteroidBeltModule.cs
#	NewHorizons/External/Modules/AtmosphereModule.cs
#	NewHorizons/External/Modules/BaseModule.cs
#	NewHorizons/External/Modules/OrbitModule.cs
#	NewHorizons/External/Modules/PropModule.cs
#	NewHorizons/External/Modules/ShipLogModule.cs
#	NewHorizons/External/Modules/SignalModule.cs
#	NewHorizons/External/Modules/VariableSize/FunnelModule.cs
#	NewHorizons/External/Modules/VariableSize/RingModule.cs
#	NewHorizons/External/Modules/VariableSize/SingularityModule.cs
#	NewHorizons/External/Modules/VariableSize/StarModule.cs
#	NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
Ben C
0a061ecbcc Added description to all modules except translation 2022-05-21 13:28:04 -04:00
Nick
23f3005d46 Lighting + Cloud refactor 2022-05-20 01:52:08 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
c04626b4b0 Finalize proxies 2022-05-14 20:37:10 -04:00
Nick
bb08b575ce Make proxies look right 2022-05-14 18:33:34 -04:00
Nick
a7b649c32f Namespace the asset bundle 2022-05-13 17:10:17 -04:00
Nick
e9106ad88e Fix cloud fog when using basic shader 2022-05-13 14:12:58 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick
12526f8763 Fix basic cloud shader orientation 2022-05-07 00:31:30 -04:00
Nick
176d9e3011 Added fluid type to clouds to customize splashes 2022-05-05 03:15:53 -04:00
Nick
6779a66ecf Fix cloud colours 2022-05-02 12:50:13 -04:00
Noah
7b4b949927
A few miscellaneous additions (#92)
* Add names

* More Asteroid Customization

* Store images

* Space Station Astro Object Type

* Stretch

* Add a few missing properties to schema

* MVector3

* Revert "Space Station Astro Object Type"

This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick
af37b6e4c6 Use QM material for underside of clouds instead of GD 2022-04-20 22:25:46 -04:00