Noah Pilarski
cc4194ccad
Proxy atmosphere, fog, and lightning
2022-08-15 06:30:27 -04:00
Noah Pilarski
8c16a50989
Change default cloud rotation speed
2022-08-14 16:44:30 -04:00
JohnCorby
ea112a58c0
_Color is unused in top clouds shader lmao
2022-08-05 23:06:02 -07:00
JohnCorby
d79dcaa077
_TintColor does not exist on clouds
2022-08-05 22:48:29 -07:00
JohnCorby
cfe8c02c7b
bruh
2022-08-05 22:45:16 -07:00
Nick
36708ff49d
Add rotation speed parameter to clouds
2022-07-27 23:29:30 -04:00
Nick
a6a13671b4
Make unlit clouds not show blackholes behind them
2022-07-26 19:14:04 -04:00
JohnCorby
92743667a0
wrap with qm cloud type
2022-07-25 16:45:06 -07:00
JohnCorby
bef2a32cef
just to exception tostring instead of printing message then stacktrace like gofy
2022-07-25 16:19:49 -07:00
Nick
a4092a64ca
Print what clouds are missing
2022-07-09 14:36:11 -04:00
Noah Pilarski
4862947b06
Make cloaks also turn off tessellated renderers.
...
Stops water, sand, inner clouds, and any other tessellated renderer from showing even when player is not inside cloak.
2022-07-05 15:56:31 -04:00
Nick
85964d6315
Fix bad path
2022-06-15 13:07:25 -04:00
Nick
17a0e9d211
Merge branch 'dev' into achievements
2022-06-14 11:51:07 -04:00
JohnCorby
fc155a19c1
replace useBasicCloudShader with cloudsPrefab == CloudPrefabType.Basic
2022-06-08 11:43:50 -07:00
FreezeDriedMangoes
51a6077180
cherry picked commit that made useBasicShader obsolete
2022-06-07 08:27:58 -04:00
FreezeDriedMangoes
12700fc932
cherry picked commit that adds qm clouds as an option to base your planets clouds on, as opposed to the default of giants deep
2022-06-07 08:25:34 -04:00
JohnCorby
e514a52f2f
Revert "Tidied CloudsBuilder.cs"
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This reverts commit c02d43371bcd3bace12354be53df23ddc5ac9b59.
2022-06-06 09:57:50 -07:00
JohnCorby
740bba9879
Revert "Remove #region in CloudsBuilder.cs"
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This reverts commit 9dd45a1f3eb47e71e0eb65d8f278c12e228dce19.
2022-06-06 09:57:49 -07:00
Ben C
9dd45a1f3e
Remove #region in CloudsBuilder.cs
2022-06-06 12:26:02 -04:00
Ben C
c02d43371b
Tidied CloudsBuilder.cs
2022-06-06 12:25:10 -04:00
Noah Pilarski
977c790ef5
Use SearchUtilities.Find instead GameObject.Find
2022-06-03 03:02:05 -04:00
JohnCorby
cb1c3891fa
revert color thing
2022-05-24 10:36:38 -07:00
Ben C
a3867276ed
Merge branch 'dev' into schema-integration
2022-05-23 18:40:11 -04:00
Ben C
22f96ddea3
Fixed casing on more modules
2022-05-23 18:39:19 -04:00
Nick
5691985775
Set up Achievements+ support, rename Assets folder
2022-05-23 13:33:44 -04:00
Ben C
1d6a43c4fe
Make CloudFluidType not nullable anymore
2022-05-23 09:19:16 -04:00
JohnCorby
53dd88584b
Revert "reformat again"
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This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
Nick
e1cf0a6414
Reorganize textures + colour fog/cloud ramps
2022-05-22 21:51:31 -04:00
JohnCorby
93d82358fa
reformat again
2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305
Revert "Reformat"
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This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977
Reformat
2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca
make color good
2022-05-22 16:25:53 -07:00
Ben C
466df12003
Got Schema generation working!
2022-05-22 18:57:05 -04:00
Ben C
cbd0109ea0
Merge branch 'dev' into schema-integration
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# Conflicts:
# NewHorizons/Builder/Body/FunnelBuilder.cs
# NewHorizons/External/Configs/PlanetConfig.cs
# NewHorizons/External/Configs/StarSystemConfig.cs
# NewHorizons/External/Modules/AsteroidBeltModule.cs
# NewHorizons/External/Modules/AtmosphereModule.cs
# NewHorizons/External/Modules/BaseModule.cs
# NewHorizons/External/Modules/OrbitModule.cs
# NewHorizons/External/Modules/PropModule.cs
# NewHorizons/External/Modules/ShipLogModule.cs
# NewHorizons/External/Modules/SignalModule.cs
# NewHorizons/External/Modules/VariableSize/FunnelModule.cs
# NewHorizons/External/Modules/VariableSize/RingModule.cs
# NewHorizons/External/Modules/VariableSize/SingularityModule.cs
# NewHorizons/External/Modules/VariableSize/StarModule.cs
# NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00
Ben C
da63bfd192
Stop using name-based Shader Property Lookup
2022-05-21 23:18:22 -04:00
Ben C
0a061ecbcc
Added description to all modules except translation
2022-05-21 13:28:04 -04:00
Nick
23f3005d46
Lighting + Cloud refactor
2022-05-20 01:52:08 -04:00
Nick
e1e630aaef
Organize + validate
2022-05-17 19:41:45 -04:00
Nick
c04626b4b0
Finalize proxies
2022-05-14 20:37:10 -04:00
Nick
bb08b575ce
Make proxies look right
2022-05-14 18:33:34 -04:00
Nick
a7b649c32f
Namespace the asset bundle
2022-05-13 17:10:17 -04:00
Nick
e9106ad88e
Fix cloud fog when using basic shader
2022-05-13 14:12:58 -04:00
Nick
55e8be6546
Fix positions
2022-05-12 01:47:20 -04:00
Nick
0a548d5f12
Make all classes public
2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc
Put sectors on everything
2022-05-10 21:42:30 -04:00
Nick
12526f8763
Fix basic cloud shader orientation
2022-05-07 00:31:30 -04:00
Nick
176d9e3011
Added fluid type to clouds to customize splashes
2022-05-05 03:15:53 -04:00
Nick
6779a66ecf
Fix cloud colours
2022-05-02 12:50:13 -04:00
Noah
7b4b949927
A few miscellaneous additions ( #92 )
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* Add names
* More Asteroid Customization
* Store images
* Space Station Astro Object Type
* Stretch
* Add a few missing properties to schema
* MVector3
* Revert "Space Station Astro Object Type"
This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.
Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick
af37b6e4c6
Use QM material for underside of clouds instead of GD
2022-04-20 22:25:46 -04:00