## Improvements
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0
## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
## Minor features
- Added an option to use a detail for asteroid belts, instead of just
procgen.
- Also added asteroid belt options for gravity and random orientation.
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes#1003
## Improvements
- Added option separate from Debug for visualizing quantum object
visibility shapes
## Bug fixes
- Fixed the proxy shadow caster on heightmaps, so they cast shadows onto
other bodies better (fixes#1001)
## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes#1003
## Minor features
- Added an option to use a detail for asteroid belts, instead of just
procgen.
- Also added asteroid belt options for gravity and random orientation.
## Bug fixes
- Fixed the proxy shadow caster on heightmaps, so they cast shadows onto
other bodies better (fixes#1001)
Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.
## Minor features
- Added `gravityAlignmentRadiusOverride`, overrides how far the player
must be from the planet for their feet to automatically orient towards
the ground.
- Added `allowOutsideItems` to system config, allows preventing items
being brought into other systems (implements #997)
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996 (thanks @Hawkbat!)
- Allow planets to choose whether they're factored into calculating the
radius of the solar system using `trackForSolarSystemRadius` (used for
zooming/panning distance/speed and autopilot auto-returning to solar
system). Thanks @ZygZagGaming!
## Bug fixes
- Fixes a ship log softlock on Archipelago (not randomizer) caused by
CantAffordaName making a planet called "Planet that fixes glitches" and
then immediately deleting it (this in fact caused glitches)
## Minor features
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996