Noah Pilarski
73c42161c1
Merge branch 'dev' into title-screen-config
2025-02-14 17:51:20 -05:00
JohnCorby
8b4989fbee
document
2025-02-13 14:23:12 -08:00
xen-42
5a9b9c56ce
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
JohnCorby
b1e64c1491
dont need to check CacheExists
2025-02-13 13:54:03 -08:00
xen-42
af98395686
Also do not doAsyncLoading on auto projector
2025-02-13 16:38:03 -05:00
xen-42
691cd8b096
Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
2025-02-13 16:31:04 -05:00
JohnCorby
a3f2f9fd8c
document StartAsyncLoader
2025-02-13 13:08:09 -08:00
JohnCorby
3e9ff8c616
comment
2025-02-13 12:55:50 -08:00
xen-42
a322c72f9f
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 15:48:34 -05:00
xen-42
daef166a39
Make slide reels work on ship log projector
2025-02-13 15:48:28 -05:00
Noah Pilarski
c483a8331c
Set playWithShipLogFacts for auto projectors
2025-02-13 15:45:57 -05:00
xen-42
407980f2d7
Actually always have to load raw if no cache
2025-02-13 14:36:03 -05:00
xen-42
1191cbaef8
Fix that it was always loaded the raw slides
2025-02-13 14:35:30 -05:00
xen-42
064f9ffef1
I can't tell if this works or not
2025-02-13 14:00:31 -05:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
...
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808
Fix anglerfish at eye
2025-02-09 23:17:54 -05:00
Joshua Thome
40d57b139e
Fix persistent condition check
2025-02-07 13:48:09 -06:00
xen-42
a8b9c3648e
Update GravityBuilder.cs
2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7
Try really hard to not have the gravity well for a focal point affect you
2025-02-04 19:03:25 -05:00
xen-42
458c202fa4
Revert "Revert changes by MegaPiggy"
...
This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc
Revert another change
2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7
Revert changes by MegaPiggy
2025-02-04 18:46:40 -05:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
Noah Pilarski
5d37898ce1
null check
2025-01-25 22:17:44 -05:00
Noah Pilarski
8e5d7369d6
Move skybox module to separate file
2025-01-25 05:04:55 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
JohnCorby
06023b7754
delete duplicate BoundsUtilities stuff
2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044
delete duplicate box shape fixer
2025-01-13 16:49:28 -08:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
0b2ea53201
Fix the shaders
2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893
Fix path
2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371
add lightning to private bundle and destroy old bundle
2025-01-06 23:38:55 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e
Fix the randomize rotation and gravity alignment stuff with the new weird stuff
2025-01-06 22:08:43 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
efc085cb0a
Update QuantumBuilder.cs
2025-01-06 21:34:57 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) ( #1015 )
...
resolves #1013
this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
xen-42
3b29e25070
Better focal point sphere of influence ( #1017 )
...
## Improvements
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0
## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
2025-01-06 16:01:20 -05:00
xen-42
ae09ab6a33
Set sector's ID ( #1018 )
...
## Improvements
- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
Noah Pilarski
ff7c72ab03
make focal gravity radius 0
...
i have no idea why i did 1 before as there is no reason to
2025-01-06 15:23:52 -05:00