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Gittes-archive/new-horizons
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mirror of https://github.com/Outer-Wilds-New-Horizons/new-horizons.git synced 2025-12-11 20:15:44 +01:00
Code Issues Packages Projects Releases Wiki Activity
4,758 Commits 26 Branches 187 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Nick
962e04994b Fix signal related bugs, save only when base game does 2024-03-25 15:10:39 -04:00
JohnCorby
553e48e4e9 teehee 2023-08-25 22:16:03 -07:00
Nick
53f7bc0b67 Throw error when making signal without name or frequency #660 2023-07-21 19:53:29 -04:00
Nick
9b81cdc275 Use a more reliable event to check all frequencies 2023-07-03 11:17:23 -04:00
Nick
0c1f0a0d30 Gruh 2023-07-01 20:05:47 -04:00
Nick
efdcf47b25 Skipping unused frequencies works fine 2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109 Merge branch 'dev' into only-show-relevant-frequencies 2023-07-01 19:39:31 -04:00
clay
9fa0b4606e fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals 2023-05-28 19:51:44 -04:00
Nick
25068561cc Speed up checking if a signal is QM or Cloaked 2023-04-22 17:21:49 -04:00
Nick
877d965677 Track signals that are actually present in the scene 2023-04-22 17:20:05 -04:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00
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