remove defaults from MVector3 because u can just use Vector3

This commit is contained in:
JohnCorby 2022-07-24 18:53:49 -07:00
parent d66f179eb7
commit ff18f4dfb3
3 changed files with 2 additions and 9 deletions

View File

@ -214,7 +214,7 @@ namespace NewHorizons.Builder.Props
}
case PropModule.NomaiTextInfo.NomaiTextType.PreCrashComputer:
{
var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, info.position, MVector3.zero, 1, false);
var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, info.position, Vector3.zero, 1, false);
computerObject.SetActive(false);
var up = computerObject.transform.position - planetGO.transform.position;

View File

@ -127,7 +127,7 @@ namespace NewHorizons
insideCloak = insideCloak,
name = name,
onlyAudibleToScope = onlyAudibleToScope,
position = MVector3.zero,
position = Vector3.zero,
reveals = reveals,
sourceRadius = sourceRadius
};

View File

@ -25,12 +25,5 @@ namespace NewHorizons.Utility
{
return new Vector3(vec.x, vec.y, vec.z);
}
public static MVector3 zero => Vector3.zero;
public static MVector3 one => Vector3.one;
public static MVector3 left => Vector3.left;
public static MVector3 right => Vector3.right;
public static MVector3 up => Vector3.up;
public static MVector3 down => Vector3.down;
}
}